Searched refs:GUN1FLAG (Results 1 – 4 of 4) sorted by relevance
133 case GUN1FLAG: in hasammo()325 case GUN1FLAG: in shootgun()549 if( guntype != GUN1FLAG ) in shootgun()
304 #define GUN1FLAG 1 macro
637 weapons[snum]=flags32[GUN1FLAG]|flags32[GUN2FLAG]|flags32[GUN3FLAG]; in tekrestoreplayer()
603 … weapons[screenpeek] =(flags32[GUN1FLAG]|flags32[GUN2FLAG]|flags32[GUN3FLAG]|flags32[GUN4FLAG]); in tekprivatekeys()1126 case GUN1FLAG: in tekscreenfx()