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Searched refs:GPU_vertformat_attr_add (Results 1 – 25 of 102) sorted by relevance

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/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/
H A Ddraw_debug.c151 uint pos = GPU_vertformat_attr_add(vert_format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in drw_debug_draw_lines()
152 uint col = GPU_vertformat_attr_add(vert_format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in drw_debug_draw_lines()
185 uint mat = GPU_vertformat_attr_add( in drw_debug_draw_spheres()
187 uint col = GPU_vertformat_attr_add(&vert_format, "color", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in drw_debug_draw_spheres()
188 uint siz = GPU_vertformat_attr_add(&vert_format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in drw_debug_draw_spheres()
H A Ddraw_cache_impl_hair.c182 uint pos_id = GPU_vertformat_attr_add(&format, "posTime", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in hair_batch_cache_ensure_procedural_pos()
215 uint data_id = GPU_vertformat_attr_add(&format_data, "data", GPU_COMP_U32, 1, GPU_FETCH_INT); in hair_batch_cache_ensure_procedural_strand_data()
218 uint seg_id = GPU_vertformat_attr_add(&format_seg, "data", GPU_COMP_U16, 1, GPU_FETCH_INT); in hair_batch_cache_ensure_procedural_strand_data()
244 GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in hair_batch_cache_ensure_procedural_final_points()
295 GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT); in hair_batch_cache_ensure_procedural_indices()
H A Ddraw_cache.c164 GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in drw_cache_procedural_points_get()
178 GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in drw_cache_procedural_lines_get()
192 GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in drw_cache_procedural_triangles_get()
210 GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in extra_vert_format()
211 GPU_vertformat_attr_add(&format, "vclass", GPU_COMP_I32, 1, GPU_FETCH_INT); in extra_vert_format()
261 attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
361 attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in DRW_cache_fullscreen_quad_get()
483 GPU_vertformat_attr_add(&format, "nor", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in DRW_cache_sphere_get()
729 GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in DRW_cache_normal_arrow_get()
752 GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_U8, 1, GPU_FETCH_INT); in DRW_gpencil_dummy_buffer_get()
[all …]
H A Ddraw_cache_impl_pointcloud.c171 pos = GPU_vertformat_attr_add(&format_no_radius, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in pointcloud_batch_cache_ensure_pos()
172 pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in pointcloud_batch_cache_ensure_pos()
217 pos = GPU_vertformat_attr_add(&format, "pos_inst", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in pointcloud_batch_cache_ensure_geom()
H A Ddraw_cache_impl_displist.c185 attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in DRW_displist_vertbuf_create_pos_and_nor()
186 attr_id.nor = GPU_vertformat_attr_add( in DRW_displist_vertbuf_create_pos_and_nor()
228 attr_id.wd = GPU_vertformat_attr_add( in DRW_vertbuf_create_wiredata()
232 attr_id.wd = GPU_vertformat_attr_add(&format, "wd", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in DRW_vertbuf_create_wiredata()
470 attr_id.pos = GPU_vertformat_attr_add( in DRW_displist_vertbuf_create_loop_pos_and_nor_and_uv_and_tan()
472 attr_id.nor = GPU_vertformat_attr_add( in DRW_displist_vertbuf_create_loop_pos_and_nor_and_uv_and_tan()
476 attr_id.uv = GPU_vertformat_attr_add( in DRW_displist_vertbuf_create_loop_pos_and_nor_and_uv_and_tan()
480 attr_id.tan = GPU_vertformat_attr_add( in DRW_displist_vertbuf_create_loop_pos_and_nor_and_uv_and_tan()
H A Ddraw_cache_impl_particles.c111 pos_id = GPU_vertformat_attr_add(&edit_point_format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in edit_points_vert_format_get()
112 color_id = GPU_vertformat_attr_add( in edit_points_vert_format_get()
800 GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in particle_batch_cache_ensure_procedural_final_points()
857 uint uv_id = GPU_vertformat_attr_add(&format_uv, "uv", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in particle_batch_cache_ensure_procedural_strand_data()
860 uint col_id = GPU_vertformat_attr_add( in particle_batch_cache_ensure_procedural_strand_data()
1049 GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT); in particle_batch_cache_ensure_procedural_indices()
1159 attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in particle_batch_cache_ensure_pos_and_seg()
1160 attr_id.tan = GPU_vertformat_attr_add(&format, "nor", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in particle_batch_cache_ensure_pos_and_seg()
1161 attr_id.ind = GPU_vertformat_attr_add(&format, "ind", GPU_COMP_I32, 1, GPU_FETCH_INT); in particle_batch_cache_ensure_pos_and_seg()
1174 uv_id[i] = GPU_vertformat_attr_add(&format, uuid, GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in particle_batch_cache_ensure_pos_and_seg()
[all …]
H A Ddraw_cache_impl_volume.c159 pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in drw_volume_wireframe_cb()
160 nor_id = GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); in drw_volume_wireframe_cb()
227 pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in drw_volume_selection_surface_cb()
H A Ddraw_cache_impl_gpencil.c173 GPU_vertformat_attr_add(&format, "ma", GPU_COMP_I32, 4, GPU_FETCH_INT); in gpencil_stroke_format()
174 GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in gpencil_stroke_format()
