Searched refs:GUIBT_COUNT (Results 1 – 5 of 5) sorted by relevance
92 #define GUIBT_COUNT (MAX_QSLOTS + 3) macro120 ieByte QSlots[GUIBT_COUNT]; //iwd2 specific
248 typedef ieByte ActionButtonRow[GUIBT_COUNT];
2082 for (int j=0;j<GUIBT_COUNT;j++) { in InitActorTables()8990 for(int i=0;i<GUIBT_COUNT;i++) { in SetActionButtonRow()9002 for(int i=0;i<GUIBT_COUNT;i++) { in GetActionButtonRow()9065 for(int i=0; i<GUIBT_COUNT; i++) { in dumpQSlots()9082 for(int i=0; i<GUIBT_COUNT; i++) { in dumpQSlots()
152 ieByte QSlots[GUIBT_COUNT];
10857 ItemArray = (ItemExtHeader *) malloc((GUIBT_COUNT) * sizeof (ItemExtHeader) );10859 bool more = actor->inventory.GetEquipmentInfo(ItemArray, Start, GUIBT_COUNT-(Start?1:0));10877 for (i=0;i<GUIBT_COUNT-(more?1:0);i++) {11027 if (PyTuple_Size(Tuple)!=GUIBT_COUNT) {11030 for(int i=0;i<GUIBT_COUNT;i++) {11048 for (int i=0;i<GUIBT_COUNT;i++) {