/dports/games/libretro-freeintv/FreeIntv-5fc8d85/open-content/4-Tris/src/ |
H A D | font.asm | 6 ;; Character #33, GRAM character index 1 16 ;; Character #34, GRAM character index 2 26 ;; Character #35, GRAM character index 3 36 ;; Character #36, GRAM character index 4 46 ;; Character #37, GRAM character index 5 56 ;; Character #38, GRAM character index 6 66 ;; Character #39, GRAM character index 7 76 ;; Character #40, GRAM character index 8 86 ;; Character #41, GRAM character index 9 96 ;; Character #42, GRAM character index 10 [all …]
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/dports/emulators/jzintv/jzintv-20200712-src/examples/4-tris/ |
H A D | font.asm | 6 ;; Character #33, GRAM character index 1 16 ;; Character #34, GRAM character index 2 26 ;; Character #35, GRAM character index 3 36 ;; Character #36, GRAM character index 4 46 ;; Character #37, GRAM character index 5 56 ;; Character #38, GRAM character index 6 66 ;; Character #39, GRAM character index 7 76 ;; Character #40, GRAM character index 8 86 ;; Character #41, GRAM character index 9 96 ;; Character #42, GRAM character index 10 [all …]
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/dports/emulators/jzintv/jzintv-20200712-src/examples/spacepat/gfx/ |
H A D | spin1.asm | 3 ;; Character #0, GRAM character index 0 13 ;; Character #1, GRAM character index 1 23 ;; Character #2, GRAM character index 2 33 ;; Character #3, GRAM character index 3 43 ;; Character #4, GRAM character index 4 53 ;; Character #5, GRAM character index 5 63 ;; Character #6, GRAM character index 6 73 ;; Character #7, GRAM character index 7 83 ;; Character #8, GRAM character index 8 93 ;; Character #9, GRAM character index 9 [all …]
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H A D | spin2.asm | 2 ;; Character #0, GRAM character index 32 12 ;; Character #1, GRAM character index 33 22 ;; Character #2, GRAM character index 34 32 ;; Character #3, GRAM character index 35 42 ;; Character #4, GRAM character index 36 52 ;; Character #5, GRAM character index 37 62 ;; Character #6, GRAM character index 38 72 ;; Character #7, GRAM character index 39 82 ;; Character #8, GRAM character index 40 92 ;; Character #9, GRAM character index 41 [all …]
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H A D | title.asm | 10 ;; Character #32, GRAM character index 0 20 ;; Character #33, GRAM character index 1 30 ;; Character #34, GRAM character index 2 40 ;; Character #35, GRAM character index 3 50 ;; Character #36, GRAM character index 4 60 ;; Character #37, GRAM character index 5 70 ;; Character #38, GRAM character index 6 80 ;; Character #39, GRAM character index 7 90 ;; Character #40, GRAM character index 8 100 ;; Character #41, GRAM character index 9 [all …]
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/dports/emulators/jzintv/jzintv-20200712-src/examples/mob_test/ |
H A D | mob_test.asm | 133 ;; INIT. This is done because we can only get to GRAM and STIC registers ;; 135 ;; interrupt. (Actually, we can have access to GRAM/STIC for longer ;; 176 ;; This is called via the ISR dispatcher, so it's safe to bang GRAM from ;; 196 ; Default the GRAM image to be same as GROM. 198 MVII #GRAM, R4 ; Point R4 at GRAM 206 ; Copy our GRAM font into GRAM overtop of default 209 ; into GRAM. Each span is defined as follows. 212 ; DECLE Skip Length (in bytes of GRAM memory) 213 ; DECLE Span Length (in bytes of GRAM memory) 225 ; # of GRAM locations, and not number of decles in the FONT data. [all …]
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/dports/textproc/p5-Text-Ngrams/Text-Ngrams-2.006/t/ |
H A D | 05-0.out | 4 FIRST N-GRAM: M 5 LAST N-GRAM: _ 14 FIRST N-GRAM: M I 15 LAST N-GRAM: I _ 27 FIRST N-GRAM: M I S 28 LAST N-GRAM: P I _
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H A D | 01.out | 4 FIRST N-GRAM: a 5 LAST N-GRAM: h 17 FIRST N-GRAM: a b 18 LAST N-GRAM: g h 29 FIRST N-GRAM: a b c 30 LAST N-GRAM: f g h
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H A D | 05-1.out | 4 FIRST N-GRAM: M 5 LAST N-GRAM: \n 14 FIRST N-GRAM: M \n 15 LAST N-GRAM: i \n 26 FIRST N-GRAM: M \n i 27 LAST N-GRAM: \n i \n
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H A D | 02.out | 4 FIRST N-GRAM: A 5 LAST N-GRAM: P 26 FIRST N-GRAM: A B 27 LAST N-GRAM: O P 47 FIRST N-GRAM: A B C 48 LAST N-GRAM: N O P
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H A D | 09.out | 4 FIRST N-GRAM: The 5 LAST N-GRAM: fox 11 FIRST N-GRAM: The brown 12 LAST N-GRAM: brown fox