175 GPU_vertformat_attr_add(&format, "uv", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in gpencil_stroke_format()
193 GPU_vertformat_attr_add(&format, "vflag", GPU_COMP_U32, 1, GPU_FETCH_INT); in gpencil_edit_stroke_format()
194 GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in gpencil_edit_stroke_format()
209 GPU_vertformat_attr_add(&format, "col", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in gpencil_color_format()
210 GPU_vertformat_attr_add(&format, "fcol", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in gpencil_color_format()
H A Ddraw_cache_impl_lattice.c351 attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in lattice_batch_cache_get_pos()
353 attr_id.col = GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in lattice_batch_cache_get_pos()
447 attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in lattice_batch_cache_create_overlay_batches()
448 attr_id.data = GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 1, GPU_FETCH_INT); in lattice_batch_cache_create_overlay_batches()
/dports/graphics/blender/blender-2.91.0/source/blender/windowmanager/intern/
H A Dwm_gesture.c206 uint shdr_pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in wm_gesture_draw_line_active_side()
207 uint shdr_col = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in wm_gesture_draw_line_active_side()
260 uint shdr_pos = GPU_vertformat_attr_add( in wm_gesture_draw_line()
290 uint shdr_pos = GPU_vertformat_attr_add( in wm_gesture_draw_rect()
304 shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in wm_gesture_draw_rect()
333 const uint shdr_pos = GPU_vertformat_attr_add( in wm_gesture_draw_circle()
446 const uint shdr_pos = GPU_vertformat_attr_add( in wm_gesture_draw_lasso()
480 const uint shdr_pos = GPU_vertformat_attr_add( in wm_gesture_draw_cross()
H A Dwm_stereo.c62 uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in wm_stereo3d_draw_sidebyside()
63 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in wm_stereo3d_draw_sidebyside()
110 uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in wm_stereo3d_draw_topbottom()
111 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in wm_stereo3d_draw_topbottom()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/gpencil/
H A Ddrawgpencil.c138 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in gpencil_draw_stroke_volumetric_3d()
139 uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in gpencil_draw_stroke_volumetric_3d()
140 uint color = GPU_vertformat_attr_add( in gpencil_draw_stroke_volumetric_3d()
183 .pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT), in gpencil_draw_stroke_3d()
184 .color = GPU_vertformat_attr_add( in gpencil_draw_stroke_3d()
186 .thickness = GPU_vertformat_attr_add(format, "thickness", GPU_COMP_F32, 1, GPU_FETCH_FLOAT), in gpencil_draw_stroke_3d()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_clip/
H A Dclip_dopesheet_draw.c128 uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in clip_draw_dopesheet_main()
219 pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in clip_draw_dopesheet_main()
220 uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in clip_draw_dopesheet_main()
221 uint color_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in clip_draw_dopesheet_main()
222 uint outline_color_id = GPU_vertformat_attr_add( in clip_draw_dopesheet_main()
224 uint flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT); in clip_draw_dopesheet_main()
329 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in clip_draw_dopesheet_channels()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_nla/
H A Dnla_draw.c115 uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in nla_action_draw_keyframes()
136 pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in nla_action_draw_keyframes()
137 uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in nla_action_draw_keyframes()
138 uint color_id = GPU_vertformat_attr_add( in nla_action_draw_keyframes()
140 uint outline_color_id = GPU_vertformat_attr_add( in nla_action_draw_keyframes()
142 uint flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT); in nla_action_draw_keyframes()
191 const uint shdr_pos = GPU_vertformat_attr_add( in nla_actionclip_draw_markers()
384 uint shdr_pos = GPU_vertformat_attr_add( in nla_draw_use_dashed_outlines()
447 shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in nla_draw_strip()
499 shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in nla_draw_strip()
[all …]
/dports/graphics/blender/blender-2.91.0/source/blender/editors/interface/
H A Dinterface_draw.c189 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in UI_draw_roundbox_4fv()
347 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in UI_draw_roundbox_shade_x()
526 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
648 const uint col = GPU_vertformat_attr_add( in ui_draw_but_TAB_outline()
1653 pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in ui_draw_but_COLORBAND()
1667 pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in ui_draw_but_COLORBAND()
2105 pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in ui_draw_but_CURVE()
2138 pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in ui_draw_but_CURVE()
2349 pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in ui_draw_but_CURVEPROFILE()
2425 pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in ui_draw_but_CURVEPROFILE()
[all …]
/dports/graphics/blender/blender-2.91.0/source/blender/editors/animation/
H A Dtime_scrub_ui.c64 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_background()
114 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_current_frame()
223 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in ED_time_scrub_channel_search_draw()
