/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | TextureRectangle.cpp | 199 applyTexParameters(GL_TEXTURE_RECTANGLE, state); in apply() 220 applyTexParameters(GL_TEXTURE_RECTANGLE, state); in apply() 249 contextID, GL_TEXTURE_RECTANGLE, 1, in apply() 255 applyTexParameters(GL_TEXTURE_RECTANGLE, state); in apply() 283 applyTexParameters(GL_TEXTURE_RECTANGLE, state); in apply() 292 applyTexParameters(GL_TEXTURE_RECTANGLE, state); in apply() 294 glTexImage2D( GL_TEXTURE_RECTANGLE, 0, _internalFormat, in apply() 309 glBindTexture(GL_TEXTURE_RECTANGLE, 0); in apply() 507 textureObject = generateAndAssignTextureObject(contextID,GL_TEXTURE_RECTANGLE); in copyTexImage2D() 511 applyTexParameters(GL_TEXTURE_RECTANGLE,state); in copyTexImage2D() [all …]
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | TextureRectangle.cpp | 204 applyTexParameters(GL_TEXTURE_RECTANGLE, state); in apply() 221 textureObject = generateAndAssignTextureObject(contextID,GL_TEXTURE_RECTANGLE); in apply() 225 applyTexParameters(GL_TEXTURE_RECTANGLE, state); in apply() 255 applyTexParameters(GL_TEXTURE_RECTANGLE, state); in apply() 281 applyTexParameters(GL_TEXTURE_RECTANGLE,state); in apply() 284 glTexImage2D( GL_TEXTURE_RECTANGLE, 0, _internalFormat, in apply() 298 glBindTexture(GL_TEXTURE_RECTANGLE, 0); in apply() 496 textureObject = generateAndAssignTextureObject(contextID,GL_TEXTURE_RECTANGLE); in copyTexImage2D() 500 applyTexParameters(GL_TEXTURE_RECTANGLE,state); in copyTexImage2D() 504 glCopyTexImage2D( GL_TEXTURE_RECTANGLE, 0, _internalFormat, x, y, width, height, 0 ); in copyTexImage2D() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/ |
H A D | glsl-fs-texture2drect.c | 58 glBindTexture(GL_TEXTURE_RECTANGLE, tex); in rgbw_texture() 59 glTexParameteri(GL_TEXTURE_RECTANGLE, in rgbw_texture() 61 glTexParameteri(GL_TEXTURE_RECTANGLE, in rgbw_texture() 63 glTexParameteri(GL_TEXTURE_RECTANGLE, in rgbw_texture() 65 glTexParameteri(GL_TEXTURE_RECTANGLE, in rgbw_texture() 87 glTexImage2D(GL_TEXTURE_RECTANGLE, 0, in rgbw_texture() 110 glEnable(GL_TEXTURE_RECTANGLE); in piglit_display()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_rectangle/ |
H A D | texture-base-level-error.c | 129 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, in piglit_init() 133 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, in piglit_init() 137 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_R, in piglit_init() 146 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, in piglit_init() 154 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_BASE_LEVEL, 37); in piglit_init()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | aa.cpp | 59 else glBindTexture(GL_TEXTURE_RECTANGLE, gdepthtex); in setaavelocityparams() 62 else glBindTexture(GL_TEXTURE_RECTANGLE, gnormaltex); in setaavelocityparams() 95 glBindTexture(GL_TEXTURE_RECTANGLE, tqaatex[0]); in resolvetqaa() 181 glBindTexture(GL_TEXTURE_RECTANGLE, fxaatex); in dofxaa() 634 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[1]); in dosmaa() 636 glBindTexture(GL_TEXTURE_RECTANGLE, smaaareatex); in dosmaa() 638 glBindTexture(GL_TEXTURE_RECTANGLE, smaasearchtex); in dosmaa() 653 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[0]); in dosmaa() 655 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[2]); in dosmaa() 659 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[4]); in dosmaa() [all …]
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H A D | renderlights.cpp | 315 glBindTexture(GL_TEXTURE_RECTANGLE, aotex[3]); in renderao() 1005 glBindTexture(GL_TEXTURE_RECTANGLE, hdrtex); in copyhdr() 1116 glBindTexture(GL_TEXTURE_RECTANGLE, ptex); in processhdr() 1166 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1204 glBindTexture(GL_TEXTURE_RECTANGLE, ptex); in processhdr() 1231 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1250 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1285 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1339 glBindTexture(GL_TEXTURE_RECTANGLE, gdepthtex); in viewdepth() 1368 glBindTexture(GL_TEXTURE_RECTANGLE, hdrtex); in viewstencil() [all …]
