Searched refs:GameSharedState (Results 1 – 13 of 13) sorted by relevance
173 auto &wa = GameSharedState.WallAnims[door_type]; in wall_assign_door()366 auto &WallAnims = GameSharedState.WallAnims; in PrevWall()402 auto &WallAnims = GameSharedState.WallAnims; in NextWall()514 auto &WallAnims = GameSharedState.WallAnims; in callback_handler()704 auto &WallAnims = GameSharedState.WallAnims; in wall_restore_all()
127 d_game_shared_state GameSharedState; variable
315 auto &WallAnims = GameSharedState.WallAnims; in blast_blastable_wall()361 auto &WallAnims = GameSharedState.WallAnims; in wall_damage()416 auto &WallAnims = GameSharedState.WallAnims; in wall_open_door()780 auto &WallAnims = GameSharedState.WallAnims; in wall_close_door()865 auto &WallAnims = GameSharedState.WallAnims; in do_door_open()947 auto &WallAnims = GameSharedState.WallAnims; in do_door_close()
172 auto &WallAnims = GameSharedState.WallAnims; in properties_read_cmp()313 auto &WallAnims = GameSharedState.WallAnims; in bm_read_all()
328 auto &WallAnims = GameSharedState.WallAnims; in paging_touch_all()
474 auto &WallAnims = GameSharedState.WallAnims; in gamedata_read_tbl()1106 auto &WallAnims = GameSharedState.WallAnims;
724 auto &WallAnims = GameSharedState.WallAnims; in determine_used_textures_level()
1454 auto &WallAnims = GameSharedState.WallAnims; in add_segment_edges()
906 auto &WallAnims = GameSharedState.WallAnims; in load_game_data()
1549 auto &WallAnims = GameSharedState.WallAnims; in do_exploding_wall_frame()
2014 auto &WallAnims = GameSharedState.WallAnims; in newdemo_pop_ctrlcen_triggers()2060 auto &WallAnims = GameSharedState.WallAnims; in newdemo_read_frame_information()
1865 auto &WallAnims = GameSharedState.WallAnims; in ai_door_is_openable()1960 auto &WallAnims = GameSharedState.WallAnims; in openable_doors_in_segment()
290 extern d_game_shared_state GameSharedState;