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Searched refs:GPrintInvalidate (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DRender_Dirty.h80 void GPrintInvalidate(INT16 x, INT16 y, const ST::utf32_buffer& codepoints);
81 inline void GPrintInvalidate(INT16 x, INT16 y, const ST::string& str) in GPrintInvalidate() function
83 GPrintInvalidate(x, y, str.to_utf32()); in GPrintInvalidate()
H A DRender_Dirty.cc410 void GPrintInvalidate(INT16 x, INT16 y, const ST::utf32_buffer& codepoints) in GPrintInvalidate() function
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface_Items.cc1622 GPrintInvalidate(sNewX, sNewY, ST::format("{}", o.ubGunShotsLeft)); in INVRenderItem()
1637 GPrintInvalidate(cx, cy, jammed); in INVRenderItem()
1655 GPrintInvalidate(sNewX, sNewY, pStr); in INVRenderItem()
1671 GPrintInvalidate(sNewX, sNewY, attach_marker); in INVRenderItem()
1687 GPrintInvalidate(sNewX, sNewY, mode_marker); in INVRenderItem()
H A DFaces.cc812 GPrintInvalidate(sFontX, sFontY, f.zDisplayText); in HandleRenderFaceAdjustments()