/dports/graphics/blender/blender-2.91.0/source/blender/gpu/intern/ |
H A D | gpu_texture_private.hh | 234 case GPU_DEPTH24_STENCIL8: in attachment_type() 281 case GPU_DEPTH24_STENCIL8: in to_bytesize() 340 case GPU_DEPTH24_STENCIL8: in to_format_flag() 413 case GPU_DEPTH24_STENCIL8: in validate_data_format() 445 case GPU_DEPTH24_STENCIL8: in to_data_format() 476 case GPU_DEPTH24_STENCIL8: in to_framebuffer_bits()
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H A D | gpu_framebuffer.cc | 575 ofs->depth = GPU_texture_create_2d("ofs_depth", width, height, 1, GPU_DEPTH24_STENCIL8, NULL); in GPU_offscreen_create()
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H A D | gpu_viewport.c | 470 "dtxl_depth", UNPACK2(size), 1, GPU_DEPTH24_STENCIL8, NULL); in gpu_viewport_default_fb_create()
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/dports/graphics/blender/blender-2.91.0/source/blender/gpu/opengl/ |
H A D | gl_texture.hh | 173 case GPU_DEPTH24_STENCIL8: in to_gl_internal_format() 345 case GPU_DEPTH24_STENCIL8: in to_gl_data_format()
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H A D | gl_texture.cc | 68 if ((format_ == GPU_DEPTH24_STENCIL8) && GPU_depth_blitting_workaround()) { in init_internal()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/workbench/ |
H A D | workbench_effect_antialiasing.c | 207 DRW_texture_ensure_fullscreen_2d(&txl->depth_buffer_tx, GPU_DEPTH24_STENCIL8, 0); in workbench_antialiasing_engine_init() 210 DRW_texture_ensure_fullscreen_2d(&txl->depth_buffer_in_front_tx, GPU_DEPTH24_STENCIL8, 0); in workbench_antialiasing_engine_init()
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H A D | workbench_render.c | 83 dtxl->depth = GPU_texture_create_2d("txl.depth", UNPACK2(size), 1, GPU_DEPTH24_STENCIL8, NULL); in workbench_render_framebuffers_init()
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H A D | workbench_engine.c | 431 DRW_texture_ensure_fullscreen_2d(&dtxl->depth_in_front, GPU_DEPTH24_STENCIL8, 0); in workbench_cache_finish()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/ |
H A D | draw_manager_texture.c | 53 case GPU_DEPTH24_STENCIL8: in drw_texture_format_supports_framebuffer()
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/dports/graphics/blender/blender-2.91.0/source/blender/gpu/ |
H A D | GPU_texture.h | 132 GPU_DEPTH24_STENCIL8, in ENUM_OPERATORS() enumerator
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/external/ |
H A D | external_engine.c | 150 DRW_texture_ensure_fullscreen_2d(&txl->depth_buffer_tx, GPU_DEPTH24_STENCIL8, 0); in external_cache_init()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/ |
H A D | overlay_antialiasing.c | 195 DRW_texture_ensure_fullscreen_2d(&txl->temp_depth_tx, GPU_DEPTH24_STENCIL8, 0); in OVERLAY_antialiasing_cache_finish()
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H A D | overlay_outline.c | 96 DRW_texture_ensure_fullscreen_2d(&txl->temp_depth_tx, GPU_DEPTH24_STENCIL8, 0); in OVERLAY_outline_init()
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H A D | overlay_engine.c | 493 DRW_texture_ensure_fullscreen_2d(&dtxl->depth_in_front, GPU_DEPTH24_STENCIL8, 0); in OVERLAY_cache_finish()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/gpencil/ |
H A D | gpencil_engine.c | 270 DRW_texture_ensure_2d(&txl->snapshot_depth_tx, size[0], size[1], GPU_DEPTH24_STENCIL8, 0); in GPENCIL_cache_init() 676 size[0], size[1], GPU_DEPTH24_STENCIL8, &draw_engine_gpencil_type); in GPENCIL_cache_finish() 720 size[0], size[1], GPU_DEPTH24_STENCIL8, &draw_engine_gpencil_type); in GPENCIL_cache_finish()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/ |
H A D | eevee_subsurface.c | 57 fs_size[0], fs_size[1], GPU_DEPTH24_STENCIL8, &draw_engine_eevee_type); in EEVEE_subsurface_draw_init()
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H A D | eevee_effects.c | 190 DRW_texture_ensure_fullscreen_2d(&txl->depth_double_buffer, GPU_DEPTH24_STENCIL8, 0); in EEVEE_effects_init()
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H A D | eevee_render.c | 118 DRW_texture_ensure_fullscreen_2d(&dtxl->depth, GPU_DEPTH24_STENCIL8, 0); in EEVEE_render_init()
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