Searched refs:GS_NORMAL (Results 1 – 15 of 15) sorted by relevance
98 state = GS_NORMAL; in gameStart()199 state = GS_NORMAL; in buttonPause()216 if (!(state & GS_NORMAL)) return; in buttonPause()234 if (!(state & GS_NORMAL)) return; in netSignalPause()247 state = GS_NORMAL; in netSignalUnpause()268 state = GS_NORMAL; in syncUnpause()
339 #define GS_NORMAL (1 << 0) macro
335 if (last_recv_sync > last_own_sync && (Game::state & GS_NORMAL)) in timeStepPlay_inline_split_()
27 GS_NORMAL, enumerator
857 SetGameMode(GS_NORMAL); in startGameLoop()953 SetGameMode(GS_NORMAL); in initSaveGameLoad()1108 case GS_NORMAL: // Run the gameloop code in mainLoop()1630 case GS_NORMAL: in realmain()1660 case GS_NORMAL: in realmain()
62 if (GetGameMode() == GS_NORMAL) in sendScoreCheck()
350 if (bEnemyAllyRadarColor && (GetGameMode() == GS_NORMAL)) in getConsoleTextColor()483 if (bTextBoxActive && GetGameMode() == GS_NORMAL) in displayConsoleMessages()
564 SetGameMode(GS_NORMAL); in ParseCommandLine()623 SetGameMode(GS_NORMAL); in ParseCommandLine()
349 if (GetGameMode() == GS_NORMAL) in MultiPlayerLeave()
503 if (GetGameMode() == GS_NORMAL) in intInitialise()2002 if ((GetGameMode() == GS_NORMAL) && !bMultiPlayer) in addIntelScreen()
215 if (GetGameMode() == GS_NORMAL) in addLoadSave()
1239 if (GetGameMode() != GS_NORMAL) in receiveInGameTextMessage()
422 if (GetGameMode() == GS_NORMAL) in loadWeaponStats()
355 if (GetGameMode() == GS_NORMAL && !bMultiPlayer) in intAddDesign()
99 #define GS_NORMAL (GS_SIZE | GS_ATIME | GS_MTIME | GS_CTIME | GS_LINKS) macro100 #define GS_LINKED (GS_NORMAL << GS_SHIFT)405 if (!statted && (gf_sorts & GS_NORMAL)) { in insert()