Searched refs:GOGAMEFLAGS_SEKI (Results 1 – 2 of 2) sorted by relevance
128 GOGAMEFLAGS_SEKI | GOGAMEFLAGS_NOSEKI); in goScore_compute()165 (GOGAMEFLAGS_SEKI | GOGAMEFLAGS_NOSEKI | GOGAMEFLAGS_MARKDEAD))) in goScore_compute()176 if (game->flags[i] & GOGAMEFLAGS_SEKI) { in goScore_compute()183 if (game->flags[i] & GOGAMEFLAGS_SEKI) { in goScore_compute()238 markSpecialStones(game, s, GOGAMEFLAGS_SEKI); in checkIfSeki()
61 #define GOGAMEFLAGS_SEKI 0x0080 macro