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Searched refs:GL_TEXTURE_RECTANGLE (Results 1 – 25 of 994) sorted by relevance

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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DTextureRectangle.cpp199 applyTexParameters(GL_TEXTURE_RECTANGLE, state); in apply()
220 applyTexParameters(GL_TEXTURE_RECTANGLE, state); in apply()
249 contextID, GL_TEXTURE_RECTANGLE, 1, in apply()
255 applyTexParameters(GL_TEXTURE_RECTANGLE, state); in apply()
283 applyTexParameters(GL_TEXTURE_RECTANGLE, state); in apply()
292 applyTexParameters(GL_TEXTURE_RECTANGLE, state); in apply()
294 glTexImage2D( GL_TEXTURE_RECTANGLE, 0, _internalFormat, in apply()
309 glBindTexture(GL_TEXTURE_RECTANGLE, 0); in apply()
507 textureObject = generateAndAssignTextureObject(contextID,GL_TEXTURE_RECTANGLE); in copyTexImage2D()
511 applyTexParameters(GL_TEXTURE_RECTANGLE,state); in copyTexImage2D()
[all …]
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DTextureRectangle.cpp204 applyTexParameters(GL_TEXTURE_RECTANGLE, state); in apply()
221 textureObject = generateAndAssignTextureObject(contextID,GL_TEXTURE_RECTANGLE); in apply()
225 applyTexParameters(GL_TEXTURE_RECTANGLE, state); in apply()
255 applyTexParameters(GL_TEXTURE_RECTANGLE, state); in apply()
281 applyTexParameters(GL_TEXTURE_RECTANGLE,state); in apply()
284 glTexImage2D( GL_TEXTURE_RECTANGLE, 0, _internalFormat, in apply()
298 glBindTexture(GL_TEXTURE_RECTANGLE, 0); in apply()
496 textureObject = generateAndAssignTextureObject(contextID,GL_TEXTURE_RECTANGLE); in copyTexImage2D()
500 applyTexParameters(GL_TEXTURE_RECTANGLE,state); in copyTexImage2D()
504 glCopyTexImage2D( GL_TEXTURE_RECTANGLE, 0, _internalFormat, x, y, width, height, 0 ); in copyTexImage2D()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/
H A Dglsl-fs-texture2drect.c58 glBindTexture(GL_TEXTURE_RECTANGLE, tex); in rgbw_texture()
59 glTexParameteri(GL_TEXTURE_RECTANGLE, in rgbw_texture()
61 glTexParameteri(GL_TEXTURE_RECTANGLE, in rgbw_texture()
63 glTexParameteri(GL_TEXTURE_RECTANGLE, in rgbw_texture()
65 glTexParameteri(GL_TEXTURE_RECTANGLE, in rgbw_texture()
87 glTexImage2D(GL_TEXTURE_RECTANGLE, 0, in rgbw_texture()
110 glEnable(GL_TEXTURE_RECTANGLE); in piglit_display()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_rectangle/
H A Dtexture-base-level-error.c129 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, in piglit_init()
133 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, in piglit_init()
137 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_R, in piglit_init()
146 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, in piglit_init()
154 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_BASE_LEVEL, 37); in piglit_init()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Daa.cpp59 else glBindTexture(GL_TEXTURE_RECTANGLE, gdepthtex); in setaavelocityparams()
62 else glBindTexture(GL_TEXTURE_RECTANGLE, gnormaltex); in setaavelocityparams()
95 glBindTexture(GL_TEXTURE_RECTANGLE, tqaatex[0]); in resolvetqaa()
181 glBindTexture(GL_TEXTURE_RECTANGLE, fxaatex); in dofxaa()
634 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[1]); in dosmaa()
636 glBindTexture(GL_TEXTURE_RECTANGLE, smaaareatex); in dosmaa()
638 glBindTexture(GL_TEXTURE_RECTANGLE, smaasearchtex); in dosmaa()
653 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[0]); in dosmaa()
655 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[2]); in dosmaa()
659 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[4]); in dosmaa()
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H A Drenderlights.cpp315 glBindTexture(GL_TEXTURE_RECTANGLE, aotex[3]); in renderao()
1005 glBindTexture(GL_TEXTURE_RECTANGLE, hdrtex); in copyhdr()
1116 glBindTexture(GL_TEXTURE_RECTANGLE, ptex); in processhdr()
1166 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr()
1204 glBindTexture(GL_TEXTURE_RECTANGLE, ptex); in processhdr()
1231 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr()
1250 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr()
1285 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr()
1339 glBindTexture(GL_TEXTURE_RECTANGLE, gdepthtex); in viewdepth()
1368 glBindTexture(GL_TEXTURE_RECTANGLE, hdrtex); in viewstencil()
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/dports/games/tesseract-data/tesseract/src/engine/
