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Searched refs:G_TEXTURE_GEN (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/glide2gl/src/Glide64/
H A Ducode02.h59 if ((settings.hacks&hack_Fzero) && (gSP.geometryMode & G_TEXTURE_GEN)) in uc2_vertex()
62 gSP.geometryMode ^= G_TEXTURE_GEN; in uc2_vertex()
H A Dglide64_gSP.c522 if (gSP.geometryMode & G_TEXTURE_GEN) in glide64gSPVertex()
797 else if (gSP.geometryMode & G_TEXTURE_GEN) in glide64gSPCIVertex()
892 else if (gSP.geometryMode & G_TEXTURE_GEN) in glide64gSPCBFDVertex()
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/Graphics/
H A DGBI.h107 #define G_TEXTURE_GEN 0x00040000 /* Enables automatic generation of macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2n64/src/
H A DGBI.h87 #define G_TEXTURE_GEN 0x00040000 macro
H A DgSP_gles2n64.c361 if (/* GBI.isTextureGen() && */ gSP.geometryMode & G_TEXTURE_GEN) in gln64gSPProcessVertex()
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/
H A DRSP_Parser.cpp838 SetTextureGen((gSP.geometryMode & G_TEXTURE_GEN) ? true : false ); in RSP_GFX_InitGeometryMode()