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | aa.cpp | 57 else glBindTexture(GL_TEXTURE_RECTANGLE, gdepthtex); in setaavelocityparams() 70 else glBindTexture(GL_TEXTURE_RECTANGLE, gnormaltex); in setaavelocityparams() 80 glBindTexture(GL_TEXTURE_RECTANGLE, curtex); in resolve() 198 glBindTexture(GL_TEXTURE_RECTANGLE, fxaatex); in dofxaa() 652 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[1]); in dosmaa() 654 glBindTexture(GL_TEXTURE_RECTANGLE, smaaareatex); in dosmaa() 656 glBindTexture(GL_TEXTURE_RECTANGLE, smaasearchtex); in dosmaa() 671 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[0]); in dosmaa() 673 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[2]); in dosmaa() 677 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[4]); in dosmaa() [all …]
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H A D | ovr.cpp | 150 createtexture(lenstex[i], lensw, lensh, NULL, 3, 1, GL_RGB, GL_TEXTURE_RECTANGLE); in setup() 151 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); in setup() 152 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); in setup() 154 glTexParameterfv(GL_TEXTURE_RECTANGLE, GL_TEXTURE_BORDER_COLOR, border); in setup() 155 …glFramebufferTexture2D_(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE, lenstex[i], 0); in setup() 205 glBindTexture(GL_TEXTURE_RECTANGLE, lenstex[viewidx]); in warp()
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H A D | renderlights.cpp | 289 glBindTexture(GL_TEXTURE_RECTANGLE, aotex[3]); in renderao() 941 glBindTexture(GL_TEXTURE_RECTANGLE, hdrtex); in copyhdr() 1060 glBindTexture(GL_TEXTURE_RECTANGLE, ptex); in processhdr() 1110 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1148 glBindTexture(GL_TEXTURE_RECTANGLE, ptex); in processhdr() 1175 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1198 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1237 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1299 glBindTexture(GL_TEXTURE_RECTANGLE, gdepthtex); in viewdepth() 1328 glBindTexture(GL_TEXTURE_RECTANGLE, hdrtex); in viewstencil() [all …]
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | aa.cpp | 57 else glBindTexture(GL_TEXTURE_RECTANGLE, gdepthtex); in setaavelocityparams() 70 else glBindTexture(GL_TEXTURE_RECTANGLE, gnormaltex); in setaavelocityparams() 80 glBindTexture(GL_TEXTURE_RECTANGLE, curtex); in resolve() 198 glBindTexture(GL_TEXTURE_RECTANGLE, fxaatex); in dofxaa() 652 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[1]); in dosmaa() 654 glBindTexture(GL_TEXTURE_RECTANGLE, smaaareatex); in dosmaa() 656 glBindTexture(GL_TEXTURE_RECTANGLE, smaasearchtex); in dosmaa() 671 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[0]); in dosmaa() 673 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[2]); in dosmaa() 677 glBindTexture(GL_TEXTURE_RECTANGLE, smaatex[4]); in dosmaa() [all …]
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H A D | ovr.cpp | 150 createtexture(lenstex[i], lensw, lensh, NULL, 3, 1, GL_RGB, GL_TEXTURE_RECTANGLE); in setup() 151 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); in setup() 152 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); in setup() 154 glTexParameterfv(GL_TEXTURE_RECTANGLE, GL_TEXTURE_BORDER_COLOR, border); in setup() 155 …glFramebufferTexture2D_(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE, lenstex[i], 0); in setup() 205 glBindTexture(GL_TEXTURE_RECTANGLE, lenstex[viewidx]); in warp()
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H A D | renderlights.cpp | 289 glBindTexture(GL_TEXTURE_RECTANGLE, aotex[3]); in renderao() 941 glBindTexture(GL_TEXTURE_RECTANGLE, hdrtex); in copyhdr() 1060 glBindTexture(GL_TEXTURE_RECTANGLE, ptex); in processhdr() 1110 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1148 glBindTexture(GL_TEXTURE_RECTANGLE, ptex); in processhdr() 1175 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1198 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1237 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1299 glBindTexture(GL_TEXTURE_RECTANGLE, gdepthtex); in viewdepth() 1328 glBindTexture(GL_TEXTURE_RECTANGLE, hdrtex); in viewstencil() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/shaders/ |
H A D | common.c | 64 case GL_TEXTURE_RECTANGLE: in upload_miplevel_data() 153 if (sampler.target == GL_TEXTURE_RECTANGLE || in compute_miplevel_info() 195 sampler.target == GL_TEXTURE_RECTANGLE || in has_height() 248 { "sampler2DRect", GL_SAMPLER_2D_RECT, GL_TEXTURE_RECTANGLE }, in select_sampler() 259 { "sampler2DRectShadow", GL_SAMPLER_2D_RECT_SHADOW, GL_TEXTURE_RECTANGLE }, in select_sampler() 268 { "isampler2DRect", GL_INT_SAMPLER_2D_RECT, GL_TEXTURE_RECTANGLE }, in select_sampler() 280 { "usampler2DRect", GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_TEXTURE_RECTANGLE }, in select_sampler() 382 case GL_TEXTURE_RECTANGLE: in require_GL_features()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/ |
