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Searched refs:GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB (Results 1 – 25 of 358) sorted by relevance

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/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DCubeMapHandler.cpp55 …CreateSpecularFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, specTexSize, float3(-1, 1, -1), float3( 2,… in Init()
71 …glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, GL_RGBA8, reflTexSize, reflTexSize, 0, GL_RGBA… in Init()
87 …glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, GL_RGBA8, reflTexSize, reflTexSize, 0, GL_RGBA… in Init()
136 CreateReflectionFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, UpVector, false); in UpdateReflectionTexture()
151 CreateReflectionFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, UpVector, true); in UpdateReflectionTexture()
241 …UpdateSpecularFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, specTexSize, float3(-1, 1, -1), float3( 2,… in UpdateSpecularTexture()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_texture_cube_map.java41 int GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_cube_map10 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_texture_cube_map11 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_cube_map10 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_texture_cube_map9 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_cube_map11 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_cube_map11 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
/dports/games/criticalmass/CriticalMass-1.5/utilsgl/
H A DGLTextureCubeMap.hpp28 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 macro
H A DGLTextureCubeMap.cpp24 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dtexture_cube_map.py24 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB=_C('GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB',0x8517) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dtexture_cube_map.py24 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB=_C('GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB',0x8517) variable
/dports/games/foobillard/foobillard-3.0a/src/
H A Doptions.h198 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB GL_TEXTURE_CUBE_MAP_POSITIVE_Y macro
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_seamless_cube_map/
H A Darb_seamless_cubemap.c46 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
H A Dthree-faces-average.c93 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/glsl/
H A Dtexdemo1.c224 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, in InitCheckers()
315 LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, "top.rgb", GL_FALSE, GL_TRUE); in LoadEnvmaps()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/glsl/
H A Dtexdemo1.c224 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, in InitCheckers()
315 LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, "top.rgb", GL_FALSE, GL_TRUE); in LoadEnvmaps()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/amd_seamless_cubemap_per_texture/
H A Damd_seamless_cubemap_per_texture.c46 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Dcubemap.c434 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, in init_checkers()
532 load(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, "top.rgb", GL_FALSE, GL_TRUE); in load_envmaps()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Dcubemap.c434 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, in init_checkers()
532 load(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, "top.rgb", GL_FALSE, GL_TRUE); in load_envmaps()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/decorate_background/
H A Dcubemap.cpp269 targets[3]=GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB; in LoadExt()
/dports/graphics/reallyslick/rss-glx_0.9.1/src/
H A DwavyNormalCubeMaps.cpp148 gluBuild2DMipmaps(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 3, texSize, texSize, in wavyNormalCubeMaps()
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Dextensions.h156 # define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 macro
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dgl_rmain.c627 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h314 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 macro

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