/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_WIN_specular_fog | 1 GL_WIN_specular_fog 3 GL_WIN_specular_fog
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_WIN_specular_fog | 1 GL_WIN_specular_fog 3 GL_WIN_specular_fog
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_WIN_specular_fog | 1 GL_WIN_specular_fog 3 GL_WIN_specular_fog
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_WIN_specular_fog | 1 GL_WIN_specular_fog 3 GL_WIN_specular_fog
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_WIN_specular_fog | 1 GL_WIN_specular_fog 3 GL_WIN_specular_fog
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_WIN_specular_fog | 1 GL_WIN_specular_fog
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/dports/astro/openuniverse/openuniverse-1.0beta3/src/ |
H A D | glext.h | 874 #ifndef GL_WIN_specular_fog 1945 #ifndef GL_WIN_specular_fog 1946 #define GL_WIN_specular_fog 1 macro
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/dports/security/ridl/ridl-11b3240/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …ns=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=GL_WIN_specular_fog&language=c&…
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/dports/audio/moony-lv2/moony-0.36.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …ns=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=GL_WIN_specular_fog&language=c&…
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/dports/audio/midi-matrix-lv2/midi-matrix-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …ns=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=GL_WIN_specular_fog&language=c&…
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/dports/audio/vm-lv2/vm-0.14.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …ns=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=GL_WIN_specular_fog&language=c&…
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/dports/audio/sherlock-lv2/sherlock.lv2-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …ns=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=GL_WIN_specular_fog&language=c&…
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/dports/audio/synthpod-lv2/synthpod-01aad91/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …ns=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=GL_WIN_specular_fog&language=c&…
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/dports/x11-toolkits/nuklear/Nuklear-4.09.1/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …ns=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=GL_WIN_specular_fog&language=c&…
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 2197 #ifndef GL_WIN_specular_fog 2198 #define GL_WIN_specular_fog macro
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/dports/devel/emscripten/emscripten-2.0.3/system/include/GL/ |
H A D | glew.h | 590 #define GLEW_WIN_specular_fog GLEW_GET_VAR(GL_WIN_specular_fog)
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 2965 #ifndef GL_WIN_specular_fog 2966 #define GL_WIN_specular_fog macro
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/dports/games/cube/cube_source/include/GL/ |
H A D | glext.h | 959 #ifndef GL_WIN_specular_fog 2368 #ifndef GL_WIN_specular_fog 2369 #define GL_WIN_specular_fog 1 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/ |
H A D | glext.h | 911 #ifndef GL_WIN_specular_fog 2293 #ifndef GL_WIN_specular_fog 2294 #define GL_WIN_specular_fog 1 macro
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/dports/graphics/sage/sage-0.2.0/sage/ |
H A D | sage.h | 1845 #ifndef GL_WIN_specular_fog 6062 #ifndef GL_WIN_specular_fog 6063 #define GL_WIN_specular_fog 1 macro
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/dports/science/medit/medit-2012.02.05_5/sources/GL.old/ |
H A D | glext.h | 865 #if GL_WIN_specular_fog
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/src/ |
H A D | glewinfo.c | 4080 #ifdef GL_WIN_specular_fog 5877 #ifdef GL_WIN_specular_fog in glewInfo()
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/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 1164 #ifndef GL_WIN_specular_fog 3387 #ifndef GL_WIN_specular_fog 3388 #define GL_WIN_specular_fog 1 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | glext.h | 1162 #ifndef GL_WIN_specular_fog 3372 #ifndef GL_WIN_specular_fog 3373 #define GL_WIN_specular_fog 1 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | glext.h | 1162 #ifndef GL_WIN_specular_fog 3372 #ifndef GL_WIN_specular_fog 3373 #define GL_WIN_specular_fog 1 macro
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