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Searched refs:G_IM_FMT_IA (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/
H A DConvertImage.cpp1212 … if( gRDP.otherMode.text_tlut>=2 || ( tinfo.Format != G_IM_FMT_IA && tinfo.Format != G_IM_FMT_I) ) in Convert4b()
1229 else if( tinfo.Format == G_IM_FMT_IA ) in Convert4b()
1243 … if( gRDP.otherMode.text_tlut>=2 || ( tinfo.Format != G_IM_FMT_IA && tinfo.Format != G_IM_FMT_I) ) in Convert4b()
1272 else if( tinfo.Format == G_IM_FMT_IA ) in Convert4b()
1346 … if( gRDP.otherMode.text_tlut>=2 || ( tinfo.Format != G_IM_FMT_IA && tinfo.Format != G_IM_FMT_I) ) in Convert8b()
1363 else if( tinfo.Format == G_IM_FMT_IA ) in Convert8b()
1444 else if( tinfo.Format >= G_IM_FMT_IA ) in Convert16b()
H A DConvertImage16.cpp1002 … if( gRDP.otherMode.text_tlut>=2 || ( tinfo.Format != G_IM_FMT_IA && tinfo.Format != G_IM_FMT_I) ) in Convert4b_16()
1031 else if( tinfo.Format == G_IM_FMT_IA ) in Convert4b_16()
1101 … if( gRDP.otherMode.text_tlut>=2 || ( tinfo.Format != G_IM_FMT_IA && tinfo.Format != G_IM_FMT_I) ) in Convert8b_16()
1118 else if( tinfo.Format == G_IM_FMT_IA ) in Convert8b_16()
1191 else if( tinfo.Format >= G_IM_FMT_IA ) in Convert16b_16()
H A DRSP_Parser.cpp1093 if( dwFmt == G_IM_FMT_YUV || dwFmt == G_IM_FMT_IA ) in DLParser_SetCImg()
H A DTextureManager.cpp691 else if( g_pRenderTextureInfo->CI_Info.dwFormat == G_IM_FMT_IA ) in GetTexture()
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/Graphics/
H A DGBI.h290 #define G_IM_FMT_IA 3 macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2n64/src/
H A DGBI.h231 #define G_IM_FMT_IA 3 macro