Searched refs:GPU_SAMPLER_MIPMAP (Results 1 – 5 of 5) sorted by relevance
62 sampler |= GPU_SAMPLER_MIPMAP; in node_shader_gpu_tex_environment()85 sampler &= ~(GPU_SAMPLER_MIPMAP | GPU_SAMPLER_ANISO); in node_shader_gpu_tex_environment()104 sampler &= ~(GPU_SAMPLER_FILTER | GPU_SAMPLER_MIPMAP); in node_shader_gpu_tex_environment()
97 sampler_state |= true ? GPU_SAMPLER_MIPMAP : 0; in node_shader_gpu_tex_image()133 sampler_state &= ~GPU_SAMPLER_MIPMAP; in node_shader_gpu_tex_image()143 sampler_state &= ~GPU_SAMPLER_MIPMAP; in node_shader_gpu_tex_image()
475 ((state & GPU_SAMPLER_MIPMAP) ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR) : in samplers_init()476 ((state & GPU_SAMPLER_MIPMAP) ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST); in samplers_init()499 (state & GPU_SAMPLER_MIPMAP) ? "_mipmap" : "", in samplers_init()533 if ((state & GPU_SAMPLER_ANISO) && (state & GPU_SAMPLER_MIPMAP)) { in samplers_update()
51 GPU_SAMPLER_MIPMAP = (1 << 1), enumerator
483 SET_FLAG_FROM_TEST(tex->sampler_state, use_mipmap, GPU_SAMPLER_MIPMAP); in GPU_texture_mipmap_mode()