Searched refs:G_CHARM (Results 1 – 5 of 5) sorted by relevance
133 case G_CHARM: return U_LIGHTNING_BOLT; in glyphToUnicode()194 case G_AMULET: case G_ARMOR: case G_BEDROLL: case G_CHARM: in isEnvironmentGlyph()
43 case G_CHARM: return '7'; in glyphToAscii()
272 G_CHARM, enumerator
1127 G_STAFF, G_GOLD, G_ARMOR, G_WEAPON, G_RING, G_CHARM}; in getCellAppearance() enumerator
302 theItem->displayChar = G_CHARM; in makeItemInto()