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Searched refs:GS_TITLESCREEN (Results 1 – 15 of 15) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dd_main.c186 if (gameaction == ga_nothing && gamestate == GS_TITLESCREEN) in D_ProcessEvents()
308 && !(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))) in D_Display()
320 F_RunWipe(wipetypepre, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN); in D_Display()
334 case GS_TITLESCREEN: in D_Display()
402 if (wipegamestate == GS_INTRO && gamestate == GS_TITLESCREEN) in D_Display()
410 …if (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction && curbghide && (!hi… in D_Display()
496 if (forcerefresh && !(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))) in D_Display()
567 F_RunWipe(wipetypepost, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN); in D_Display()
675 if (gamestate != GS_TITLESCREEN) in D_SRB2Loop()
H A Dg_state.h28 GS_TITLESCREEN, // title screen enumerator
H A Dm_perfstats.c248 (gamestate == GS_TITLESCREEN && titlemapinaction) in M_DrawRenderStats()
496 if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))) in M_DrawPerfStats()
H A Df_wipe.c474 || gamestate == GS_TITLESCREEN in F_ShouldColormapFade()
H A Ddehacked.c598 if (gamestate == GS_TITLESCREEN) in DEH_LoadDehackedFile()
H A Ddeh_tables.c5447 {"GS_TITLESCREEN",GS_TITLESCREEN},
H A Dr_main.c1138 …== CR_NIGHTSMODE) || player->playerstate == PST_DEAD || gamestate == GS_TITLESCREEN || tutorialmod… in R_SetupFrame()
1374 …== CR_NIGHTSMODE) || player->playerstate == PST_DEAD || gamestate == GS_TITLESCREEN || tutorialmod… in R_ViewpointHasChasecam()
H A Df_finale.c2447 if (gamestate != GS_TITLESCREEN && gamestate != GS_WAITINGPLAYERS) in F_StartTitleScreen()
2465 wipegamestate = GS_TITLESCREEN; in F_StartTitleScreen()
2527 G_SetGamestate(GS_TITLESCREEN); in F_StartTitleScreen()
2693 if (gamestate != GS_TITLESCREEN && gamestate != GS_WAITINGPLAYERS) in F_TitleScreenDrawer()
3444 if (gameaction != ga_nothing || gamestate != GS_TITLESCREEN) in F_TitleScreenTicker()
H A Dg_game.c1979 ((demoplayback && !modeattacking && !titledemo) || gamestate == GS_TITLESCREEN)) in G_Responder()
1981 …if (ev->type == ev_keydown && ev->data1 != 301 && !(gamestate == GS_TITLESCREEN && finalecount < T… in G_Responder()
2374 case GS_TITLESCREEN: in G_Ticker()
H A Dm_menu.c2873 if (gamestate != GS_TITLESCREEN && gamestate != GS_TIMEATTACK) in M_HandleMenuPresState()
3213 if (gamestate == GS_TITLESCREEN && finalecount < TICRATE) in M_Responder()
3603 if (!wipe && (curfadevalue || (gamestate != GS_TITLESCREEN && gamestate != GS_TIMEATTACK))) in M_Drawer()
3604 …V_DrawFadeScreen(0xFF00, (gamestate != GS_TITLESCREEN && gamestate != GS_TIMEATTACK) ? 16 : curfad… in M_Drawer()
H A Dp_user.c193 …if (netgame || modeattacking || gamestate == GS_TITLESCREEN || (marathonmode && gamestate == GS_IN… in P_AutoPause()
/dports/games/edge/Edge-1.35-source/src/
H A Ddm_defs.h40 GS_TITLESCREEN, enumerator
H A Dg_game.cc323 if (gameaction == ga_nothing && (gamestate == GS_TITLESCREEN)) in G_Responder()
488 case GS_TITLESCREEN: in G_Ticker()
H A De_main.cc550 case GS_TITLESCREEN: in E_Display()
687 gamestate = GS_TITLESCREEN; in E_StartTitle()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c6449 if (!gl_maploaded && (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))) in HWR_Switch()