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H A D | 08.out | 4 FIRST N-GRAM: quick 5 LAST N-GRAM: text 11 FIRST N-GRAM: quick brown 12 LAST N-GRAM: more text
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H A D | 03.out | 4 FIRST N-GRAM: The 5 LAST N-GRAM: fox 13 FIRST N-GRAM: The brown 14 LAST N-GRAM: brown fox
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H A D | 07.out | 4 FIRST N-GRAM: The 5 LAST N-GRAM: fox 13 FIRST N-GRAM: The brown 14 LAST N-GRAM: brown fox
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H A D | 04.out | 4 FIRST N-GRAM: \t 5 LAST N-GRAM: \n 29 FIRST N-GRAM: \t T 30 LAST N-GRAM: . \n 63 FIRST N-GRAM: \t T h 64 LAST N-GRAM: . . \n
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H A D | 14.out | 4 FIRST N-GRAM: f 5 LAST N-GRAM: \n 28 FIRST N-GRAM: f i 29 LAST N-GRAM: e \n 72 FIRST N-GRAM: f i r 73 LAST N-GRAM: n e \n
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/dports/emulators/jzintv/jzintv-20200712-src/examples/world/ |
H A D | world.asm | 16 ;; The demo below copies alot of data into the GRAM from the cartridge. ;; 85 GROFS EQU $112 ; GRAM offset 87 GRAM EQU $3800 ; GRAM address define 96 BIDECLE ONES ; GRAM pictures (points to NULL list) 120 MVII #$807, R0 ; White, with GRAM bit set. 136 ;; Makes a 6x6 tile on the screen with increasing GRAM index numbers. ;; 154 ADDI #8, R0 ; Point to next GRAM card 228 ; Copy 16 card definitions to GRAM. 246 ; Get our GRAM offset and add 9 cards. Also, point it into the GRAM 251 MVII #9, R2 ; Copy 9 cards to GRAM [all …]
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/dports/emulators/jzintv/jzintv-20200712-src/examples/lines/ |
H A D | lines.asm | 37 BYTEVAR LRUHEAD ; Most Recently Used GRAM tile 38 BYTEVAR LRUTAIL ; Least Recently Used GRAM tile 41 BYTEARRAY CLRGLST, MAXLN ; GRAM slots to clear 47 WORDARRAY GRAMUPD, 2*MAXLN ; GRAM slots to update 73 ;; This is where all the magic happens, updating the GRAM and BTAB based ;; 108 ;; Update GRAM pixels for active lines ;; 218 ;; Reset the first BPOOL GRAM cards. ;; 231 ;; Fill the first BPOOL BTAB positions with the first BPOOL GRAM ;; 342 BLT @@alloc_gram ; |_ a new GRAM card, or just update 422 ;; R0 = ((GRAM card #) SHL 3) + $800
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/dports/emulators/jzintv/jzintv-20200712-src/examples/library/ |
H A D | print.asm | 83 ;; To display a single character from GRAM, for instance, just ;; 88 ;; alternate fonts (such as a font loaded in GRAM) as well. To do ;; 91 ;; and where your font begins in GRAM. ;; 94 ;; characters, and is loaded in GRAM positions 10 through 35. That ;; 95 ;; is, the picture for 'A' is in GRAM position #10, and 'Z' is in ;; 96 ;; GRAM position #35. We want 'A' to map to GRAM position #10. ;; 97 ;; GRAM position #10 is equivalent to card #266. The ASCII value for ;; 108 ;; So, to display this particular GRAM font, we must add 233 SHL 3 ;;
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/dports/databases/postgresql96-server/postgresql-9.6.24/src/interfaces/ecpg/preproc/ |
H A D | check_rules.pl | 57 open GRAM, $parser or die $!; 58 while (<GRAM>) 156 close GRAM;
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/dports/databases/postgresql96-pltcl/postgresql-9.6.24/src/interfaces/ecpg/preproc/ |
H A D | check_rules.pl | 57 open GRAM, $parser or die $!; 58 while (<GRAM>) 156 close GRAM;
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/dports/databases/postgresql96-plperl/postgresql-9.6.24/src/interfaces/ecpg/preproc/ |
H A D | check_rules.pl | 57 open GRAM, $parser or die $!; 58 while (<GRAM>) 156 close GRAM;
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/dports/databases/postgresql96-plpython/postgresql-9.6.24/src/interfaces/ecpg/preproc/ |
H A D | check_rules.pl | 57 open GRAM, $parser or die $!; 58 while (<GRAM>) 156 close GRAM;
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/dports/databases/postgresql96-docs/postgresql-9.6.24/src/interfaces/ecpg/preproc/ |
H A D | check_rules.pl | 57 open GRAM, $parser or die $!; 58 while (<GRAM>) 156 close GRAM;
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/dports/databases/postgresql96-client/postgresql-9.6.24/src/interfaces/ecpg/preproc/ |
H A D | check_rules.pl | 57 open GRAM, $parser or die $!; 58 while (<GRAM>) 156 close GRAM;
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