Searched refs:GS_TITLESCREEN (Results 1 – 15 of 15) sorted by relevance
186 if (gameaction == ga_nothing && gamestate == GS_TITLESCREEN) in D_ProcessEvents()308 && !(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))) in D_Display()320 F_RunWipe(wipetypepre, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN); in D_Display()334 case GS_TITLESCREEN: in D_Display()402 if (wipegamestate == GS_INTRO && gamestate == GS_TITLESCREEN) in D_Display()410 …if (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction && curbghide && (!hi… in D_Display()496 if (forcerefresh && !(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))) in D_Display()567 F_RunWipe(wipetypepost, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN); in D_Display()675 if (gamestate != GS_TITLESCREEN) in D_SRB2Loop()
28 GS_TITLESCREEN, // title screen enumerator
248 (gamestate == GS_TITLESCREEN && titlemapinaction) in M_DrawRenderStats()496 if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))) in M_DrawPerfStats()
474 || gamestate == GS_TITLESCREEN in F_ShouldColormapFade()
598 if (gamestate == GS_TITLESCREEN) in DEH_LoadDehackedFile()
5447 {"GS_TITLESCREEN",GS_TITLESCREEN},
1138 …== CR_NIGHTSMODE) || player->playerstate == PST_DEAD || gamestate == GS_TITLESCREEN || tutorialmod… in R_SetupFrame()1374 …== CR_NIGHTSMODE) || player->playerstate == PST_DEAD || gamestate == GS_TITLESCREEN || tutorialmod… in R_ViewpointHasChasecam()
2447 if (gamestate != GS_TITLESCREEN && gamestate != GS_WAITINGPLAYERS) in F_StartTitleScreen()2465 wipegamestate = GS_TITLESCREEN; in F_StartTitleScreen()2527 G_SetGamestate(GS_TITLESCREEN); in F_StartTitleScreen()2693 if (gamestate != GS_TITLESCREEN && gamestate != GS_WAITINGPLAYERS) in F_TitleScreenDrawer()3444 if (gameaction != ga_nothing || gamestate != GS_TITLESCREEN) in F_TitleScreenTicker()
1979 ((demoplayback && !modeattacking && !titledemo) || gamestate == GS_TITLESCREEN)) in G_Responder()1981 …if (ev->type == ev_keydown && ev->data1 != 301 && !(gamestate == GS_TITLESCREEN && finalecount < T… in G_Responder()2374 case GS_TITLESCREEN: in G_Ticker()
2873 if (gamestate != GS_TITLESCREEN && gamestate != GS_TIMEATTACK) in M_HandleMenuPresState()3213 if (gamestate == GS_TITLESCREEN && finalecount < TICRATE) in M_Responder()3603 if (!wipe && (curfadevalue || (gamestate != GS_TITLESCREEN && gamestate != GS_TIMEATTACK))) in M_Drawer()3604 …V_DrawFadeScreen(0xFF00, (gamestate != GS_TITLESCREEN && gamestate != GS_TIMEATTACK) ? 16 : curfad… in M_Drawer()
193 …if (netgame || modeattacking || gamestate == GS_TITLESCREEN || (marathonmode && gamestate == GS_IN… in P_AutoPause()
40 GS_TITLESCREEN, enumerator
323 if (gameaction == ga_nothing && (gamestate == GS_TITLESCREEN)) in G_Responder()488 case GS_TITLESCREEN: in G_Ticker()
550 case GS_TITLESCREEN: in E_Display()687 gamestate = GS_TITLESCREEN; in E_StartTitle()
6449 if (!gl_maploaded && (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))) in HWR_Switch()