Searched refs:G_setBuildableAnim (Results 1 – 4 of 4) sorted by relevance
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_buildable.c | 621 G_setBuildableAnim( self, BANIM_DESTROY1, qtrue ); in ASpawn_Die() 689 G_setBuildableAnim( self, BANIM_PAIN1, qfalse ); in ASpawn_Pain() 737 G_setBuildableAnim( self, BANIM_ATTACK1, qfalse ); in AOvermind_Think() 793 G_setBuildableAnim( self, BANIM_PAIN1, qfalse ); in ABarricade_Pain() 795 G_setBuildableAnim( self, BANIM_PAIN2, qfalse ); in ABarricade_Pain() 835 G_setBuildableAnim( self, BANIM_DESTROY1, qtrue ); in ABarricade_Die() 955 G_setBuildableAnim( self, BANIM_ATTACK1, qfalse ); in AAcidTube_Think() 1157 G_setBuildableAnim( self, BANIM_ATTACK1, qfalse ); in AHovel_Use() 1359 G_setBuildableAnim( self, BANIM_ATTACK1, qfalse ); in ATrapper_FireOnEnemy() 2024 G_setBuildableAnim( self, BANIM_ATTACK1, qfalse ); in HMGTurret_Think() [all …]
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H A D | g_local.h | 678 void G_setBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim, qboolean force );
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H A D | g_client.c | 1309 G_setBuildableAnim( spawnPoint, BANIM_SPAWN1, qtrue ); in ClientSpawn()
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H A D | g_active.c | 1278 G_setBuildableAnim( hovel, BANIM_ATTACK2, qfalse ); in ClientThink_real()
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