/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/ |
H A D | draw_debug.c | 151 uint pos = GPU_vertformat_attr_add(vert_format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in drw_debug_draw_lines() 152 uint col = GPU_vertformat_attr_add(vert_format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in drw_debug_draw_lines() 185 uint mat = GPU_vertformat_attr_add( in drw_debug_draw_spheres() 187 uint col = GPU_vertformat_attr_add(&vert_format, "color", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in drw_debug_draw_spheres() 188 uint siz = GPU_vertformat_attr_add(&vert_format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in drw_debug_draw_spheres()
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H A D | draw_cache_impl_hair.c | 182 uint pos_id = GPU_vertformat_attr_add(&format, "posTime", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in hair_batch_cache_ensure_procedural_pos() 215 uint data_id = GPU_vertformat_attr_add(&format_data, "data", GPU_COMP_U32, 1, GPU_FETCH_INT); in hair_batch_cache_ensure_procedural_strand_data() 218 uint seg_id = GPU_vertformat_attr_add(&format_seg, "data", GPU_COMP_U16, 1, GPU_FETCH_INT); in hair_batch_cache_ensure_procedural_strand_data() 244 GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in hair_batch_cache_ensure_procedural_final_points() 295 GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT); in hair_batch_cache_ensure_procedural_indices()
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H A D | draw_cache.c | 164 GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in drw_cache_procedural_points_get() 178 GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in drw_cache_procedural_lines_get() 192 GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in drw_cache_procedural_triangles_get() 210 GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in extra_vert_format() 211 GPU_vertformat_attr_add(&format, "vclass", GPU_COMP_I32, 1, GPU_FETCH_INT); in extra_vert_format() 261 attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); 361 attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in DRW_cache_fullscreen_quad_get() 483 GPU_vertformat_attr_add(&format, "nor", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in DRW_cache_sphere_get() 729 GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in DRW_cache_normal_arrow_get() 752 GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_U8, 1, GPU_FETCH_INT); in DRW_gpencil_dummy_buffer_get() [all …]
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H A D | draw_cache_impl_pointcloud.c | 171 pos = GPU_vertformat_attr_add(&format_no_radius, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in pointcloud_batch_cache_ensure_pos() 172 pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in pointcloud_batch_cache_ensure_pos() 217 pos = GPU_vertformat_attr_add(&format, "pos_inst", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in pointcloud_batch_cache_ensure_geom()
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H A D | draw_cache_impl_displist.c | 185 attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in DRW_displist_vertbuf_create_pos_and_nor() 186 attr_id.nor = GPU_vertformat_attr_add( in DRW_displist_vertbuf_create_pos_and_nor() 228 attr_id.wd = GPU_vertformat_attr_add( in DRW_vertbuf_create_wiredata() 232 attr_id.wd = GPU_vertformat_attr_add(&format, "wd", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in DRW_vertbuf_create_wiredata() 470 attr_id.pos = GPU_vertformat_attr_add( in DRW_displist_vertbuf_create_loop_pos_and_nor_and_uv_and_tan() 472 attr_id.nor = GPU_vertformat_attr_add( in DRW_displist_vertbuf_create_loop_pos_and_nor_and_uv_and_tan() 476 attr_id.uv = GPU_vertformat_attr_add( in DRW_displist_vertbuf_create_loop_pos_and_nor_and_uv_and_tan() 480 attr_id.tan = GPU_vertformat_attr_add( in DRW_displist_vertbuf_create_loop_pos_and_nor_and_uv_and_tan()
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H A D | draw_cache_impl_particles.c | 111 pos_id = GPU_vertformat_attr_add(&edit_point_format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in edit_points_vert_format_get() 112 color_id = GPU_vertformat_attr_add( in edit_points_vert_format_get() 800 GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in particle_batch_cache_ensure_procedural_final_points() 857 uint uv_id = GPU_vertformat_attr_add(&format_uv, "uv", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in particle_batch_cache_ensure_procedural_strand_data() 860 uint col_id = GPU_vertformat_attr_add( in particle_batch_cache_ensure_procedural_strand_data() 1049 GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT); in particle_batch_cache_ensure_procedural_indices() 1159 attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in particle_batch_cache_ensure_pos_and_seg() 1160 attr_id.tan = GPU_vertformat_attr_add(&format, "nor", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in particle_batch_cache_ensure_pos_and_seg() 1161 attr_id.ind = GPU_vertformat_attr_add(&format, "ind", GPU_COMP_I32, 1, GPU_FETCH_INT); in particle_batch_cache_ensure_pos_and_seg() 1174 uv_id[i] = GPU_vertformat_attr_add(&format, uuid, GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in particle_batch_cache_ensure_pos_and_seg() [all …]
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H A D | draw_cache_impl_volume.c | 159 pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in drw_volume_wireframe_cb() 160 nor_id = GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); in drw_volume_wireframe_cb() 227 pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in drw_volume_selection_surface_cb()
