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Searched refs:G_CHARM (Results 1 – 5 of 5) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/platform/
H A Dplatformdependent.c133 case G_CHARM: return U_LIGHTNING_BOLT; in glyphToUnicode()
194 case G_AMULET: case G_ARMOR: case G_BEDROLL: case G_CHARM: in isEnvironmentGlyph()
H A Dcurses-platform.c43 case G_CHARM: return '7'; in glyphToAscii()
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DRogue.h272 G_CHARM, enumerator
H A DIO.c1127 G_STAFF, G_GOLD, G_ARMOR, G_WEAPON, G_RING, G_CHARM}; in getCellAppearance() enumerator
H A DItems.c302 theItem->displayChar = G_CHARM; in makeItemInto()