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Searched refs:GameSharedState (Results 1 – 13 of 13) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/
H A Dmedwall.cpp173 auto &wa = GameSharedState.WallAnims[door_type]; in wall_assign_door()
366 auto &WallAnims = GameSharedState.WallAnims; in PrevWall()
402 auto &WallAnims = GameSharedState.WallAnims; in NextWall()
514 auto &WallAnims = GameSharedState.WallAnims; in callback_handler()
704 auto &WallAnims = GameSharedState.WallAnims; in wall_restore_all()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dmglobal.cpp127 d_game_shared_state GameSharedState; variable
H A Dwall.cpp315 auto &WallAnims = GameSharedState.WallAnims; in blast_blastable_wall()
361 auto &WallAnims = GameSharedState.WallAnims; in wall_damage()
416 auto &WallAnims = GameSharedState.WallAnims; in wall_open_door()
780 auto &WallAnims = GameSharedState.WallAnims; in wall_close_door()
865 auto &WallAnims = GameSharedState.WallAnims; in do_door_open()
947 auto &WallAnims = GameSharedState.WallAnims; in do_door_close()
H A Dbm.cpp172 auto &WallAnims = GameSharedState.WallAnims; in properties_read_cmp()
313 auto &WallAnims = GameSharedState.WallAnims; in bm_read_all()
H A Dpaging.cpp328 auto &WallAnims = GameSharedState.WallAnims; in paging_touch_all()
H A Dbmread.cpp474 auto &WallAnims = GameSharedState.WallAnims; in gamedata_read_tbl()
1106 auto &WallAnims = GameSharedState.WallAnims;
H A Ddumpmine.cpp724 auto &WallAnims = GameSharedState.WallAnims; in determine_used_textures_level()
H A Dautomap.cpp1454 auto &WallAnims = GameSharedState.WallAnims; in add_segment_edges()
H A Dgamesave.cpp906 auto &WallAnims = GameSharedState.WallAnims; in load_game_data()
H A Dfireball.cpp1549 auto &WallAnims = GameSharedState.WallAnims; in do_exploding_wall_frame()
H A Dnewdemo.cpp2014 auto &WallAnims = GameSharedState.WallAnims; in newdemo_pop_ctrlcen_triggers()
2060 auto &WallAnims = GameSharedState.WallAnims; in newdemo_read_frame_information()
H A Dai.cpp1865 auto &WallAnims = GameSharedState.WallAnims; in ai_door_is_openable()
1960 auto &WallAnims = GameSharedState.WallAnims; in openable_doors_in_segment()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dgame.h290 extern d_game_shared_state GameSharedState;