H A Daa.cpp57 else glBindTexture(GL_TEXTURE_RECTANGLE, gdepthtex); in setaavelocityparams()
70 else glBindTexture(GL_TEXTURE_RECTANGLE, gnormaltex); in setaavelocityparams()
80 glBindTexture(GL_TEXTURE_RECTANGLE, curtex); in resolve()
198 glBindTexture(GL_TEXTURE_RECTANGLE, fxaatex); in dofxaa()
652 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[1]); in dosmaa()
654 glBindTexture(GL_TEXTURE_RECTANGLE, smaaareatex); in dosmaa()
656 glBindTexture(GL_TEXTURE_RECTANGLE, smaasearchtex); in dosmaa()
671 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[0]); in dosmaa()
673 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[2]); in dosmaa()
677 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[4]); in dosmaa()
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H A Dovr.cpp150 createtexture(lenstex[i], lensw, lensh, NULL, 3, 1, GL_RGB, GL_TEXTURE_RECTANGLE); in setup()
151 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); in setup()
152 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); in setup()
154 glTexParameterfv(GL_TEXTURE_RECTANGLE, GL_TEXTURE_BORDER_COLOR, border); in setup()
155 …glFramebufferTexture2D_(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE, lenstex[i], 0); in setup()
205 glBindTexture(GL_TEXTURE_RECTANGLE, lenstex[viewidx]); in warp()
H A Drenderlights.cpp289 glBindTexture(GL_TEXTURE_RECTANGLE, aotex[3]); in renderao()
941 glBindTexture(GL_TEXTURE_RECTANGLE, hdrtex); in copyhdr()
1060 glBindTexture(GL_TEXTURE_RECTANGLE, ptex); in processhdr()
1110 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr()
1148 glBindTexture(GL_TEXTURE_RECTANGLE, ptex); in processhdr()
1175 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr()
1198 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr()
1237 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr()
1299 glBindTexture(GL_TEXTURE_RECTANGLE, gdepthtex); in viewdepth()
1328 glBindTexture(GL_TEXTURE_RECTANGLE, hdrtex); in viewstencil()
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/dports/games/tesseract/tesseract/src/engine/
H A Daa.cpp57 else glBindTexture(GL_TEXTURE_RECTANGLE, gdepthtex); in setaavelocityparams()
70 else glBindTexture(GL_TEXTURE_RECTANGLE, gnormaltex); in setaavelocityparams()
80 glBindTexture(GL_TEXTURE_RECTANGLE, curtex); in resolve()
198 glBindTexture(GL_TEXTURE_RECTANGLE, fxaatex); in dofxaa()
652 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[1]); in dosmaa()
654 glBindTexture(GL_TEXTURE_RECTANGLE, smaaareatex); in dosmaa()
656 glBindTexture(GL_TEXTURE_RECTANGLE, smaasearchtex); in dosmaa()
671 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[0]); in dosmaa()
673 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[2]); in dosmaa()
677 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[4]); in dosmaa()
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H A Dovr.cpp150 createtexture(lenstex[i], lensw, lensh, NULL, 3, 1, GL_RGB, GL_TEXTURE_RECTANGLE); in setup()
151 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); in setup()
152 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); in setup()
154 glTexParameterfv(GL_TEXTURE_RECTANGLE, GL_TEXTURE_BORDER_COLOR, border); in setup()
155 …glFramebufferTexture2D_(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE, lenstex[i], 0); in setup()
205 glBindTexture(GL_TEXTURE_RECTANGLE, lenstex[viewidx]); in warp()
H A Drenderlights.cpp289 glBindTexture(GL_TEXTURE_RECTANGLE, aotex[3]); in renderao()
941 glBindTexture(GL_TEXTURE_RECTANGLE, hdrtex); in copyhdr()
1060 glBindTexture(GL_TEXTURE_RECTANGLE, ptex); in processhdr()
1110 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr()
1148 glBindTexture(GL_TEXTURE_RECTANGLE, ptex); in processhdr()
1175 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr()
1198 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr()
1237 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr()
1299 glBindTexture(GL_TEXTURE_RECTANGLE, gdepthtex); in viewdepth()
1328 glBindTexture(GL_TEXTURE_RECTANGLE, hdrtex); in viewstencil()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/shaders/
H A Dcommon.c64 case GL_TEXTURE_RECTANGLE: in upload_miplevel_data()
153 if (sampler.target == GL_TEXTURE_RECTANGLE || in compute_miplevel_info()
195 sampler.target == GL_TEXTURE_RECTANGLE || in has_height()
