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Searched refs:GRAVITY_UP (Results 1 – 4 of 4) sorted by relevance

/dports/games/neverball/neverball-1.6.0/ball/
H A Dgame_common.h65 extern const float GRAVITY_UP[];
H A Dgame_common.c69 const float GRAVITY_UP[] = { 0.0f, +9.8f, 0.0f }; variable
H A Dgame_client.c102 game_tilt_grav(v, GRAVITY_UP, tilt); in game_run_cmd()
H A Dgame_server.c844 case GAME_GOAL: game_step(GRAVITY_UP, dt, 0); break; in game_server_iter()