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Searched refs:GPU_SAMPLER_MIPMAP (Results 1 – 5 of 5) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/nodes/shader/nodes/
H A Dnode_shader_tex_environment.c62 sampler |= GPU_SAMPLER_MIPMAP; in node_shader_gpu_tex_environment()
85 sampler &= ~(GPU_SAMPLER_MIPMAP | GPU_SAMPLER_ANISO); in node_shader_gpu_tex_environment()
104 sampler &= ~(GPU_SAMPLER_FILTER | GPU_SAMPLER_MIPMAP); in node_shader_gpu_tex_environment()
H A Dnode_shader_tex_image.c97 sampler_state |= true ? GPU_SAMPLER_MIPMAP : 0; in node_shader_gpu_tex_image()
133 sampler_state &= ~GPU_SAMPLER_MIPMAP; in node_shader_gpu_tex_image()
143 sampler_state &= ~GPU_SAMPLER_MIPMAP; in node_shader_gpu_tex_image()
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/opengl/
H A Dgl_texture.cc475 ((state & GPU_SAMPLER_MIPMAP) ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR) : in samplers_init()
476 ((state & GPU_SAMPLER_MIPMAP) ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST); in samplers_init()
499 (state & GPU_SAMPLER_MIPMAP) ? "_mipmap" : "", in samplers_init()
533 if ((state & GPU_SAMPLER_ANISO) && (state & GPU_SAMPLER_MIPMAP)) { in samplers_update()
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/
H A DGPU_texture.h51 GPU_SAMPLER_MIPMAP = (1 << 1), enumerator
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/intern/
H A Dgpu_texture.cc483 SET_FLAG_FROM_TEST(tex->sampler_state, use_mipmap, GPU_SAMPLER_MIPMAP); in GPU_texture_mipmap_mode()