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Searched refs:GMODE_2D (Results 1 – 9 of 9) sorted by relevance

/dports/games/csmash/csmash-0.6.6/
H A DRCFile.cpp68 gmode = GMODE_2D; in ReadRCFile()
125 else if ( gmode == GMODE_2D ) in WriteRCFile()
H A Dmain.cpp212 theRC->gmode = GMODE_2D; in main()
377 if ( theRC->gmode != GMODE_2D ) in LoadData()
H A DMenuItem.cpp50 if ( theRC->gmode == GMODE_2D ) in Init()
H A DView.cpp68 if ( theRC->gmode == GMODE_2D ) { in CreateView()
H A Dttinc.h99 #define GMODE_2D (2) macro
H A DLauncherView.cpp221 if ( theRC->gmode == GMODE_2D ) { in GraphicsFrame()
386 theRC->gmode = GMODE_2D; in Toggle()
605 if ( theRC->gmode == GMODE_2D ) in StartGame()
H A DTitle.cpp361 if ( theRC->gmode != GMODE_2D ) in HitTest()
H A DBaseView.cpp52 if ( theRC->gmode == GMODE_2D ) in TheView()
H A DPlayer.cpp278 if ( theRC->gmode != GMODE_2D ) in Init()
396 theRC->gmode != GMODE_2D ) { in Move()