Home
last modified time | relevance | path

Searched refs:GUIBT_COUNT (Results 1 – 5 of 5) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DPCStatStruct.h92 #define GUIBT_COUNT (MAX_QSLOTS + 3) macro
120 ieByte QSlots[GUIBT_COUNT]; //iwd2 specific
H A DActor.h248 typedef ieByte ActionButtonRow[GUIBT_COUNT];
H A DActor.cpp2082 for (int j=0;j<GUIBT_COUNT;j++) { in InitActorTables()
8990 for(int i=0;i<GUIBT_COUNT;i++) { in SetActionButtonRow()
9002 for(int i=0;i<GUIBT_COUNT;i++) { in GetActionButtonRow()
9065 for(int i=0; i<GUIBT_COUNT; i++) { in dumpQSlots()
9082 for(int i=0; i<GUIBT_COUNT; i++) { in dumpQSlots()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DGame.h152 ieByte QSlots[GUIBT_COUNT];
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/GUIScript/
H A DGUIScript.cpp10857 ItemArray = (ItemExtHeader *) malloc((GUIBT_COUNT) * sizeof (ItemExtHeader) );
10859 bool more = actor->inventory.GetEquipmentInfo(ItemArray, Start, GUIBT_COUNT-(Start?1:0));
10877 for (i=0;i<GUIBT_COUNT-(more?1:0);i++) {
11027 if (PyTuple_Size(Tuple)!=GUIBT_COUNT) {
11030 for(int i=0;i<GUIBT_COUNT;i++) {
11048 for (int i=0;i<GUIBT_COUNT;i++) {