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Searched refs:GUN5FLAG (Results 1 – 6 of 6) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekspr.cpp569 if( ((weapons[snum])&flags32[GUN5FLAG]) == 0 ) { in checktouchsprite()
570 weapons[snum]|=flags32[GUN5FLAG]; in checktouchsprite()
823 if( (weapons[snum]&flags32[GUN5FLAG]) != 0 ) { in playerdropitems()
H A Dtekgun.cpp153 case GUN5FLAG: in hasammo()
448 case GUN5FLAG: in shootgun()
H A Dbstub.cpp54 #define GUN5FLAG 5 macro
923 case GUN5FLAG: in JS_ShowSpriteExts()
H A Dtekwar.h308 #define GUN5FLAG 5 macro
H A Dtekmsc.cpp604 … weapons[screenpeek]|=(flags32[GUN5FLAG]|flags32[GUN6FLAG]|flags32[GUN7FLAG]|flags32[GUN8FLAG]); in tekprivatekeys()
H A Dtekstat.cpp2216 case GUN5FLAG: in enemyshootgun()