Searched refs:GObjObjects (Results 1 – 2 of 2) sorted by relevance
80 if (!GObjObjects[i] || GObjObjects[i]->GetFlags() & _OF_Destroyed) in ~VObject()84 GObjObjects[i]->GetClass()->CleanObject(GObjObjects[i]); in ~VObject()94 GObjObjects[Index] = NULL; in ~VObject()176 if (GObjObjects[i]) in StaticExit()182 GObjObjects.Clear(); in StaticExit()241 GObjObjects[Index] = this; in Register()340 if (!GObjObjects[i]) in CollectGarbage()354 if (!GObjObjects[i] || GObjObjects[i]->GetFlags() & _OF_Destroyed) in CollectGarbage()364 if (!GObjObjects[i]) in CollectGarbage()387 return GObjObjects[Index]; in GetIndexObject()[all …]
129 static TArray<VObject*> GObjObjects; // List of all objects. variable425 while (++Index < VObject::GObjObjects.Num() && 426 (!VObject::GObjObjects[Index] || 427 !VObject::GObjObjects[Index]->IsA(Class)));431 return VObject::GObjObjects[Index];435 return VObject::GObjObjects[Index];439 return Index < VObject::GObjObjects.Num();