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Searched refs:GL_TEXTURE_DEPTH (Results 1 – 25 of 728) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayGetterCalls.cpp114 if (pname == GL_TEXTURE_DEPTH) in getStringForGetTexLevelParameterPname()
227 pnames_for_gettexlevelparameter.push_back(GL_TEXTURE_DEPTH); in initTest()
584 case GL_TEXTURE_DEPTH: in verifyGetTexLevelParameters()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/
H A Dbug_3050.c85 GL_TEXTURE_DEPTH, in Init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/
H A Dbug_3050.c87 GL_TEXTURE_DEPTH, in Init()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_1_2.h63 #define GL_TEXTURE_DEPTH 0x8071 macro
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DGL12.java57 int GL_TEXTURE_DEPTH = 0x8071; field
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_VERSION_1_239 GL_TEXTURE_DEPTH 0x8071
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_1_241 GL_TEXTURE_DEPTH 0x8071
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_1_241 GL_TEXTURE_DEPTH 0x8071
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_VERSION_1_241 GL_TEXTURE_DEPTH 0x8071
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_VERSION_1_241 GL_TEXTURE_DEPTH 0x8071
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/
H A DGL_1_2.py36 GL_TEXTURE_DEPTH=_C('GL_TEXTURE_DEPTH',0x8071) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/
H A DGL_1_2.py36 GL_TEXTURE_DEPTH=_C('GL_TEXTURE_DEPTH',0x8071) variable
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_direct_state_access/
H A Dtexture-storage.c103 glGetTextureLevelParameteriv(tex, 0, GL_TEXTURE_DEPTH, &v); in test_one_level_errors()
210 GL_TEXTURE_DEPTH, &v); in test_mipmap_errors()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_storage/
H A Dtexture-storage.c135 glGetTexLevelParameteriv(target, 0, GL_TEXTURE_DEPTH, &v); in test_one_level_errors()
232 glGetTexLevelParameteriv(target, l, GL_TEXTURE_DEPTH, in test_mipmap_errors()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleGetTexLevelParameterifvTests.cpp556 GL_TEXTURE_DEPTH, in iterate()
750 case GL_TEXTURE_DEPTH: in iterate()
861 case GL_TEXTURE_DEPTH: in iterate()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/
H A Dtex3d-maxsize.c122 GL_TEXTURE_DEPTH, &pd); in find_max_tex3d_size()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DImage.cpp1123 glGetTexLevelParameteriv(textureMode, numMipMaps, GL_TEXTURE_DEPTH, &depth); in readImageFromCurrentTexture()
1200 glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_DEPTH, &depth); in readImageFromCurrentTexture()
1247 glGetTexLevelParameteriv(textureMode, i, GL_TEXTURE_DEPTH, &depth); in readImageFromCurrentTexture()
1266 glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_DEPTH, &depth); in readImageFromCurrentTexture()
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h97 #ifndef GL_TEXTURE_DEPTH
98 #define GL_TEXTURE_DEPTH 0x8071 macro
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DImage.cpp1389 glGetTexLevelParameteriv(textureMode, numMipMaps, GL_TEXTURE_DEPTH, &depth); in readImageFromCurrentTexture()
1466 glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_DEPTH, &depth); in readImageFromCurrentTexture()
1513 glGetTexLevelParameteriv(textureMode, i, GL_TEXTURE_DEPTH, &depth); in readImageFromCurrentTexture()
1532 glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_DEPTH, &depth); in readImageFromCurrentTexture()
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Ddefines.h573 #define GL_TEXTURE_DEPTH 0x8071 macro
/dports/games/gracer/gracer-0.1.5/src/
H A Dglhash.h472 {"texture_depth", GL_TEXTURE_DEPTH},
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsym/switch/
H A Dnx_gl.h623 #define GL_TEXTURE_DEPTH 0x8071 macro
/dports/games/libretro-vecx/libretro-vecx-9af0702/libretro-common/include/glsym/switch/
H A Dnx_gl.h623 #define GL_TEXTURE_DEPTH 0x8071 macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsym/switch/
H A Dnx_gl.h623 #define GL_TEXTURE_DEPTH 0x8071 macro
/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/glsym/switch/
H A Dnx_gl.h623 #define GL_TEXTURE_DEPTH 0x8071 macro

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