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Searched refs:GObjObjects (Results 1 – 2 of 2) sorted by relevance

/dports/games/vavoom/vavoom-1.33/source/
H A Dvc_object.cpp80 if (!GObjObjects[i] || GObjObjects[i]->GetFlags() & _OF_Destroyed) in ~VObject()
84 GObjObjects[i]->GetClass()->CleanObject(GObjObjects[i]); in ~VObject()
94 GObjObjects[Index] = NULL; in ~VObject()
176 if (GObjObjects[i]) in StaticExit()
182 GObjObjects.Clear(); in StaticExit()
241 GObjObjects[Index] = this; in Register()
340 if (!GObjObjects[i]) in CollectGarbage()
354 if (!GObjObjects[i] || GObjObjects[i]->GetFlags() & _OF_Destroyed) in CollectGarbage()
364 if (!GObjObjects[i]) in CollectGarbage()
387 return GObjObjects[Index]; in GetIndexObject()
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H A Dvc_object.h129 static TArray<VObject*> GObjObjects; // List of all objects. variable
425 while (++Index < VObject::GObjObjects.Num() &&
426 (!VObject::GObjObjects[Index] ||
427 !VObject::GObjObjects[Index]->IsA(Class)));
431 return VObject::GObjObjects[Index];
435 return VObject::GObjObjects[Index];
439 return Index < VObject::GObjObjects.Num();