Searched refs:G_CompetitionGametype (Results 1 – 5 of 5) sorted by relevance
196 boolean G_CompetitionGametype(void);
3720 lua_pushboolean(L, G_CompetitionGametype()); in lib_gCompetitionGametype()
3687 boolean G_CompetitionGametype(void) in G_CompetitionGametype() function
3423 …if (canresetlives && (netgame || multiplayer) && playeringame[i] && (G_CompetitionGametype() || pl… in P_InitLevelSettings()
9584 if (G_CompetitionGametype()) in P_DeathThink()