H A D | max-texture-size.c | 59 GL_TEXTURE_RECTANGLE, 81 case GL_TEXTURE_RECTANGLE: in getMaxTarget() 103 case GL_TEXTURE_RECTANGLE: in getProxyTarget() 147 target == GL_TEXTURE_RECTANGLE || in initTexData() 198 case GL_TEXTURE_RECTANGLE: in test_proxy_texture_size() 297 case GL_TEXTURE_RECTANGLE: in test_non_proxy_texture_size()
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H A D | getteximage-depth.c | 58 GL_TEXTURE_RECTANGLE, 175 case GL_TEXTURE_RECTANGLE: in create_depth_texture() 280 case GL_TEXTURE_RECTANGLE: in create_stencil_texture() 507 target == GL_TEXTURE_RECTANGLE ? false : true); in test_depth_format() 510 target == GL_TEXTURE_RECTANGLE ? false : true); in test_depth_format() 535 target == GL_TEXTURE_RECTANGLE ? false : true); in test_stencil_format() 538 target == GL_TEXTURE_RECTANGLE ? false : true); in test_stencil_format() 606 case GL_TEXTURE_RECTANGLE: in piglit_init()
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/dports/net/boinc-client/boinc-client_release-7.8-7.8.6/api/ |
H A D | macglutfix.m | 332 glBindTexture(GL_TEXTURE_RECTANGLE, name); 333 // At the moment, CGLTexImageIOSurface2D requires the GL_TEXTURE_RECTANGLE target 334 …CGLTexImageIOSurface2D(cgl_ctx, GL_TEXTURE_RECTANGLE, GL_RGBA, w, h, GL_BGRA, GL_UNSIGNED_INT_8_8_… 336 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 337 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 338 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 339 glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 342 glBindTexture(GL_TEXTURE_RECTANGLE, 0); 346 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE, name, 0); 351 glRenderbufferStorage(GL_TEXTURE_RECTANGLE, GL_DEPTH, w, h); [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_view/ |
H A D | targets.c | 105 GL_TEXTURE_RECTANGLE, in test_target_errors() 144 case GL_TEXTURE_RECTANGLE: in test_target_errors() 148 GL_TEXTURE_RECTANGLE, 0); in test_target_errors() 264 X(test_target_errors(GL_TEXTURE_RECTANGLE), in piglit_init()
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/dports/graphics/cairo/cairo-1.17.4/src/ |
H A D | cairo-gl-ext-def-private.h | 35 #ifndef GL_TEXTURE_RECTANGLE 36 #define GL_TEXTURE_RECTANGLE 0x84F5 macro
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/dports/www/firefox-esr/firefox-91.8.0/gfx/cairo/cairo/src/ |
H A D | cairo-gl-ext-def-private.h | 35 #ifndef GL_TEXTURE_RECTANGLE 36 #define GL_TEXTURE_RECTANGLE 0x84F5 macro
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/dports/www/firefox/firefox-99.0/gfx/cairo/cairo/src/ |
H A D | cairo-gl-ext-def-private.h | 35 #ifndef GL_TEXTURE_RECTANGLE 36 #define GL_TEXTURE_RECTANGLE 0x84F5 macro
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/cairo/cairo/src/ |
H A D | cairo-gl-ext-def-private.h | 35 #ifndef GL_TEXTURE_RECTANGLE 36 #define GL_TEXTURE_RECTANGLE 0x84F5 macro
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/dports/multimedia/gstreamer1-plugins/gst-plugins-base-1.16.2/gst-libs/gst/gl/ |
H A D | gstglformat.c | 46 #ifndef GL_TEXTURE_RECTANGLE 47 #define GL_TEXTURE_RECTANGLE 0x84F5 macro 483 return GL_TEXTURE_RECTANGLE; in gst_gl_texture_target_to_gl() 504 case GL_TEXTURE_RECTANGLE: in gst_gl_texture_target_from_gl()
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/dports/audio/gstreamer1-plugins-ogg/gst-plugins-base-1.16.2/gst-libs/gst/gl/ |
H A D | gstglformat.c | 46 #ifndef GL_TEXTURE_RECTANGLE 47 #define GL_TEXTURE_RECTANGLE 0x84F5 macro 483 return GL_TEXTURE_RECTANGLE; in gst_gl_texture_target_to_gl() 504 case GL_TEXTURE_RECTANGLE: in gst_gl_texture_target_from_gl()
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/dports/audio/gstreamer1-plugins-vorbis/gst-plugins-base-1.16.2/gst-libs/gst/gl/ |
H A D | gstglformat.c | 46 #ifndef GL_TEXTURE_RECTANGLE 47 #define GL_TEXTURE_RECTANGLE 0x84F5 macro 483 return GL_TEXTURE_RECTANGLE; in gst_gl_texture_target_to_gl() 504 case GL_TEXTURE_RECTANGLE: in gst_gl_texture_target_from_gl()
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/dports/audio/gstreamer1-plugins-opus/gst-plugins-base-1.16.2/gst-libs/gst/gl/ |
H A D | gstglformat.c | 46 #ifndef GL_TEXTURE_RECTANGLE 47 #define GL_TEXTURE_RECTANGLE 0x84F5 macro 483 return GL_TEXTURE_RECTANGLE; in gst_gl_texture_target_to_gl() 504 case GL_TEXTURE_RECTANGLE: in gst_gl_texture_target_from_gl()
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