248 { "sampler2DRect", GL_SAMPLER_2D_RECT, GL_TEXTURE_RECTANGLE }, in select_sampler()
259 { "sampler2DRectShadow", GL_SAMPLER_2D_RECT_SHADOW, GL_TEXTURE_RECTANGLE }, in select_sampler()
268 { "isampler2DRect", GL_INT_SAMPLER_2D_RECT, GL_TEXTURE_RECTANGLE }, in select_sampler()
280 { "usampler2DRect", GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_TEXTURE_RECTANGLE }, in select_sampler()
382 case GL_TEXTURE_RECTANGLE: in require_GL_features()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/
H A Dmax-texture-size.c59 GL_TEXTURE_RECTANGLE,
81 case GL_TEXTURE_RECTANGLE: in getMaxTarget()
103 case GL_TEXTURE_RECTANGLE: in getProxyTarget()
147 target == GL_TEXTURE_RECTANGLE || in initTexData()
198 case GL_TEXTURE_RECTANGLE: in test_proxy_texture_size()
297 case GL_TEXTURE_RECTANGLE: in test_non_proxy_texture_size()
H A Dgetteximage-depth.c58 GL_TEXTURE_RECTANGLE,
175 case GL_TEXTURE_RECTANGLE: in create_depth_texture()
280 case GL_TEXTURE_RECTANGLE: in create_stencil_texture()
507 target == GL_TEXTURE_RECTANGLE ? false : true); in test_depth_format()
510 target == GL_TEXTURE_RECTANGLE ? false : true); in test_depth_format()
535 target == GL_TEXTURE_RECTANGLE ? false : true); in test_stencil_format()
538 target == GL_TEXTURE_RECTANGLE ? false : true); in test_stencil_format()
606 case GL_TEXTURE_RECTANGLE: in piglit_init()
/dports/net/boinc-client/boinc-client_release-7.8-7.8.6/api/
H A Dmacglutfix.m332 glBindTexture(GL_TEXTURE_RECTANGLE, name);
333 // At the moment, CGLTexImageIOSurface2D requires the GL_TEXTURE_RECTANGLE target
334 …CGLTexImageIOSurface2D(cgl_ctx, GL_TEXTURE_RECTANGLE, GL_RGBA, w, h, GL_BGRA, GL_UNSIGNED_INT_8_8_…
336 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
337 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
338 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
339 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
342 glBindTexture(GL_TEXTURE_RECTANGLE, 0);
346 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE, name, 0);
351 glRenderbufferStorage(GL_TEXTURE_RECTANGLE, GL_DEPTH, w, h);
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_view/
H A Dtargets.c105 GL_TEXTURE_RECTANGLE, in test_target_errors()
144 case GL_TEXTURE_RECTANGLE: in test_target_errors()
148 GL_TEXTURE_RECTANGLE, 0); in test_target_errors()
264 X(test_target_errors(GL_TEXTURE_RECTANGLE), in piglit_init()
/dports/graphics/cairo/cairo-1.17.4/src/
H A Dcairo-gl-ext-def-private.h35 #ifndef GL_TEXTURE_RECTANGLE
36 #define GL_TEXTURE_RECTANGLE 0x84F5 macro
/dports/www/firefox-esr/firefox-91.8.0/gfx/cairo/cairo/src/
H A Dcairo-gl-ext-def-private.h35 #ifndef GL_TEXTURE_RECTANGLE
36 #define GL_TEXTURE_RECTANGLE 0x84F5 macro
/dports/www/firefox/firefox-99.0/gfx/cairo/cairo/src/
H A Dcairo-gl-ext-def-private.h35 #ifndef GL_TEXTURE_RECTANGLE
36 #define GL_TEXTURE_RECTANGLE 0x84F5 macro
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/cairo/cairo/src/
H A Dcairo-gl-ext-def-private.h35 #ifndef GL_TEXTURE_RECTANGLE
36 #define GL_TEXTURE_RECTANGLE 0x84F5 macro
/dports/multimedia/gstreamer1-plugins/gst-plugins-base-1.16.2/gst-libs/gst/gl/
H A Dgstglformat.c46 #ifndef GL_TEXTURE_RECTANGLE
47 #define GL_TEXTURE_RECTANGLE 0x84F5 macro
483 return GL_TEXTURE_RECTANGLE; in gst_gl_texture_target_to_gl()
504 case GL_TEXTURE_RECTANGLE: in gst_gl_texture_target_from_gl()
/dports/audio/gstreamer1-plugins-ogg/gst-plugins-base-1.16.2/gst-libs/gst/gl/
H A Dgstglformat.c46 #ifndef GL_TEXTURE_RECTANGLE
47 #define GL_TEXTURE_RECTANGLE 0x84F5 macro
483 return GL_TEXTURE_RECTANGLE; in gst_gl_texture_target_to_gl()
504 case GL_TEXTURE_RECTANGLE: in gst_gl_texture_target_from_gl()
/dports/audio/gstreamer1-plugins-vorbis/gst-plugins-base-1.16.2/gst-libs/gst/gl/
H A Dgstglformat.c46 #ifndef GL_TEXTURE_RECTANGLE
47 #define GL_TEXTURE_RECTANGLE 0x84F5 macro
483 return GL_TEXTURE_RECTANGLE; in gst_gl_texture_target_to_gl()
504 case GL_TEXTURE_RECTANGLE: in gst_gl_texture_target_from_gl()
/dports/audio/gstreamer1-plugins-opus/gst-plugins-base-1.16.2/gst-libs/gst/gl/
H A Dgstglformat.c46 #ifndef GL_TEXTURE_RECTANGLE
47 #define GL_TEXTURE_RECTANGLE 0x84F5 macro
483 return GL_TEXTURE_RECTANGLE; in gst_gl_texture_target_to_gl()
504 case GL_TEXTURE_RECTANGLE: in gst_gl_texture_target_from_gl()

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