/dports/games/residualvm/residualvm-0.3.1/engines/ |
H A D | game.cpp | 37 GameDescriptor::GameDescriptor() { in GameDescriptor() function in GameDescriptor 42 GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd, Common::String guioptions) { in GameDescriptor() function in GameDescriptor 50 GameDescriptor::GameDescriptor(const Common::String &g, const Common::String &d, Common::Language l… in GameDescriptor() function in GameDescriptor 63 void GameDescriptor::setGUIOptions(Common::String guioptions) { in setGUIOptions() 70 void GameDescriptor::appendGUIOptions(const Common::String &str) { in appendGUIOptions() 74 void GameDescriptor::updateDesc(const char *extra) { in updateDesc() 101 GameSupportLevel GameDescriptor::getSupportLevel() { in getSupportLevel() 113 void GameDescriptor::setSupportLevel(GameSupportLevel gsl) { in setSupportLevel()
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H A D | game.h | 66 class GameDescriptor : public Common::StringMap { 68 GameDescriptor(); 69 GameDescriptor(const PlainGameDescriptor &pgd, Common::String guioptions = Common::String()); 70 GameDescriptor(const Common::String &gameid, 106 class GameList : public Common::Array<GameDescriptor> { 109 GameList(const GameList &list) : Common::Array<GameDescriptor>(list) {} in GameList() 112 push_back(GameDescriptor(*g)); in GameList()
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H A D | obsolete.cpp | 58 GameDescriptor findGameID( in findGameID() 66 return GameDescriptor(*g); in findGameID() 76 return GameDescriptor(gameid, "Obsolete game ID (" + Common::String(g->description) + ")"); in findGameID() 78 return GameDescriptor(gameid, "Obsolete game ID"); in findGameID() 85 return GameDescriptor(); in findGameID()
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H A D | metaengine.h | 75 virtual GameDescriptor findGame(const char *gameid) const = 0; 275 …GameDescriptor findGameInLoadedPlugins(const Common::String &gameName, const EnginePlugin **plugin… 276 GameDescriptor findGame(const Common::String &gameName, const EnginePlugin **plugin = NULL) const;
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H A D | advancedDetector.cpp | 36 static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGameDescriptor *sg) { in toGameDescriptor() 59 GameDescriptor gd(g.gameId, title, g.language, g.platform, 0, gsl); in toGameDescriptor() 104 void AdvancedMetaEngine::updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDe… in updateGameDescriptor() 169 GameDescriptor desc(toGameDescriptor(*fallbackDesc, _gameIds)); in detectGames() 177 GameDescriptor desc(toGameDescriptor(*matches[i], _gameIds)); in detectGames() 306 GameDescriptor gameDescriptor = toGameDescriptor(*agdDesc, _gameIds); in createInstance() 596 gl.push_back(GameDescriptor(g->gameId, g->description)); in getSupportedGames() 608 GameDescriptor AdvancedMetaEngine::findGame(const char *gameId) const { in findGame() 612 return GameDescriptor(*g); in findGame() 615 return GameDescriptor(); in findGame()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/tads/ |
H A D | detection.cpp | 41 GameDescriptor TADSMetaEngine::findGame(const char *gameId) { in findGame() 44 GameDescriptor gd = *pd; in findGame() 53 GameDescriptor gd = *pd; in findGame() 60 return GameDescriptor::empty(); in findGame() 111 const GameDescriptor &desc = tadsVersion == 2 ? TADS2_GAME_LIST[0] : TADS3_GAME_LIST[0]; in detectGames()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/tads/ |
H A D | detection.cpp | 41 GameDescriptor TADSMetaEngine::findGame(const char *gameId) { in findGame() 44 GameDescriptor gd = *pd; in findGame() 52 GameDescriptor gd = *pd; in findGame() 58 return GameDescriptor::empty(); in findGame() 109 const GameDescriptor &desc = tadsVersion == 2 ? TADS2_GAME_LIST[0] : TADS3_GAME_LIST[0]; in detectGames()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/ |
H A D | detection.h | 83 struct GameDescriptor { struct 89 GameDescriptor(const char *gameId, const char *description, uint options) : in GameDescriptor() function 92 GameDescriptor(const PlainGameDescriptor &gd) : _gameId(gd.gameId), in GameDescriptor() function 96 return GameDescriptor(nullptr, nullptr, 0); in empty()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/ |
