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Searched refs:GameStateFolder (Results 1 – 24 of 24) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/
H A Dgamestatefolder.cpp60 DENG2_PIMPL(GameStateFolder) in DENG2_PIMPL() argument
104 DENG2_AUDIENCE_METHOD(GameStateFolder, MetadataChange) in DENG2_AUDIENCE_METHOD() argument
106 GameStateFolder::GameStateFolder(File &sourceArchiveFile, String const &name) in DENG2_AUDIENCE_METHOD()
111 GameStateFolder::~GameStateFolder() in ~GameStateFolder()
125 void GameStateFolder::readMetadata() in readMetadata()
142 GameStateFolder::Metadata const &GameStateFolder::metadata() const in metadata()
229 DENG2_PIMPL_NOREF(GameStateFolder::MapStateReader) in DENG2_PIMPL_NOREF()
237 GameStateFolder::MapStateReader::MapStateReader(GameStateFolder const &session) in MapStateReader()
241 GameStateFolder::MapStateReader::~MapStateReader() in ~MapStateReader()
244 GameStateFolder::Metadata const &GameStateFolder::MapStateReader::metadata() const in metadata()
[all …]
H A Dabstractsession.cpp107 GameStateFolder const &original = App::rootFolder().locate<GameStateFolder>(sourcePath); in copySaved()
108 GameStateFolder &copied = FS::copySerialized(sourcePath, destPath).as<GameStateFolder>(); in copySaved()
H A Dsavegames.cpp212 return FileSystem::get().indexFor(DENG2_TYPE_NAME(GameStateFolder)); in saveIndex()
286 if (const GameStateFolder *saved = FileSystem::tryLocate<GameStateFolder>(savePath)) in D_CMD()
H A Ddoomsdayapp.cpp559 static GameStateFolder::Interpreter intrpGameStateFolder;
805 if (!GameStateFolder::isPackageAffectingGameplay(iter.next()))
878 DENG2_TYPE_NAME(GameStateFolder) }));
908 void DoomsdayApp::gameSessionWasSaved(AbstractSession const &, GameStateFolder &)
913 void DoomsdayApp::gameSessionWasLoaded(AbstractSession const &, GameStateFolder const &)
H A Dgameprofiles.cpp533 if (!GameStateFolder::isPackageAffectingGameplay(iter.next())) in packagesAffectingGameplay()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/
H A Dgamestatefolder.h41 class LIBDOOMSDAY_PUBLIC GameStateFolder : public de::ArchiveFolder
45 …DENG2_DEFINE_AUDIENCE2(MetadataChange, void gameStateFolderMetadataChanged(GameStateFolder &sessio… in DENG2_DEFINE_AUDIENCE2()
85 MapStateReader(GameStateFolder const &session);
128 GameStateFolder const &session, de::String const &mapUriStr) = 0;
132 GameStateFolder(File &sourceArchiveFile, de::String const &name = de::String());
134 virtual ~GameStateFolder();
222 typedef GameStateFolder::Metadata GameStateMetadata;
H A Ddoomsdayapp.h41 class GameStateFolder; variable
174 GameStateFolder &toFolder);
186 GameStateFolder const &fromFolder);
H A Dabstractsession.h30 class GameStateFolder; variable
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/
H A Dsavelistdata.cpp41 bool shouldAddFolder(GameStateFolder const &save) const in DENG2_PIMPL()
48 GameStateFolder const &saveFolder = file.as<GameStateFolder>(); in DENG2_PIMPL()
80 GameStateFolder &save = file->as<GameStateFolder>(); in DENG2_PIMPL()
105 SaveListData::SaveItem::SaveItem(GameStateFolder const &saveFolder) in SaveItem()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/game/
H A Dsaveslots.cpp45 , DENG2_OBSERVES(GameStateFolder, MetadataChange) in DENG2_PIMPL_NOREF()
52 GameStateFolder *session; // Not owned. in DENG2_PIMPL_NOREF()
117 void gameStateFolderMetadataChanged(GameStateFolder &changed) in DENG2_PIMPL_NOREF()
139 setGameStateFolder(App::rootFolder().tryLocate<GameStateFolder>(d->savePath)); in Slot()
173 setGameStateFolder(App::rootFolder().tryLocate<GameStateFolder>(d->savePath)); in bindSaveName()
