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Searched refs:GameContentTransp (Results 1 – 6 of 6) sorted by relevance

/dports/games/astromenace/astromenace-1.4.1/src/game/
H A Dgame.cpp120 float GameContentTransp = 0.0f; variable
271 GameContentTransp = 0.0f; in InitGame()
544 if (GameContentTransp >= 1.0f) { in DrawGame()
545 GameContentTransp = 1.0f; in DrawGame()
554 if (GameContentTransp != 0.0f) in DrawGame()
560 if (GameContentTransp <= 0.0f) { in DrawGame()
561 GameContentTransp = 0.0f; in DrawGame()
575 if (GameContentTransp > 0.0f) { in DrawGame()
581 true, GameContentTransp); in DrawGame()
726 true, GameContentTransp); in DrawGame()
[all …]
H A Dgame_player_ship.cpp442 if (GameContentTransp < 0.99f && !GameMissionCompleteStatus) { in GamePlayerShip()
566 if (GameContentTransp < 1.0f) { // если не в меню нажимают in GamePlayerShip()
775 if (GameContentTransp < 0.5f) // если не в меню нажимают in GamePlayerShip()
/dports/games/astromenace/astromenace-1.4.1/src/ui/
H A Dgame_speed.cpp89 (GameContentTransp > 0.0f) || in CheckKeyboard()
/dports/games/astromenace/astromenace-1.4.1/src/
H A Dmain.cpp336 if ((MenuStatus == eMenuStatus::GAME) && (GameContentTransp < 1.0f)) { in Loop()
339 GameContentTransp = 1.0f; in Loop()
H A Dloop_proc.cpp102 (isDialogBoxDrawing() || (GameContentTransp >= 0.99f)))) { in Loop_Proc()
H A Dgame.h331 extern float GameContentTransp;