/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | CubeMapHandler.cpp | 55 …CreateSpecularFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, specTexSize, float3(-1, 1, -1), float3( 2,… in Init() 71 …glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, GL_RGBA8, reflTexSize, reflTexSize, 0, GL_RGBA… in Init() 87 …glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, GL_RGBA8, reflTexSize, reflTexSize, 0, GL_RGBA… in Init() 136 CreateReflectionFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, UpVector, false); in UpdateReflectionTexture() 151 CreateReflectionFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, UpVector, true); in UpdateReflectionTexture() 241 …UpdateSpecularFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, specTexSize, float3(-1, 1, -1), float3( 2,… in UpdateSpecularTexture()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_cube_map.java | 41 int GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_cube_map | 10 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_texture_cube_map | 11 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_cube_map | 10 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_texture_cube_map | 9 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_cube_map | 11 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_cube_map | 11 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
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/dports/games/criticalmass/CriticalMass-1.5/utilsgl/ |
H A D | GLTextureCubeMap.hpp | 28 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 macro
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H A D | GLTextureCubeMap.cpp | 24 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_cube_map.py | 24 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB=_C('GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB',0x8517) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_cube_map.py | 24 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB=_C('GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB',0x8517) variable
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | options.h | 198 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB GL_TEXTURE_CUBE_MAP_POSITIVE_Y macro
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_seamless_cube_map/ |
H A D | arb_seamless_cubemap.c | 46 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
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H A D | three-faces-average.c | 93 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/glsl/ |
H A D | texdemo1.c | 224 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, in InitCheckers() 315 LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, "top.rgb", GL_FALSE, GL_TRUE); in LoadEnvmaps()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/glsl/ |
H A D | texdemo1.c | 224 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, in InitCheckers() 315 LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, "top.rgb", GL_FALSE, GL_TRUE); in LoadEnvmaps()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/amd_seamless_cubemap_per_texture/ |
H A D | amd_seamless_cubemap_per_texture.c | 46 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | cubemap.c | 434 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, in init_checkers() 532 load(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, "top.rgb", GL_FALSE, GL_TRUE); in load_envmaps()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | cubemap.c | 434 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, in init_checkers() 532 load(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, "top.rgb", GL_FALSE, GL_TRUE); in load_envmaps()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/decorate_background/ |
H A D | cubemap.cpp | 269 targets[3]=GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB; in LoadExt()
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/dports/graphics/reallyslick/rss-glx_0.9.1/src/ |
H A D | wavyNormalCubeMaps.cpp | 148 gluBuild2DMipmaps(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 3, texSize, texSize, in wavyNormalCubeMaps()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | extensions.h | 156 # define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 macro
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/ |
H A D | gl_rmain.c | 627 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 314 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 macro
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