177 void SaveSlots::Slot::setGameStateFolder(GameStateFolder *newSession) in setGameStateFolder()
281 … sslot->setGameStateFolder(const_cast<GameStateFolder *>(&saveFolder.as<GameStateFolder>())); in DENG2_PIMPL()
H A Dgamesession.cpp108 DENG2_PIMPL(GameSession), public GameStateFolder::IMapStateReaderFactory
205 if (GameStateFolder::isPackageAffectingGameplay(id))
271 auto *saved = App::rootFolder().tryLocate<GameStateFolder>(path);
287 saved = &save.reinterpret()->as<GameStateFolder>();
466 GameStateFolder::MapStateReader *makeMapStateReader(
467 GameStateFolder const &session, String const &mapUriAsText)
477 std::unique_ptr<GameStateFolder::MapStateReader> p;
1201 GameStateFolder *saved = nullptr;
1204 saved = &App::rootFolder().locate<GameStateFolder>(internalSavePath);
1328 return App::rootFolder().locate<GameStateFolder>(internalSavePath)
[all …]
H A Dg_game.cpp213GameStateFolder const &save = App::rootFolder().locate<GameStateFolder const>(slot.savePath()); in G_SetGameActionLoadSession()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dhereticv13mapstatereader.h36 class HereticV13MapStateReader : public GameStateFolder::MapStateReader
39 HereticV13MapStateReader(GameStateFolder const &session);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Ddoomv9mapstatereader.h36 class DoomV9MapStateReader : public GameStateFolder::MapStateReader
39 DoomV9MapStateReader(GameStateFolder const &session);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/
H A Dmapstatereader.h38 class MapStateReader : public GameStateFolder::MapStateReader
41 MapStateReader(GameStateFolder const &session);
H A Dsaveslots.h101 void setGameStateFolder(GameStateFolder *newSession);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/ui/
H A Dsavelistdata.h35 GameStateFolder const *saveFolder;
37 SaveItem(GameStateFolder const &saveFolder);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/
H A Dclientapp.h69 void gameSessionWasSaved(AbstractSession const &session, GameStateFolder &toFolder) override;
70 …void gameSessionWasLoaded(AbstractSession const &session, GameStateFolder const &fromFolder) overr…
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/home/
H A Dsavelistwidget.cpp85 if (GameStateFolder const *saved = FS::tryLocate<GameStateFolder>(saveItem.savePath())) in DENG_GUI_PIMPL()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/
H A Dp_saveg.cpp788 …de::game::GameStateFolder *session = new de::game::GameStateFolder(saveNameForClientSessionId(sess… in SV_SaveGameClient()
849 …de::game::GameStateFolder *session = new de::game::GameStateFolder(saveNameForClientSessionId(sess… in SV_LoadGameClient()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dmapstatereader.cpp736 MapStateReader::MapStateReader(GameStateFolder const &session) in MapStateReader()
737 : GameStateFolder::MapStateReader(session) in MapStateReader()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/
H A Dclientapp.cpp782 GameStateFolder &toFolder) in gameSessionWasSaved()
810 GameStateFolder const &fromFolder) in gameSessionWasLoaded()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/
H A Ddoomv9mapstatereader.cpp802 DoomV9MapStateReader::DoomV9MapStateReader(GameStateFolder const &session) in DoomV9MapStateReader()
803 : GameStateFolder::MapStateReader(session) in DoomV9MapStateReader()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dhereticv13mapstatereader.cpp812 HereticV13MapStateReader::HereticV13MapStateReader(GameStateFolder const &session) in HereticV13MapStateReader()
813 : GameStateFolder::MapStateReader(session) in HereticV13MapStateReader()