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Searched refs:GL_TEXTURE_INTENSITY_TYPE (Results 1 – 25 of 290) sorted by relevance

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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.0/
H A Drequired-sized-texture-formats.c60 GL_TEXTURE_INTENSITY_TYPE,
96 case GL_TEXTURE_INTENSITY_TYPE: in GetTexLevelParameteriv()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/
H A Dsized-texture-format-channels.c66 GL_TEXTURE_INTENSITY_TYPE,
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dframebuffer_object.py88 GL_TEXTURE_INTENSITY_TYPE=_C('GL_TEXTURE_INTENSITY_TYPE',0x8C15) variable
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_VERSION_3_039 GL_TEXTURE_INTENSITY_TYPE 0x8C15
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_framebuffer_multisample/
H A Dfast-clear.c442 type_param = GL_TEXTURE_INTENSITY_TYPE; in test_format()
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_3_038 GL_TEXTURE_INTENSITY_TYPE 0x8C15
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_3_038 GL_TEXTURE_INTENSITY_TYPE 0x8C15
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_VERSION_3_038 GL_TEXTURE_INTENSITY_TYPE 0x8C15
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/
H A Dfbo-blending-formats.c166 GL_TEXTURE_INTENSITY_TYPE); in test_format()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_3_0.h224 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 macro
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DGL30.java351 int GL_TEXTURE_INTENSITY_TYPE = 0x8C15; field
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/
H A DGL_3_0.py207 GL_TEXTURE_INTENSITY_TYPE=_C('GL_TEXTURE_INTENSITY_TYPE',0x8C15) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/
H A DGL_3_0.py223 GL_TEXTURE_INTENSITY_TYPE=_C('GL_TEXTURE_INTENSITY_TYPE',0x8C15) variable
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h8910 #ifndef GL_TEXTURE_INTENSITY_TYPE
8911 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 macro
/dports/lang/clover/mesa-21.3.6/src/mesa/main/
H A Dglformats.c1608 case GL_TEXTURE_INTENSITY_TYPE: in _mesa_base_format_has_channel()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/
H A Dglformats.c1608 case GL_TEXTURE_INTENSITY_TYPE: in _mesa_base_format_has_channel()
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/
H A Dglformats.c1608 case GL_TEXTURE_INTENSITY_TYPE: in _mesa_base_format_has_channel()
/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/
H A Dglformats.c1608 case GL_TEXTURE_INTENSITY_TYPE: in _mesa_base_format_has_channel()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/
H A Dglformats.c1604 case GL_TEXTURE_INTENSITY_TYPE: in _mesa_base_format_has_channel()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/
H A Dglformats.c1608 case GL_TEXTURE_INTENSITY_TYPE: in _mesa_base_format_has_channel()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/
H A Dglformats.c1608 case GL_TEXTURE_INTENSITY_TYPE: in _mesa_base_format_has_channel()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/
H A Dglformats.c1608 case GL_TEXTURE_INTENSITY_TYPE: in _mesa_base_format_has_channel()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/
H A Dglformats.c1608 case GL_TEXTURE_INTENSITY_TYPE: in _mesa_base_format_has_channel()
/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/
H A Dglformats.c1608 case GL_TEXTURE_INTENSITY_TYPE: in _mesa_base_format_has_channel()
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h495 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 macro

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