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Searched refs:GUI_RECT (Results 1 – 1 of 1) sorted by relevance

/dports/games/neverball/neverball-1.6.0/share/
H A Dgui.c66 #define GUI_RECT 8 macro
388 if ((widget[id].flags & GUI_RECT) && !(flags & GUI_RECT)) in gui_geom_widget()
391 flags |= GUI_RECT; in gui_geom_widget()
897 widget[id].flags |= GUI_RECT; in gui_set_rect()
916 widget[id].flags |= GUI_RECT; in gui_image()
972 widget[id].flags |= GUI_RECT; in gui_label()
991 widget[id].flags |= GUI_RECT; in gui_count()
1008 widget[id].flags |= GUI_RECT; in gui_clock()
1064 widget[id].flags |= GUI_RECT; in gui_multi()
1460 if ((widget[id].flags & GUI_RECT) && !(flags & GUI_RECT)) in gui_paint_rect()
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