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Searched refs:G_AddGameLight (Results 1 – 9 of 9) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.h277 void G_AddGameLight(int lightRadius, int spriteNum, int zOffset, int lightRange, int lightColor, in…
H A Dactors.cpp717 void G_AddGameLight(int lightRadius, int spriteNum, int zOffset, int lightRange, int lightColor, in… in G_AddGameLight() function
9826G_AddGameLight(0, spriteNum, (pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1, 512-ii*128, in A_DoLight()
9874G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), LIGHTRAD2(spriteN… in A_DoLight()
9886G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 4096, 176+(252<<8… in A_DoLight()
9891G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<2), LIGHTRAD2(spriteN… in A_DoLight()
9904G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), LIGHTRAD(spriteNu… in A_DoLight()
9923G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 1024, 216+(52<<8)… in A_DoLight()
9937G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 2048, 176+(252<<8… in A_DoLight()
9954G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 64 * pSprite->yre… in A_DoLight()
9957G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 128 * pSprite->yr… in A_DoLight()
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H A Dplayer.cpp621G_AddGameLight(0, spriteNum, PHEIGHT, 8192, 255 + (95 << 8), PR_LIGHT_PRIO_MAX_GAME); in A_Shoot()
1947G_AddGameLight(0, pPlayer->i, PHEIGHT, 8192, PWEAPON(playerNum, pPlayer->curr_weapon, FlashColor), in P_FireWeapon()
5669G_AddGameLight(0, pPlayer->i, PHEIGHT, max(glowRange, 0), flashColor, PR_LIGHT_PRIO_HIGH_GAME); in P_ProcessWeapon()
7097 G_AddGameLight(0, pPlayer->i, PHEIGHT, 8192, flashColor, PR_LIGHT_PRIO_MAX_GAME); in P_ProcessWeapon()
H A Dgame.cpp2902G_AddGameLight(0, newSprite, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 32768, 255+(95<<8… in A_Spawn()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dactor.cpp6995 void G_AddGameLight(int lightRadius, int spriteNum, int zOffset, int lightRange, int lightColor, in… in G_AddGameLight() function
7089G_AddGameLight(0, nSprite, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 2048, 80+(252<<8)+(… in actDoLight()
7110G_AddGameLight(0, nSprite, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), LIGHTRAD(spriteNum,… in actDoLight()
7182G_AddGameLight(0, spriteNum, (pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1, 512-ii*128, in actDoLight()
7230G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), LIGHTRAD2(spriteN… in actDoLight()
7242G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 4096, 176+(252<<8… in actDoLight()
7260G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), LIGHTRAD(spriteNu… in actDoLight()
7279G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 1024, 216+(52<<8)… in actDoLight()
7293G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 2048, 176+(252<<8… in actDoLight()
7310G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 64 * pSprite->yre… in actDoLight()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.h403 void G_AddGameLight(int lightRadius, int spriteNum, int zOffset, int lightRange, int lightColor, in…
H A Dactors.cpp925 void G_AddGameLight(int lightRadius, int spriteNum, int zOffset, int lightRange, int lightColor, in… in G_AddGameLight() function
2986G_AddGameLight(0, spriteNum, ((pSprite->yrepeat * tilesiz[pSprite->picnum].y) << 1), 2048, pProj->… in Proj_MoveCustom()
8647G_AddGameLight(0, spriteNum, (pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1, 512-ii*128, in A_DoLight()
8695G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), LIGHTRAD2(spriteN… in A_DoLight()
8707G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 4096, 176+(252<<8… in A_DoLight()
8712G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<2), LIGHTRAD2(spriteN… in A_DoLight()
8725G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), LIGHTRAD(spriteNu… in A_DoLight()
8744G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 1024, 216+(52<<8)… in A_DoLight()
8758G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 2048, 176+(252<<8… in A_DoLight()
8775G_AddGameLight(0, spriteNum, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 64 * pSprite->yre… in A_DoLight()
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H A Dplayer.cpp867 G_AddGameLight(0, spriteNum, PHEIGHT, 8192, pProj->flashcolor, PR_LIGHT_PRIO_MAX_GAME); in A_ShootCustom()
1716G_AddGameLight(0, spriteNum, PHEIGHT, 8192, 255 + (95 << 8), PR_LIGHT_PRIO_MAX_GAME); in A_ShootWithZvel()
2081G_AddGameLight(0, pPlayer->i, PHEIGHT, 8192, PWEAPON(playerNum, pPlayer->curr_weapon, FlashColor), in P_FireWeapon()
4133 G_AddGameLight(0, pPlayer->i, PHEIGHT, max(glowRange, 0), in P_ProcessWeapon()
H A Dgame.cpp2700G_AddGameLight(0, newSprite, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 32768, 255+(95<<8… in A_Spawn()