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Searched refs:GX_LIN_MIP_NEAR (Results 1 – 2 of 2) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/wii/libogc/include/ogc/
H A Dgx.h985 #define GX_LIN_MIP_NEAR 3 /*!< Bilinear filtering, discrete mipmap */ macro
/dports/lang/fpc-source/fpc-3.2.2/packages/libogcfpc/src/ogc/
H A Dgx.inc622 GX_LIN_MIP_NEAR = 3; (*!< Bilinear filtering, discrete mipmap *)
2033 …e texture is a mipmap and the texture will be filtered using the <tt>GX_LIN_MIP_NEAR</tt> filter m…