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Searched refs:GPU_BARYCENTRIC_TEXCO (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/nodes/shader/nodes/
H A Dnode_shader_wireframe.c43 mat, node, "node_wireframe_screenspace", in, out, GPU_builtin(GPU_BARYCENTRIC_TEXCO)); in node_shader_gpu_wireframe()
51 GPU_builtin(GPU_BARYCENTRIC_TEXCO), in node_shader_gpu_wireframe()
H A Dnode_shader_geometry.c47 GPU_builtin(GPU_BARYCENTRIC_TEXCO); in node_shader_gpu_geometry()
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/intern/
H A Dgpu_codegen.c271 if (builtin == GPU_BARYCENTRIC_TEXCO) { in gpu_builtin_name()
443 else if (input->builtin == GPU_BARYCENTRIC_TEXCO) { in codegen_call_functions()
521 if (builtins & GPU_BARYCENTRIC_TEXCO) { in code_generate_fragment()
527 if (builtins & GPU_BARYCENTRIC_TEXCO) { in code_generate_fragment()
622 (builtins & (GPU_BARYCENTRIC_DIST | GPU_BARYCENTRIC_TEXCO)) == 0) { in code_generate_interface()
633 if (builtins & GPU_BARYCENTRIC_TEXCO) { in code_generate_interface()
696 if (builtins & GPU_BARYCENTRIC_TEXCO) { in code_generate_vertex()
761 if (builtins & GPU_BARYCENTRIC_TEXCO) { in code_generate_geometry()
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/
H A DGPU_material.h102 GPU_BARYCENTRIC_TEXCO = (1 << 16), enumerator