Searched refs:GUN5FLAG (Results 1 – 6 of 6) sorted by relevance
569 if( ((weapons[snum])&flags32[GUN5FLAG]) == 0 ) { in checktouchsprite()570 weapons[snum]|=flags32[GUN5FLAG]; in checktouchsprite()823 if( (weapons[snum]&flags32[GUN5FLAG]) != 0 ) { in playerdropitems()
153 case GUN5FLAG: in hasammo()448 case GUN5FLAG: in shootgun()
54 #define GUN5FLAG 5 macro923 case GUN5FLAG: in JS_ShowSpriteExts()
308 #define GUN5FLAG 5 macro
604 … weapons[screenpeek]|=(flags32[GUN5FLAG]|flags32[GUN6FLAG]|flags32[GUN7FLAG]|flags32[GUN8FLAG]); in tekprivatekeys()
2216 case GUN5FLAG: in enemyshootgun()