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Searched refs:GS_NORMAL (Results 1 – 15 of 15) sorted by relevance

/dports/games/crack-attack/crack-attack-1.1.14/src/
H A DGame.cxx98 state = GS_NORMAL; in gameStart()
199 state = GS_NORMAL; in buttonPause()
216 if (!(state & GS_NORMAL)) return; in buttonPause()
234 if (!(state & GS_NORMAL)) return; in netSignalPause()
247 state = GS_NORMAL; in netSignalUnpause()
268 state = GS_NORMAL; in syncUnpause()
H A DGame.h339 #define GS_NORMAL (1 << 0) macro
H A DCommunicator.cxx335 if (last_recv_sync > last_own_sync && (Game::state & GS_NORMAL)) in timeStepPlay_inline_split_()
/dports/games/warzone2100/warzone2100/src/
H A Dmain.h27 GS_NORMAL, enumerator
H A Dmain.cpp857 SetGameMode(GS_NORMAL); in startGameLoop()
953 SetGameMode(GS_NORMAL); in initSaveGameLoad()
1108 case GS_NORMAL: // Run the gameloop code in mainLoop()
1630 case GS_NORMAL: in realmain()
1660 case GS_NORMAL: in realmain()
H A Dmultisync.cpp62 if (GetGameMode() == GS_NORMAL) in sendScoreCheck()
H A Dconsole.cpp350 if (bEnemyAllyRadarColor && (GetGameMode() == GS_NORMAL)) in getConsoleTextColor()
483 if (bTextBoxActive && GetGameMode() == GS_NORMAL) in displayConsoleMessages()
H A Dclparse.cpp564 SetGameMode(GS_NORMAL); in ParseCommandLine()
623 SetGameMode(GS_NORMAL); in ParseCommandLine()
H A Dmultijoin.cpp349 if (GetGameMode() == GS_NORMAL) in MultiPlayerLeave()
H A Dhci.cpp503 if (GetGameMode() == GS_NORMAL) in intInitialise()
2002 if ((GetGameMode() == GS_NORMAL) && !bMultiPlayer) in addIntelScreen()
H A Dloadsave.cpp215 if (GetGameMode() == GS_NORMAL) in addLoadSave()
H A Dmultiplay.cpp1239 if (GetGameMode() != GS_NORMAL) in receiveInGameTextMessage()
H A Dstats.cpp422 if (GetGameMode() == GS_NORMAL) in loadWeaponStats()
H A Ddesign.cpp355 if (GetGameMode() == GS_NORMAL && !bMultiPlayer) in intAddDesign()
/dports/shells/zsh/zsh-5.8.1/Src/
H A Dglob.c99 #define GS_NORMAL (GS_SIZE | GS_ATIME | GS_MTIME | GS_CTIME | GS_LINKS) macro
100 #define GS_LINKED (GS_NORMAL << GS_SHIFT)
405 if (!statted && (gf_sorts & GS_NORMAL)) { in insert()