Searched refs:GPrintInvalidate (Results 1 – 4 of 4) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/ |
H A D | Render_Dirty.h | 80 void GPrintInvalidate(INT16 x, INT16 y, const ST::utf32_buffer& codepoints); 81 inline void GPrintInvalidate(INT16 x, INT16 y, const ST::string& str) in GPrintInvalidate() function 83 GPrintInvalidate(x, y, str.to_utf32()); in GPrintInvalidate()
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H A D | Render_Dirty.cc | 410 void GPrintInvalidate(INT16 x, INT16 y, const ST::utf32_buffer& codepoints) in GPrintInvalidate() function
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Interface_Items.cc | 1622 GPrintInvalidate(sNewX, sNewY, ST::format("{}", o.ubGunShotsLeft)); in INVRenderItem() 1637 GPrintInvalidate(cx, cy, jammed); in INVRenderItem() 1655 GPrintInvalidate(sNewX, sNewY, pStr); in INVRenderItem() 1671 GPrintInvalidate(sNewX, sNewY, attach_marker); in INVRenderItem() 1687 GPrintInvalidate(sNewX, sNewY, mode_marker); in INVRenderItem()
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H A D | Faces.cc | 812 GPrintInvalidate(sFontX, sFontY, f.zDisplayText); in HandleRenderFaceAdjustments()
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