H A Dkeyframes_draw.c738 uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_keylist()
739 uint color_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in draw_keylist()
802 uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_keylist()
803 uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in draw_keylist()
804 uint color_id = GPU_vertformat_attr_add( in draw_keylist()
806 uint outline_color_id = GPU_vertformat_attr_add( in draw_keylist()
808 uint flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT); in draw_keylist()
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/intern/
H A Dgpu_batch_presets.c92 g_presets_3d.attr_id.pos = GPU_vertformat_attr_add( in preset_3d_format()
94 g_presets_3d.attr_id.nor = GPU_vertformat_attr_add( in preset_3d_format()
104 g_presets_2d.attr_id.pos = GPU_vertformat_attr_add( in preset_2d_format()
106 g_presets_2d.attr_id.col = GPU_vertformat_attr_add( in preset_2d_format()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_sequencer/
H A Dsequencer_draw.c300 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_seq_waveform()
301 uint col = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in draw_seq_waveform()
397 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in drawmeta_contents()
914 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_seq_locked()
1016 GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_seq_fcurve()
1147 pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_seq_strip()
1384 const uint shdr_pos = GPU_vertformat_attr_add( in sequencer_draw_borders()
1617 uint pos = GPU_vertformat_attr_add(imm_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in sequencer_draw_display_buffer()
1618 uint texCoord = GPU_vertformat_attr_add( in sequencer_draw_display_buffer()
1949 uint pos = GPU_vertformat_attr_add( in draw_seq_strips()
[all …]
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_node/
H A Dnode_draw.c827 uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in ED_node_socket_draw()
828 uint col_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in ED_node_socket_draw()
829 uint shape_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT); in ED_node_socket_draw()
830 uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in ED_node_socket_draw()
831 uint outline_col_id = GPU_vertformat_attr_add( in ED_node_socket_draw()
869 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in node_draw_preview_background()
974 uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in node_draw_sockets()
975 uint col_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in node_draw_sockets()
976 uint shape_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT); in node_draw_sockets()
977 uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in node_draw_sockets()
[all …]
/dports/graphics/blender/blender-2.91.0/source/blender/editors/gizmo_library/gizmo_types/
H A Dcage3d_gizmo.c138 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in cage3d_draw_box_corners()
178 uint pos = GPU_vertformat_attr_add( in cage3d_draw_box_interaction()
213 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in cage3d_draw_circle_wire()
254 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in cage3d_draw_circle_handles()
307 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in gizmo_cage3d_draw_intern()
H A Ddial3d_gizmo.c115 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in dial_geom_draw()
193 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in dial_ghostarc_draw_helpline()
221 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in dial_ghostarc_draw_incremental_angle()
256 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in dial_ghostarc_draw()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_image/
H A Dimage_draw.c120 uint pos = GPU_vertformat_attr_add( in draw_render_info()
181 uint pos = GPU_vertformat_attr_add( in ED_image_draw_info()
362 pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); in ED_image_draw_info()
403 pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in ED_image_draw_info()
720 uint shdr_dashed_pos = GPU_vertformat_attr_add( in draw_image_sample_line()
782 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_udim_tile_grids()
783 uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in draw_udim_tile_grids()
1038 uint pos = GPU_vertformat_attr_add( in draw_image_cache()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_file/
H A Dfile_draw.c369 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in file_draw_preview()
442 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_background()
489 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); in draw_dividers()
490 uint color = GPU_vertformat_attr_add( in draw_dividers()
520 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_columnheader_background()
571 uint pos = GPU_vertformat_attr_add( in draw_columnheader_columns()
588 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_columnheader_columns()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_graph/
H A Dgraph_draw.c87 const uint shdr_pos = GPU_vertformat_attr_add( in draw_fcurve_modifier_controls_envelope()
366 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_fcurve_vertices()
415 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_fcurve_handles()
416 uint color = GPU_vertformat_attr_add( in draw_fcurve_handles()
554 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_fcurve_samples()
981 const uint shdr_pos = GPU_vertformat_attr_add( in draw_fcurve()
1118 const uint shdr_pos = GPU_vertformat_attr_add( in graph_draw_driver_debug()
1239 const uint shdr_pos = GPU_vertformat_attr_add( in graph_draw_ghost_curves()

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