/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | events.c | 655 if (GameFrameDelay == 500) in HandleKey() 656 GameFrameDelay = GAME_FRAME_DELAY; in HandleKey() 658 GameFrameDelay = 500; in HandleKey() 661 GameFrameDelay = (key - KSYM_0) * 10; in HandleKey() 663 GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay); in HandleKey()
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H A D | main.c | 61 int GameFrameDelay = GAME_FRAME_DELAY; variable
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H A D | main.h | 441 extern int GameFrameDelay;
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H A D | game.c | 2783 WaitUntilDelayReached(&action_delay, GameFrameDelay); in GameActions() 2785 if (!DelayReached(&action_delay, GameFrameDelay)) in GameActions()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | events.c | 872 GameFrameDelay = (GameFrameDelay == 500 ? GAME_FRAME_DELAY : 500); in HandleKey() 915 if (GameFrameDelay == 500) in HandleKey() 916 GameFrameDelay = GAME_FRAME_DELAY; in HandleKey() 918 GameFrameDelay = 500; in HandleKey() 921 GameFrameDelay = (key - KSYM_0) * 10; in HandleKey() 923 GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay); in HandleKey()
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H A D | main.c | 110 int GameFrameDelay = GAME_FRAME_DELAY; variable
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H A D | tools.c | 2067 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelope() 2129 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelopeDoor() 6739 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay : in getGameFrameDelay_EM() 6740 GameFrameDelay); in getGameFrameDelay_EM()
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H A D | main.h | 2878 extern int GameFrameDelay;
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H A D | game.c | 1678 GameFrameDelay = setup.game_frame_delay; in GetPlayerConfig() 5543 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in DrawRelocateScreen() 5748 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in RelocatePlayer() 12330 (tape.playing && tape.fast_forward ? FfwdFrameDelay : GameFrameDelay); in GameActions()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | events.c | 872 GameFrameDelay = (GameFrameDelay == 500 ? GAME_FRAME_DELAY : 500); in HandleKey() 915 if (GameFrameDelay == 500) in HandleKey() 916 GameFrameDelay = GAME_FRAME_DELAY; in HandleKey() 918 GameFrameDelay = 500; in HandleKey() 921 GameFrameDelay = (key - KSYM_0) * 10; in HandleKey() 923 GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay); in HandleKey()
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H A D | main.c | 110 int GameFrameDelay = GAME_FRAME_DELAY; variable
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H A D | tools.c | 2067 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelope() 2129 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelopeDoor() 6739 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay : in getGameFrameDelay_EM() 6740 GameFrameDelay); in getGameFrameDelay_EM()
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H A D | main.h | 2878 extern int GameFrameDelay;
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | events.c | 948 GameFrameDelay = (GameFrameDelay == 500 ? GAME_FRAME_DELAY : 500); in HandleKey() 991 if (GameFrameDelay == 500) in HandleKey() 992 GameFrameDelay = GAME_FRAME_DELAY; in HandleKey() 994 GameFrameDelay = 500; in HandleKey() 997 GameFrameDelay = (key - KSYM_0) * 10; in HandleKey() 999 GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay); in HandleKey()
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H A D | main.c | 119 int GameFrameDelay = GAME_FRAME_DELAY; variable
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H A D | tools.c | 2519 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelope() 2581 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelopeDoor() 7242 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay : in getGameFrameDelay_EM() 7243 GameFrameDelay); in getGameFrameDelay_EM()
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H A D | main.h | 2935 extern int GameFrameDelay;
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | events.c | 948 GameFrameDelay = (GameFrameDelay == 500 ? GAME_FRAME_DELAY : 500); in HandleKey() 991 if (GameFrameDelay == 500) in HandleKey() 992 GameFrameDelay = GAME_FRAME_DELAY; in HandleKey() 994 GameFrameDelay = 500; in HandleKey() 997 GameFrameDelay = (key - KSYM_0) * 10; in HandleKey() 999 GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay); in HandleKey()
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H A D | main.c | 119 int GameFrameDelay = GAME_FRAME_DELAY; variable
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H A D | tools.c | 2519 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelope() 2581 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); in AnimateEnvelopeDoor() 7242 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay : in getGameFrameDelay_EM() 7243 GameFrameDelay); in getGameFrameDelay_EM()
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H A D | main.h | 2935 extern int GameFrameDelay;
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_em/ |
H A D | graphics.c | 618 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/ |
H A D | graphics.c | 618 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/ |
H A D | graphics.c | 713 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/ |
H A D | graphics.c | 713 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
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