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Searched refs:GL_WIN_specular_fog (Results 1 – 25 of 383) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_WIN_specular_fog1 GL_WIN_specular_fog
3 GL_WIN_specular_fog
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_WIN_specular_fog1 GL_WIN_specular_fog
3 GL_WIN_specular_fog
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_WIN_specular_fog1 GL_WIN_specular_fog
3 GL_WIN_specular_fog
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_WIN_specular_fog1 GL_WIN_specular_fog
3 GL_WIN_specular_fog
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_WIN_specular_fog1 GL_WIN_specular_fog
3 GL_WIN_specular_fog
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_WIN_specular_fog1 GL_WIN_specular_fog
/dports/astro/openuniverse/openuniverse-1.0beta3/src/
H A Dglext.h874 #ifndef GL_WIN_specular_fog
1945 #ifndef GL_WIN_specular_fog
1946 #define GL_WIN_specular_fog 1 macro
/dports/security/ridl/ridl-11b3240/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …ns=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=GL_WIN_specular_fog&language=c&…
/dports/audio/moony-lv2/moony-0.36.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …ns=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=GL_WIN_specular_fog&language=c&…
/dports/audio/midi-matrix-lv2/midi-matrix-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …ns=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=GL_WIN_specular_fog&language=c&…
/dports/audio/vm-lv2/vm-0.14.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …ns=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=GL_WIN_specular_fog&language=c&…
/dports/audio/sherlock-lv2/sherlock.lv2-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …ns=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=GL_WIN_specular_fog&language=c&…
/dports/audio/synthpod-lv2/synthpod-01aad91/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …ns=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=GL_WIN_specular_fog&language=c&…
/dports/x11-toolkits/nuklear/Nuklear-4.09.1/demo/sfml_opengl3/
H A DReadme.md7 …ns=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=GL_WIN_specular_fog&language=c&…
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h2197 #ifndef GL_WIN_specular_fog
2198 #define GL_WIN_specular_fog macro
/dports/devel/emscripten/emscripten-2.0.3/system/include/GL/
H A Dglew.h590 #define GLEW_WIN_specular_fog GLEW_GET_VAR(GL_WIN_specular_fog)
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dgl_ext_defs.h2965 #ifndef GL_WIN_specular_fog
2966 #define GL_WIN_specular_fog macro
/dports/games/cube/cube_source/include/GL/
H A Dglext.h959 #ifndef GL_WIN_specular_fog
2368 #ifndef GL_WIN_specular_fog
2369 #define GL_WIN_specular_fog 1 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/
H A Dglext.h911 #ifndef GL_WIN_specular_fog
2293 #ifndef GL_WIN_specular_fog
2294 #define GL_WIN_specular_fog 1 macro
/dports/graphics/sage/sage-0.2.0/sage/
H A Dsage.h1845 #ifndef GL_WIN_specular_fog
6062 #ifndef GL_WIN_specular_fog
6063 #define GL_WIN_specular_fog 1 macro
/dports/science/medit/medit-2012.02.05_5/sources/GL.old/
H A Dglext.h865 #if GL_WIN_specular_fog
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/src/
H A Dglewinfo.c4080 #ifdef GL_WIN_specular_fog
5877 #ifdef GL_WIN_specular_fog in glewInfo()
/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/
H A Dglext.h1164 #ifndef GL_WIN_specular_fog
3387 #ifndef GL_WIN_specular_fog
3388 #define GL_WIN_specular_fog 1 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/
H A Dglext.h1162 #ifndef GL_WIN_specular_fog
3372 #ifndef GL_WIN_specular_fog
3373 #define GL_WIN_specular_fog 1 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/
H A Dglext.h1162 #ifndef GL_WIN_specular_fog
3372 #ifndef GL_WIN_specular_fog
3373 #define GL_WIN_specular_fog 1 macro

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