H A D | detection.h | 83 struct GameDescriptor { struct 88 GameDescriptor(const char *gameId, const char *description, uint options) : in GameDescriptor() argument 90 GameDescriptor(const PlainGameDescriptor &gd) : _gameId(gd.gameId), _description(gd.description), in GameDescriptor() argument 94 return GameDescriptor(nullptr, nullptr, 0); in empty()
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/dports/games/residualvm/residualvm-0.3.1/gui/ |
H A D | massadd.cpp | 123 bool operator()(const GameDescriptor &x, const GameDescriptor &y) const { in operator ()() 129 bool operator()(const GameDescriptor &x, const GameDescriptor &y) const { in operator ()() 199 GameDescriptor result = *cand; in handleTickle()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/frotz/ |
H A D | detection.cpp | 42 GameDescriptor FrotzMetaEngine::findGame(const char *gameId) { in findGame() 45 GameDescriptor gd(*pd); in findGame() 55 return GameDescriptor::empty(); in findGame() 125 GameDescriptor gameDesc = findGame(p->_gameId); in detectGames()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/zcode/ |
H A D | detection.cpp | 42 GameDescriptor ZCodeMetaEngine::findGame(const char *gameId) { in findGame() 45 GameDescriptor gd(*pd); in findGame() 62 return GameDescriptor::empty(); in findGame() 132 GameDescriptor gameDesc = findGame(p->_gameId); in detectGames()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/comprehend/ |
H A D | detection.cpp | 38 GameDescriptor ComprehendMetaEngine::findGame(const char *gameId) { in findGame() 41 GameDescriptor gd = *pd; in findGame() 49 return GameDescriptor::empty(); in findGame()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/glulx/ |
H A D | detection.cpp | 40 GameDescriptor GlulxMetaEngine::findGame(const char *gameId) { in findGame() 43 GameDescriptor gd = *pd; in findGame() 49 return GameDescriptor::empty(); in findGame()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/archetype/ |
H A D | detection.cpp | 38 GameDescriptor ArchetypeMetaEngine::findGame(const char *gameId) { in findGame() 44 return GameDescriptor::empty(); in findGame()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/jacl/ |
H A D | detection.cpp | 38 GameDescriptor JACLMetaEngine::findGame(const char *gameId) { in findGame() 44 return GameDescriptor::empty(); in findGame()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/alan2/ |
H A D | detection.cpp | 39 GameDescriptor Alan2MetaEngine::findGame(const char *gameId) { in findGame() 45 return GameDescriptor::empty(); in findGame()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/alan3/ |
H A D | detection.cpp | 39 GameDescriptor Alan3MetaEngine::findGame(const char *gameId) { in findGame() 45 return GameDescriptor::empty(); in findGame()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/agt/ |
H A D | detection.cpp | 38 GameDescriptor AGTMetaEngine::findGame(const char *gameId) { in findGame() 44 return GameDescriptor::empty(); in findGame()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/alan3/ |
H A D | detection.cpp | 39 GameDescriptor Alan3MetaEngine::findGame(const char *gameId) { in findGame() 45 return GameDescriptor::empty(); in findGame()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/alan2/ |
H A D | detection.cpp | 39 GameDescriptor Alan2MetaEngine::findGame(const char *gameId) { in findGame() 45 return GameDescriptor::empty(); in findGame()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/quest/ |
H A D | detection.cpp | 38 GameDescriptor QuestMetaEngine::findGame(const char *gameId) { in findGame() 44 return GameDescriptor::empty(); in findGame()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/advsys/ |
H A D | detection.cpp | 39 GameDescriptor AdvSysMetaEngine::findGame(const char *gameId) { in findGame() 45 return GameDescriptor::empty(); in findGame()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/advsys/ |
H A D | detection.cpp | 39 GameDescriptor AdvSysMetaEngine::findGame(const char *gameId) { in findGame() 45 return GameDescriptor::empty(); in findGame()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/glulxe/ |
H A D | detection.cpp | 40 GameDescriptor GlulxeMetaEngine::findGame(const char *gameId) { in findGame() 46 return GameDescriptor::empty(); in findGame()
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