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Searched refs:GameFrameDelay (Results 1 – 25 of 40) sorted by relevance

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/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Devents.c655 if (GameFrameDelay == 500) in HandleKey()
656 GameFrameDelay = GAME_FRAME_DELAY; in HandleKey()
658 GameFrameDelay = 500; in HandleKey()
661 GameFrameDelay = (key - KSYM_0) * 10; in HandleKey()
663 GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay); in HandleKey()
H A Dmain.c61 int GameFrameDelay = GAME_FRAME_DELAY; variable
H A Dmain.h441 extern int GameFrameDelay;
H A Dgame.c2783 WaitUntilDelayReached(&action_delay, GameFrameDelay); in GameActions()
2785 if (!DelayReached(&action_delay, GameFrameDelay)) in GameActions()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Devents.c872 GameFrameDelay = (GameFrameDelay == 500 ? GAME_FRAME_DELAY : 500); in HandleKey()
915 if (GameFrameDelay == 500) in HandleKey()
916 GameFrameDelay = GAME_FRAME_DELAY; in HandleKey()
918 GameFrameDelay = 500; in HandleKey()
921 GameFrameDelay = (key - KSYM_0) * 10; in HandleKey()
923 GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay); in HandleKey()
H A Dmain.c110 int GameFrameDelay = GAME_FRAME_DELAY; variable
H A Dtools.c2067 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelope()
2129 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelopeDoor()
6739 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay : in getGameFrameDelay_EM()
6740 GameFrameDelay); in getGameFrameDelay_EM()
H A Dmain.h2878 extern int GameFrameDelay;
H A Dgame.c1678 GameFrameDelay = setup.game_frame_delay; in GetPlayerConfig()
5543 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in DrawRelocateScreen()
5748 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in RelocatePlayer()
12330 (tape.playing && tape.fast_forward ? FfwdFrameDelay : GameFrameDelay); in GameActions()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Devents.c872 GameFrameDelay = (GameFrameDelay == 500 ? GAME_FRAME_DELAY : 500); in HandleKey()
915 if (GameFrameDelay == 500) in HandleKey()
916 GameFrameDelay = GAME_FRAME_DELAY; in HandleKey()
918 GameFrameDelay = 500; in HandleKey()
921 GameFrameDelay = (key - KSYM_0) * 10; in HandleKey()
923 GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay); in HandleKey()
H A Dmain.c110 int GameFrameDelay = GAME_FRAME_DELAY; variable
H A Dtools.c2067 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelope()
2129 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelopeDoor()
6739 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay : in getGameFrameDelay_EM()
6740 GameFrameDelay); in getGameFrameDelay_EM()
H A Dmain.h2878 extern int GameFrameDelay;
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Devents.c948 GameFrameDelay = (GameFrameDelay == 500 ? GAME_FRAME_DELAY : 500); in HandleKey()
991 if (GameFrameDelay == 500) in HandleKey()
992 GameFrameDelay = GAME_FRAME_DELAY; in HandleKey()
994 GameFrameDelay = 500; in HandleKey()
997 GameFrameDelay = (key - KSYM_0) * 10; in HandleKey()
999 GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay); in HandleKey()
H A Dmain.c119 int GameFrameDelay = GAME_FRAME_DELAY; variable
H A Dtools.c2519 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelope()
2581 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelopeDoor()
7242 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay : in getGameFrameDelay_EM()
7243 GameFrameDelay); in getGameFrameDelay_EM()
H A Dmain.h2935 extern int GameFrameDelay;
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Devents.c948 GameFrameDelay = (GameFrameDelay == 500 ? GAME_FRAME_DELAY : 500); in HandleKey()
991 if (GameFrameDelay == 500) in HandleKey()
992 GameFrameDelay = GAME_FRAME_DELAY; in HandleKey()
994 GameFrameDelay = 500; in HandleKey()
997 GameFrameDelay = (key - KSYM_0) * 10; in HandleKey()
999 GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay); in HandleKey()
H A Dmain.c119 int GameFrameDelay = GAME_FRAME_DELAY; variable
H A Dtools.c2519 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelope()
2581 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelopeDoor()
7242 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay : in getGameFrameDelay_EM()
7243 GameFrameDelay); in getGameFrameDelay_EM()
H A Dmain.h2935 extern int GameFrameDelay;
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_em/
H A Dgraphics.c618 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/
H A Dgraphics.c618 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/
H A Dgraphics.c713 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/
H A Dgraphics.c713 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);

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