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Searched refs:G_BG_FLAG_FLIPT (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/Graphics/HLE/Microcode/
H A DS2DEX.h14 #define G_BG_FLAG_FLIPT 0x10 macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/Graphics/
H A DGBI.h57 #define G_BG_FLAG_FLIPT 0x10 macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2n64/src/
H A DGBI.h65 #define G_BG_FLAG_FLIPT 0x10 macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/glide2gl/src/Glide64/
H A Ducode06.h782 if (d.imageFlags & G_BG_FLAG_FLIPT) //flipT in uc6_obj_rectangle()
1018 if (d.imageFlags & G_BG_FLAG_FLIPT) //flipT in uc6_obj_rectangle_r()