Searched refs:GameContentTransp (Results 1 – 6 of 6) sorted by relevance
120 float GameContentTransp = 0.0f; variable271 GameContentTransp = 0.0f; in InitGame()544 if (GameContentTransp >= 1.0f) { in DrawGame()545 GameContentTransp = 1.0f; in DrawGame()554 if (GameContentTransp != 0.0f) in DrawGame()560 if (GameContentTransp <= 0.0f) { in DrawGame()561 GameContentTransp = 0.0f; in DrawGame()575 if (GameContentTransp > 0.0f) { in DrawGame()581 true, GameContentTransp); in DrawGame()726 true, GameContentTransp); in DrawGame()[all …]
442 if (GameContentTransp < 0.99f && !GameMissionCompleteStatus) { in GamePlayerShip()566 if (GameContentTransp < 1.0f) { // если не в меню нажимают in GamePlayerShip()775 if (GameContentTransp < 0.5f) // если не в меню нажимают in GamePlayerShip()
89 (GameContentTransp > 0.0f) || in CheckKeyboard()
336 if ((MenuStatus == eMenuStatus::GAME) && (GameContentTransp < 1.0f)) { in Loop()339 GameContentTransp = 1.0f; in Loop()
102 (isDialogBoxDrawing() || (GameContentTransp >= 0.99f)))) { in Loop_Proc()
331 extern float GameContentTransp;