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H A D | draw_cache_impl_gpencil.c | 173 GPU_vertformat_attr_add(&format, "ma", GPU_COMP_I32, 4, GPU_FETCH_INT); in gpencil_stroke_format() 174 GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in gpencil_stroke_format() 175 GPU_vertformat_attr_add(&format, "uv", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in gpencil_stroke_format() 193 GPU_vertformat_attr_add(&format, "vflag", GPU_COMP_U32, 1, GPU_FETCH_INT); in gpencil_edit_stroke_format() 194 GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in gpencil_edit_stroke_format() 209 GPU_vertformat_attr_add(&format, "col", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in gpencil_color_format() 210 GPU_vertformat_attr_add(&format, "fcol", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in gpencil_color_format()
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H A D | draw_cache_impl_lattice.c | 351 attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in lattice_batch_cache_get_pos() 353 attr_id.col = GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in lattice_batch_cache_get_pos() 447 attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in lattice_batch_cache_create_overlay_batches() 448 attr_id.data = GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 1, GPU_FETCH_INT); in lattice_batch_cache_create_overlay_batches()
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/dports/graphics/blender/blender-2.91.0/source/blender/windowmanager/intern/ |
H A D | wm_gesture.c | 206 uint shdr_pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in wm_gesture_draw_line_active_side() 207 uint shdr_col = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in wm_gesture_draw_line_active_side() 260 uint shdr_pos = GPU_vertformat_attr_add( in wm_gesture_draw_line() 290 uint shdr_pos = GPU_vertformat_attr_add( in wm_gesture_draw_rect() 304 shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in wm_gesture_draw_rect() 333 const uint shdr_pos = GPU_vertformat_attr_add( in wm_gesture_draw_circle() 446 const uint shdr_pos = GPU_vertformat_attr_add( in wm_gesture_draw_lasso() 480 const uint shdr_pos = GPU_vertformat_attr_add( in wm_gesture_draw_cross()
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H A D | wm_stereo.c | 62 uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in wm_stereo3d_draw_sidebyside() 63 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in wm_stereo3d_draw_sidebyside() 110 uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in wm_stereo3d_draw_topbottom() 111 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in wm_stereo3d_draw_topbottom()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/gpencil/ |
H A D | drawgpencil.c | 138 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in gpencil_draw_stroke_volumetric_3d() 139 uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in gpencil_draw_stroke_volumetric_3d() 140 uint color = GPU_vertformat_attr_add( in gpencil_draw_stroke_volumetric_3d() 183 .pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT), in gpencil_draw_stroke_3d() 184 .color = GPU_vertformat_attr_add( in gpencil_draw_stroke_3d() 186 .thickness = GPU_vertformat_attr_add(format, "thickness", GPU_COMP_F32, 1, GPU_FETCH_FLOAT), in gpencil_draw_stroke_3d()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_clip/ |
H A D | clip_dopesheet_draw.c | 128 uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in clip_draw_dopesheet_main() 219 pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in clip_draw_dopesheet_main() 220 uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in clip_draw_dopesheet_main() 221 uint color_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in clip_draw_dopesheet_main() 222 uint outline_color_id = GPU_vertformat_attr_add( in clip_draw_dopesheet_main() 224 uint flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT); in clip_draw_dopesheet_main() 329 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in clip_draw_dopesheet_channels()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_nla/ |
H A D | nla_draw.c | 115 uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in nla_action_draw_keyframes() 136 pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in nla_action_draw_keyframes() 137 uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in nla_action_draw_keyframes() 138 uint color_id = GPU_vertformat_attr_add( in nla_action_draw_keyframes() 140 uint outline_color_id = GPU_vertformat_attr_add( in nla_action_draw_keyframes() 142 uint flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT); in nla_action_draw_keyframes() 191 const uint shdr_pos = GPU_vertformat_attr_add( in nla_actionclip_draw_markers() 384 uint shdr_pos = GPU_vertformat_attr_add( in nla_draw_use_dashed_outlines() 447 shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in nla_draw_strip() 499 shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in nla_draw_strip() [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/interface/ |
H A D | interface_draw.c | 189 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in UI_draw_roundbox_4fv() 347 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in UI_draw_roundbox_shade_x() 526 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); 648 const uint col = GPU_vertformat_attr_add( in ui_draw_but_TAB_outline() 1653 pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in ui_draw_but_COLORBAND() 1667 pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in ui_draw_but_COLORBAND() 2105 pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in ui_draw_but_CURVE() 2138 pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in ui_draw_but_CURVE() 2349 pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in ui_draw_but_CURVEPROFILE() 2425 pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in ui_draw_but_CURVEPROFILE() [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/animation/ |
H A D | time_scrub_ui.c | 64 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_background() 114 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_current_frame() 223 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in ED_time_scrub_channel_search_draw()
