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Searched refs:GPU_texture_depth (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/gpu/intern/
H A Dgpu_framebuffer.cc103 else if (GPU_texture_depth(new_attachment.tex)) { in attachment_set()
448 BLI_assert(GPU_texture_depth(read_tex) && GPU_texture_depth(write_tex)); in GPU_framebuffer_blit()
H A Dgpu_texture.cc559 bool GPU_texture_depth(const GPUTexture *tex) in GPU_texture_depth() function
H A Dgpu_viewport.c386 bool do_filter = !GPU_texture_depth(tex) && !GPU_texture_integer(tex); in GPU_viewport_texture_pool_query()
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/
H A DGPU_texture.h276 bool GPU_texture_depth(const GPUTexture *tex); in ENUM_OPERATORS()