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Searched refs:G_setBuildableAnim (Results 1 – 4 of 4) sorted by relevance

/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_buildable.c621 G_setBuildableAnim( self, BANIM_DESTROY1, qtrue ); in ASpawn_Die()
689 G_setBuildableAnim( self, BANIM_PAIN1, qfalse ); in ASpawn_Pain()
737 G_setBuildableAnim( self, BANIM_ATTACK1, qfalse ); in AOvermind_Think()
793 G_setBuildableAnim( self, BANIM_PAIN1, qfalse ); in ABarricade_Pain()
795 G_setBuildableAnim( self, BANIM_PAIN2, qfalse ); in ABarricade_Pain()
835 G_setBuildableAnim( self, BANIM_DESTROY1, qtrue ); in ABarricade_Die()
955 G_setBuildableAnim( self, BANIM_ATTACK1, qfalse ); in AAcidTube_Think()
1157 G_setBuildableAnim( self, BANIM_ATTACK1, qfalse ); in AHovel_Use()
1359 G_setBuildableAnim( self, BANIM_ATTACK1, qfalse ); in ATrapper_FireOnEnemy()
2024 G_setBuildableAnim( self, BANIM_ATTACK1, qfalse ); in HMGTurret_Think()
[all …]
H A Dg_local.h678 void G_setBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim, qboolean force );
H A Dg_client.c1309 G_setBuildableAnim( spawnPoint, BANIM_SPAWN1, qtrue ); in ClientSpawn()
H A Dg_active.c1278 G_setBuildableAnim( hovel, BANIM_ATTACK2, qfalse ); in ClientThink_real()