Home
last modified time | relevance | path

Searched refs:GameEntityData (Results 1 – 4 of 4) sorted by relevance

/dports/devel/atlas-devel/Atlas-C++-0.6.4/Atlas/Objects/
H A DRootEntityChildren.cpp489 GameEntityData::~GameEntityData() in ~GameEntityData()
493 GameEntityData * GameEntityData::copy() const in copy()
495 GameEntityData * copied = GameEntityData::alloc(); in copy()
501 bool GameEntityData::instanceOf(int classNo) const in instanceOf()
508 GameEntityData *GameEntityData::defaults_GameEntityData = 0;
509 GameEntityData *GameEntityData::begin_GameEntityData = 0;
511 GameEntityData *GameEntityData::alloc() in alloc()
521 return new GameEntityData(GameEntityData::getDefaultObjectInstance()); in alloc()
524 void GameEntityData::free() in free()
531 GameEntityData *GameEntityData::getDefaultObjectInstance() in getDefaultObjectInstance()
[all …]
H A DEntity.h511 class GameEntityData; variable
512 typedef SmartPtr<GameEntityData> GameEntity;
520 class GameEntityData : public RootEntityData
524 GameEntityData(GameEntityData *defaults = NULL) :
530 virtual ~GameEntityData();
534 virtual GameEntityData * copy() const;
545 static GameEntityData *alloc();
552 virtual GameEntityData *getDefaultObject();
558 static GameEntityData *getDefaultObjectInstance();
560 static GameEntityData *defaults_GameEntityData;
[all …]
H A DObjectsFwd.h54 class GameEntityData; variable
55 typedef SmartPtr<GameEntityData> GameEntity;
H A DobjectFactory.cpp65 …objectFactory->addFactory("game_entity", &factory<Entity::GameEntityData>, Entity::GAME_ENTITY_NO); in AddFactories()