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Searched refs:GUN1FLAG (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekgun.cpp133 case GUN1FLAG: in hasammo()
325 case GUN1FLAG: in shootgun()
549 if( guntype != GUN1FLAG ) in shootgun()
H A Dtekwar.h304 #define GUN1FLAG 1 macro
H A Dtekprep.cpp637 weapons[snum]=flags32[GUN1FLAG]|flags32[GUN2FLAG]|flags32[GUN3FLAG]; in tekrestoreplayer()
H A Dtekmsc.cpp603 … weapons[screenpeek] =(flags32[GUN1FLAG]|flags32[GUN2FLAG]|flags32[GUN3FLAG]|flags32[GUN4FLAG]); in tekprivatekeys()
1126 case GUN1FLAG: in tekscreenfx()