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Searched refs:GameDescriptor (Results 1 – 25 of 72) sorted by relevance

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/dports/games/residualvm/residualvm-0.3.1/engines/
H A Dgame.cpp37 GameDescriptor::GameDescriptor() { in GameDescriptor() function in GameDescriptor
42 GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd, Common::String guioptions) { in GameDescriptor() function in GameDescriptor
50 GameDescriptor::GameDescriptor(const Common::String &g, const Common::String &d, Common::Language l… in GameDescriptor() function in GameDescriptor
63 void GameDescriptor::setGUIOptions(Common::String guioptions) { in setGUIOptions()
70 void GameDescriptor::appendGUIOptions(const Common::String &str) { in appendGUIOptions()
74 void GameDescriptor::updateDesc(const char *extra) { in updateDesc()
101 GameSupportLevel GameDescriptor::getSupportLevel() { in getSupportLevel()
113 void GameDescriptor::setSupportLevel(GameSupportLevel gsl) { in setSupportLevel()
H A Dgame.h66 class GameDescriptor : public Common::StringMap {
68 GameDescriptor();
69 GameDescriptor(const PlainGameDescriptor &pgd, Common::String guioptions = Common::String());
70 GameDescriptor(const Common::String &gameid,
106 class GameList : public Common::Array<GameDescriptor> {
109 GameList(const GameList &list) : Common::Array<GameDescriptor>(list) {} in GameList()
112 push_back(GameDescriptor(*g)); in GameList()
H A Dobsolete.cpp58 GameDescriptor findGameID( in findGameID()
66 return GameDescriptor(*g); in findGameID()
76 return GameDescriptor(gameid, "Obsolete game ID (" + Common::String(g->description) + ")"); in findGameID()
78 return GameDescriptor(gameid, "Obsolete game ID"); in findGameID()
85 return GameDescriptor(); in findGameID()
H A Dmetaengine.h75 virtual GameDescriptor findGame(const char *gameid) const = 0;
275GameDescriptor findGameInLoadedPlugins(const Common::String &gameName, const EnginePlugin **plugin…
276 GameDescriptor findGame(const Common::String &gameName, const EnginePlugin **plugin = NULL) const;
H A DadvancedDetector.cpp36 static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGameDescriptor *sg) { in toGameDescriptor()
59 GameDescriptor gd(g.gameId, title, g.language, g.platform, 0, gsl); in toGameDescriptor()
104 void AdvancedMetaEngine::updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDe… in updateGameDescriptor()
169 GameDescriptor desc(toGameDescriptor(*fallbackDesc, _gameIds)); in detectGames()
177 GameDescriptor desc(toGameDescriptor(*matches[i], _gameIds)); in detectGames()
306 GameDescriptor gameDescriptor = toGameDescriptor(*agdDesc, _gameIds); in createInstance()
596 gl.push_back(GameDescriptor(g->gameId, g->description)); in getSupportedGames()
608 GameDescriptor AdvancedMetaEngine::findGame(const char *gameId) const { in findGame()
612 return GameDescriptor(*g); in findGame()
615 return GameDescriptor(); in findGame()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/tads/
H A Ddetection.cpp41 GameDescriptor TADSMetaEngine::findGame(const char *gameId) { in findGame()
44 GameDescriptor gd = *pd; in findGame()
53 GameDescriptor gd = *pd; in findGame()
60 return GameDescriptor::empty(); in findGame()
111 const GameDescriptor &desc = tadsVersion == 2 ? TADS2_GAME_LIST[0] : TADS3_GAME_LIST[0]; in detectGames()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/tads/
H A Ddetection.cpp41 GameDescriptor TADSMetaEngine::findGame(const char *gameId) { in findGame()
44 GameDescriptor gd = *pd; in findGame()
52 GameDescriptor gd = *pd; in findGame()
58 return GameDescriptor::empty(); in findGame()
109 const GameDescriptor &desc = tadsVersion == 2 ? TADS2_GAME_LIST[0] : TADS3_GAME_LIST[0]; in detectGames()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/
H A Ddetection.h83 struct GameDescriptor { struct
89 GameDescriptor(const char *gameId, const char *description, uint options) : in GameDescriptor() function
92 GameDescriptor(const PlainGameDescriptor &gd) : _gameId(gd.gameId), in GameDescriptor() function
96 return GameDescriptor(nullptr, nullptr, 0); in empty()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/
