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Searched refs:GPU_DEPTH24_STENCIL8 (Results 1 – 18 of 18) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/gpu/intern/
H A Dgpu_texture_private.hh234 case GPU_DEPTH24_STENCIL8: in attachment_type()
281 case GPU_DEPTH24_STENCIL8: in to_bytesize()
340 case GPU_DEPTH24_STENCIL8: in to_format_flag()
413 case GPU_DEPTH24_STENCIL8: in validate_data_format()
445 case GPU_DEPTH24_STENCIL8: in to_data_format()
476 case GPU_DEPTH24_STENCIL8: in to_framebuffer_bits()
H A Dgpu_framebuffer.cc575 ofs->depth = GPU_texture_create_2d("ofs_depth", width, height, 1, GPU_DEPTH24_STENCIL8, NULL); in GPU_offscreen_create()
H A Dgpu_viewport.c470 "dtxl_depth", UNPACK2(size), 1, GPU_DEPTH24_STENCIL8, NULL); in gpu_viewport_default_fb_create()
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/opengl/
H A Dgl_texture.hh173 case GPU_DEPTH24_STENCIL8: in to_gl_internal_format()
345 case GPU_DEPTH24_STENCIL8: in to_gl_data_format()
H A Dgl_texture.cc68 if ((format_ == GPU_DEPTH24_STENCIL8) && GPU_depth_blitting_workaround()) { in init_internal()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/workbench/
H A Dworkbench_effect_antialiasing.c207 DRW_texture_ensure_fullscreen_2d(&txl->depth_buffer_tx, GPU_DEPTH24_STENCIL8, 0); in workbench_antialiasing_engine_init()
210 DRW_texture_ensure_fullscreen_2d(&txl->depth_buffer_in_front_tx, GPU_DEPTH24_STENCIL8, 0); in workbench_antialiasing_engine_init()
H A Dworkbench_render.c83 dtxl->depth = GPU_texture_create_2d("txl.depth", UNPACK2(size), 1, GPU_DEPTH24_STENCIL8, NULL); in workbench_render_framebuffers_init()
H A Dworkbench_engine.c431 DRW_texture_ensure_fullscreen_2d(&dtxl->depth_in_front, GPU_DEPTH24_STENCIL8, 0); in workbench_cache_finish()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/
H A Ddraw_manager_texture.c53 case GPU_DEPTH24_STENCIL8: in drw_texture_format_supports_framebuffer()
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/
H A DGPU_texture.h132 GPU_DEPTH24_STENCIL8, in ENUM_OPERATORS() enumerator
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/external/
H A Dexternal_engine.c150 DRW_texture_ensure_fullscreen_2d(&txl->depth_buffer_tx, GPU_DEPTH24_STENCIL8, 0); in external_cache_init()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/
H A Doverlay_antialiasing.c195 DRW_texture_ensure_fullscreen_2d(&txl->temp_depth_tx, GPU_DEPTH24_STENCIL8, 0); in OVERLAY_antialiasing_cache_finish()
H A Doverlay_outline.c96 DRW_texture_ensure_fullscreen_2d(&txl->temp_depth_tx, GPU_DEPTH24_STENCIL8, 0); in OVERLAY_outline_init()
H A Doverlay_engine.c493 DRW_texture_ensure_fullscreen_2d(&dtxl->depth_in_front, GPU_DEPTH24_STENCIL8, 0); in OVERLAY_cache_finish()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/gpencil/
H A Dgpencil_engine.c270 DRW_texture_ensure_2d(&txl->snapshot_depth_tx, size[0], size[1], GPU_DEPTH24_STENCIL8, 0); in GPENCIL_cache_init()
676 size[0], size[1], GPU_DEPTH24_STENCIL8, &draw_engine_gpencil_type); in GPENCIL_cache_finish()
720 size[0], size[1], GPU_DEPTH24_STENCIL8, &draw_engine_gpencil_type); in GPENCIL_cache_finish()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/
H A Deevee_subsurface.c57 fs_size[0], fs_size[1], GPU_DEPTH24_STENCIL8, &draw_engine_eevee_type); in EEVEE_subsurface_draw_init()
H A Deevee_effects.c190 DRW_texture_ensure_fullscreen_2d(&txl->depth_double_buffer, GPU_DEPTH24_STENCIL8, 0); in EEVEE_effects_init()
H A Deevee_render.c118 DRW_texture_ensure_fullscreen_2d(&dtxl->depth, GPU_DEPTH24_STENCIL8, 0); in EEVEE_render_init()