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H A D | keyframes_draw.c | 738 uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_keylist() 739 uint color_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in draw_keylist() 802 uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_keylist() 803 uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in draw_keylist() 804 uint color_id = GPU_vertformat_attr_add( in draw_keylist() 806 uint outline_color_id = GPU_vertformat_attr_add( in draw_keylist() 808 uint flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT); in draw_keylist()
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/dports/graphics/blender/blender-2.91.0/source/blender/gpu/intern/ |
H A D | gpu_batch_presets.c | 92 g_presets_3d.attr_id.pos = GPU_vertformat_attr_add( in preset_3d_format() 94 g_presets_3d.attr_id.nor = GPU_vertformat_attr_add( in preset_3d_format() 104 g_presets_2d.attr_id.pos = GPU_vertformat_attr_add( in preset_2d_format() 106 g_presets_2d.attr_id.col = GPU_vertformat_attr_add( in preset_2d_format()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_sequencer/ |
H A D | sequencer_draw.c | 300 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_seq_waveform() 301 uint col = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in draw_seq_waveform() 397 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in drawmeta_contents() 914 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_seq_locked() 1016 GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_seq_fcurve() 1147 pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_seq_strip() 1384 const uint shdr_pos = GPU_vertformat_attr_add( in sequencer_draw_borders() 1617 uint pos = GPU_vertformat_attr_add(imm_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in sequencer_draw_display_buffer() 1618 uint texCoord = GPU_vertformat_attr_add( in sequencer_draw_display_buffer() 1949 uint pos = GPU_vertformat_attr_add( in draw_seq_strips() [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_node/ |
H A D | node_draw.c | 827 uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in ED_node_socket_draw() 828 uint col_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in ED_node_socket_draw() 829 uint shape_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT); in ED_node_socket_draw() 830 uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in ED_node_socket_draw() 831 uint outline_col_id = GPU_vertformat_attr_add( in ED_node_socket_draw() 869 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in node_draw_preview_background() 974 uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in node_draw_sockets() 975 uint col_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); in node_draw_sockets() 976 uint shape_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT); in node_draw_sockets() 977 uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); in node_draw_sockets() [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/gizmo_library/gizmo_types/ |
H A D | cage3d_gizmo.c | 138 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in cage3d_draw_box_corners() 178 uint pos = GPU_vertformat_attr_add( in cage3d_draw_box_interaction() 213 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in cage3d_draw_circle_wire() 254 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in cage3d_draw_circle_handles() 307 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in gizmo_cage3d_draw_intern()
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H A D | dial3d_gizmo.c | 115 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in dial_geom_draw() 193 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in dial_ghostarc_draw_helpline() 221 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in dial_ghostarc_draw_incremental_angle() 256 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in dial_ghostarc_draw()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_image/ |
H A D | image_draw.c | 120 uint pos = GPU_vertformat_attr_add( in draw_render_info() 181 uint pos = GPU_vertformat_attr_add( in ED_image_draw_info() 362 pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); in ED_image_draw_info() 403 pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in ED_image_draw_info() 720 uint shdr_dashed_pos = GPU_vertformat_attr_add( in draw_image_sample_line() 782 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_udim_tile_grids() 783 uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); in draw_udim_tile_grids() 1038 uint pos = GPU_vertformat_attr_add( in draw_image_cache()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_file/ |
H A D | file_draw.c | 369 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in file_draw_preview() 442 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_background() 489 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); in draw_dividers() 490 uint color = GPU_vertformat_attr_add( in draw_dividers() 520 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_columnheader_background() 571 uint pos = GPU_vertformat_attr_add( in draw_columnheader_columns() 588 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_columnheader_columns()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_graph/ |
H A D | graph_draw.c | 87 const uint shdr_pos = GPU_vertformat_attr_add( in draw_fcurve_modifier_controls_envelope() 366 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_fcurve_vertices() 415 uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_fcurve_handles() 416 uint color = GPU_vertformat_attr_add( in draw_fcurve_handles() 554 uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); in draw_fcurve_samples() 981 const uint shdr_pos = GPU_vertformat_attr_add( in draw_fcurve() 1118 const uint shdr_pos = GPU_vertformat_attr_add( in graph_draw_driver_debug() 1239 const uint shdr_pos = GPU_vertformat_attr_add( in graph_draw_ghost_curves()
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