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Searched refs:G_TL_LOD (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/Graphics/
H A DGBI.h424 #define G_TL_LOD 1 macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2n64/src/
H A DGBI.h366 #define G_TL_LOD 1 macro
H A DTextures.c1258 if (gDP.otherMode.textureLOD == G_TL_LOD && gSP.texture.level == gSP.texture.tile && _t == 1) in TextureCache_Update()
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/glide2gl/src/Glide64/
H A Dglide64_util.c297 if (lodmode == G_TL_LOD) in CalculateLOD()