/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | regcombine.cpp | 33 F = GL_VARIABLE_F_NV, 201 glx::glFinalCombinerInputNV(GL_VARIABLE_F_NV, in SetupCombinersSmooth() 303 glx::glFinalCombinerInputNV(GL_VARIABLE_F_NV, in SetupCombinersDecalAndBumpMap()
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H A D | glext.h | 252 #define GL_VARIABLE_F_NV ((GLenum) 0x8528) macro
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | regcombine.cpp | 33 F = GL_VARIABLE_F_NV, 201 glx::glFinalCombinerInputNV(GL_VARIABLE_F_NV, in SetupCombinersSmooth() 303 glx::glFinalCombinerInputNV(GL_VARIABLE_F_NV, in SetupCombinersDecalAndBumpMap()
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H A D | glext.h | 252 #define GL_VARIABLE_F_NV ((GLenum) 0x8528) macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_register_combiners | 10 GL_VARIABLE_F_NV 0x8528
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_register_combiners | 11 GL_VARIABLE_F_NV 0x8528
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_register_combiners | 9 GL_VARIABLE_F_NV 0x8528
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_register_combiners | 11 GL_VARIABLE_F_NV 0x8528
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_register_combiners | 11 GL_VARIABLE_F_NV 0x8528
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_register_combiners | 10 GL_VARIABLE_F_NV 0x8528
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_register_combiners.java | 56 int GL_VARIABLE_F_NV = 0x8528; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | register_combiners.py | 67 GL_VARIABLE_F_NV=_C('GL_VARIABLE_F_NV',0x8528) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | register_combiners.py | 67 GL_VARIABLE_F_NV=_C('GL_VARIABLE_F_NV',0x8528) variable
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/ |
H A D | rc1.0_final.cpp | 147 GL_VARIABLE_F_NV, in Invoke()
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H A D | ps1.0_program.cpp | 897 glFinalCombinerInputNV(GL_VARIABLE_F_NV,GL_ZERO,GL_UNSIGNED_IDENTITY_NV,GL_RGB); in SetFinalCombinerStage()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/ |
H A D | rc1.0_final.cpp | 147 GL_VARIABLE_F_NV, in Invoke()
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H A D | ps1.0_program.cpp | 897 glFinalCombinerInputNV(GL_VARIABLE_F_NV,GL_ZERO,GL_UNSIGNED_IDENTITY_NV,GL_RGB); in SetFinalCombinerStage()
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 604 #ifndef GL_VARIABLE_F_NV 605 #define GL_VARIABLE_F_NV 0x8528 macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumpgf.c | 124 qglFinalCombinerInputNV(GL_VARIABLE_F_NV, GL_SPARE1_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in GL_EnableDiffuseShaderGF3() 282 qglFinalCombinerInputNV(GL_VARIABLE_F_NV, GL_SPARE1_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); in GL_EnableSpecularShaderGF3()
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H A D | glquake.h | 612 #define GL_VARIABLE_F_NV 0x8528 macro
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/ |
H A D | loadgl.h | 68 #define GL_VARIABLE_F_NV 0x8528 macro
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/dports/graphics/Coin/coin-Coin-4.0.0/src/actions/ |
H A D | SoGLRenderAction.cpp | 2427 glue->glFinalCombinerInputNV(GL_VARIABLE_F_NV, GL_ZERO, in setupRegisterCombinersNV() 2648 glue->glFinalCombinerInputNV(GL_VARIABLE_F_NV, GL_ZERO, in renderSortedLayersNV()
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | bumpref.c | 1066 glFinalCombinerInputNV(GL_VARIABLE_F_NV, in bump_setup_vp_rc()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/ |
H A D | qgl.h | 140 #define GL_VARIABLE_F_NV 0x8528 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 9561 #ifndef GL_VARIABLE_F_NV 9562 #define GL_VARIABLE_F_NV 0x8528 macro
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