H A Ddetection.h83 struct GameDescriptor { struct
88 GameDescriptor(const char *gameId, const char *description, uint options) : in GameDescriptor() argument
90 GameDescriptor(const PlainGameDescriptor &gd) : _gameId(gd.gameId), _description(gd.description), in GameDescriptor() argument
94 return GameDescriptor(nullptr, nullptr, 0); in empty()
/dports/games/residualvm/residualvm-0.3.1/gui/
H A Dmassadd.cpp123 bool operator()(const GameDescriptor &x, const GameDescriptor &y) const { in operator ()()
129 bool operator()(const GameDescriptor &x, const GameDescriptor &y) const { in operator ()()
199 GameDescriptor result = *cand; in handleTickle()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/frotz/
H A Ddetection.cpp42 GameDescriptor FrotzMetaEngine::findGame(const char *gameId) { in findGame()
45 GameDescriptor gd(*pd); in findGame()
55 return GameDescriptor::empty(); in findGame()
125 GameDescriptor gameDesc = findGame(p->_gameId); in detectGames()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/zcode/
H A Ddetection.cpp42 GameDescriptor ZCodeMetaEngine::findGame(const char *gameId) { in findGame()
45 GameDescriptor gd(*pd); in findGame()
62 return GameDescriptor::empty(); in findGame()
132 GameDescriptor gameDesc = findGame(p->_gameId); in detectGames()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/comprehend/
H A Ddetection.cpp38 GameDescriptor ComprehendMetaEngine::findGame(const char *gameId) { in findGame()
41 GameDescriptor gd = *pd; in findGame()
49 return GameDescriptor::empty(); in findGame()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/glulx/
H A Ddetection.cpp40 GameDescriptor GlulxMetaEngine::findGame(const char *gameId) { in findGame()
43 GameDescriptor gd = *pd; in findGame()
49 return GameDescriptor::empty(); in findGame()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/archetype/
H A Ddetection.cpp38 GameDescriptor ArchetypeMetaEngine::findGame(const char *gameId) { in findGame()
44 return GameDescriptor::empty(); in findGame()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/jacl/
H A Ddetection.cpp38 GameDescriptor JACLMetaEngine::findGame(const char *gameId) { in findGame()
44 return GameDescriptor::empty(); in findGame()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/alan2/
H A Ddetection.cpp39 GameDescriptor Alan2MetaEngine::findGame(const char *gameId) { in findGame()
45 return GameDescriptor::empty(); in findGame()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/alan3/
H A Ddetection.cpp39 GameDescriptor Alan3MetaEngine::findGame(const char *gameId) { in findGame()
45 return GameDescriptor::empty(); in findGame()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/agt/
H A Ddetection.cpp38 GameDescriptor AGTMetaEngine::findGame(const char *gameId) { in findGame()
44 return GameDescriptor::empty(); in findGame()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/alan3/
H A Ddetection.cpp39 GameDescriptor Alan3MetaEngine::findGame(const char *gameId) { in findGame()
45 return GameDescriptor::empty(); in findGame()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/alan2/
H A Ddetection.cpp39 GameDescriptor Alan2MetaEngine::findGame(const char *gameId) { in findGame()
45 return GameDescriptor::empty(); in findGame()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/quest/
H A Ddetection.cpp38 GameDescriptor QuestMetaEngine::findGame(const char *gameId) { in findGame()
44 return GameDescriptor::empty(); in findGame()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/advsys/
H A Ddetection.cpp39 GameDescriptor AdvSysMetaEngine::findGame(const char *gameId) { in findGame()
45 return GameDescriptor::empty(); in findGame()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/advsys/
H A Ddetection.cpp39 GameDescriptor AdvSysMetaEngine::findGame(const char *gameId) { in findGame()
45 return GameDescriptor::empty(); in findGame()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/glulxe/
H A Ddetection.cpp40 GameDescriptor GlulxeMetaEngine::findGame(const char *gameId) { in findGame()
46 return GameDescriptor::empty(); in findGame()

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