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Searched refs:GR_CURSOR_LOCK (Results 1 – 4 of 4) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ui/
H A Dbutton.cpp440 gr_set_cursor_bitmap(custom_cursor_bmap, GR_CURSOR_LOCK); // set and lock in maybe_show_custom_cursor()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A D2d.h660 #define GR_CURSOR_LOCK 1 macro
H A D2d.cpp902 if (lock == GR_CURSOR_LOCK) { in gr_set_cursor_bitmap()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/
H A Dlua.cpp12289 ul = GR_CURSOR_LOCK;