Searched refs:GPU_texture_depth (Results 1 – 4 of 4) sorted by relevance
103 else if (GPU_texture_depth(new_attachment.tex)) { in attachment_set()448 BLI_assert(GPU_texture_depth(read_tex) && GPU_texture_depth(write_tex)); in GPU_framebuffer_blit()
559 bool GPU_texture_depth(const GPUTexture *tex) in GPU_texture_depth() function
386 bool do_filter = !GPU_texture_depth(tex) && !GPU_texture_integer(tex); in GPU_viewport_texture_pool_query()
276 bool GPU_texture_depth(const GPUTexture *tex); in ENUM_OPERATORS()