/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/ |
H A D | gamestatefolder.cpp | 60 DENG2_PIMPL(GameStateFolder) in DENG2_PIMPL() argument 104 DENG2_AUDIENCE_METHOD(GameStateFolder, MetadataChange) in DENG2_AUDIENCE_METHOD() argument 106 GameStateFolder::GameStateFolder(File &sourceArchiveFile, String const &name) in DENG2_AUDIENCE_METHOD() 111 GameStateFolder::~GameStateFolder() in ~GameStateFolder() 125 void GameStateFolder::readMetadata() in readMetadata() 142 GameStateFolder::Metadata const &GameStateFolder::metadata() const in metadata() 229 DENG2_PIMPL_NOREF(GameStateFolder::MapStateReader) in DENG2_PIMPL_NOREF() 237 GameStateFolder::MapStateReader::MapStateReader(GameStateFolder const &session) in MapStateReader() 241 GameStateFolder::MapStateReader::~MapStateReader() in ~MapStateReader() 244 GameStateFolder::Metadata const &GameStateFolder::MapStateReader::metadata() const in metadata() [all …]
|
H A D | abstractsession.cpp | 107 GameStateFolder const &original = App::rootFolder().locate<GameStateFolder>(sourcePath); in copySaved() 108 GameStateFolder &copied = FS::copySerialized(sourcePath, destPath).as<GameStateFolder>(); in copySaved()
|
H A D | savegames.cpp | 212 return FileSystem::get().indexFor(DENG2_TYPE_NAME(GameStateFolder)); in saveIndex() 286 if (const GameStateFolder *saved = FileSystem::tryLocate<GameStateFolder>(savePath)) in D_CMD()
|
H A D | doomsdayapp.cpp | 559 static GameStateFolder::Interpreter intrpGameStateFolder; 805 if (!GameStateFolder::isPackageAffectingGameplay(iter.next())) 878 DENG2_TYPE_NAME(GameStateFolder) })); 908 void DoomsdayApp::gameSessionWasSaved(AbstractSession const &, GameStateFolder &) 913 void DoomsdayApp::gameSessionWasLoaded(AbstractSession const &, GameStateFolder const &)
|
H A D | gameprofiles.cpp | 533 if (!GameStateFolder::isPackageAffectingGameplay(iter.next())) in packagesAffectingGameplay()
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/ |
H A D | gamestatefolder.h | 41 class LIBDOOMSDAY_PUBLIC GameStateFolder : public de::ArchiveFolder 45 …DENG2_DEFINE_AUDIENCE2(MetadataChange, void gameStateFolderMetadataChanged(GameStateFolder &sessio… in DENG2_DEFINE_AUDIENCE2() 85 MapStateReader(GameStateFolder const &session); 128 GameStateFolder const &session, de::String const &mapUriStr) = 0; 132 GameStateFolder(File &sourceArchiveFile, de::String const &name = de::String()); 134 virtual ~GameStateFolder(); 222 typedef GameStateFolder::Metadata GameStateMetadata;
|
H A D | doomsdayapp.h | 41 class GameStateFolder; variable 174 GameStateFolder &toFolder); 186 GameStateFolder const &fromFolder);
|
H A D | abstractsession.h | 30 class GameStateFolder; variable
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/ |
H A D | savelistdata.cpp | 41 bool shouldAddFolder(GameStateFolder const &save) const in DENG2_PIMPL() 48 GameStateFolder const &saveFolder = file.as<GameStateFolder>(); in DENG2_PIMPL() 80 GameStateFolder &save = file->as<GameStateFolder>(); in DENG2_PIMPL() 105 SaveListData::SaveItem::SaveItem(GameStateFolder const &saveFolder) in SaveItem()
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/game/ |
H A D | saveslots.cpp | 45 , DENG2_OBSERVES(GameStateFolder, MetadataChange) in DENG2_PIMPL_NOREF() 52 GameStateFolder *session; // Not owned. in DENG2_PIMPL_NOREF() 117 void gameStateFolderMetadataChanged(GameStateFolder &changed) in DENG2_PIMPL_NOREF() 139 setGameStateFolder(App::rootFolder().tryLocate<GameStateFolder>(d->savePath)); in Slot() 173 setGameStateFolder(App::rootFolder().tryLocate<GameStateFolder>(d->savePath)); in bindSaveName() 177 void SaveSlots::Slot::setGameStateFolder(GameStateFolder *newSession) in setGameStateFolder() 281 … sslot->setGameStateFolder(const_cast<GameStateFolder *>(&saveFolder.as<GameStateFolder>())); in DENG2_PIMPL()
|
H A D | gamesession.cpp | 108 DENG2_PIMPL(GameSession), public GameStateFolder::IMapStateReaderFactory 205 if (GameStateFolder::isPackageAffectingGameplay(id)) 271 auto *saved = App::rootFolder().tryLocate<GameStateFolder>(path); 287 saved = &save.reinterpret()->as<GameStateFolder>(); 466 GameStateFolder::MapStateReader *makeMapStateReader( 467 GameStateFolder const &session, String const &mapUriAsText) 477 std::unique_ptr<GameStateFolder::MapStateReader> p; 1201 GameStateFolder *saved = nullptr; 1204 saved = &App::rootFolder().locate<GameStateFolder>(internalSavePath); 1328 return App::rootFolder().locate<GameStateFolder>(internalSavePath) [all …]
|
H A D | g_game.cpp | 213 … GameStateFolder const &save = App::rootFolder().locate<GameStateFolder const>(slot.savePath()); in G_SetGameActionLoadSession()
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | hereticv13mapstatereader.h | 36 class HereticV13MapStateReader : public GameStateFolder::MapStateReader 39 HereticV13MapStateReader(GameStateFolder const &session);
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | doomv9mapstatereader.h | 36 class DoomV9MapStateReader : public GameStateFolder::MapStateReader 39 DoomV9MapStateReader(GameStateFolder const &session);
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/ |
H A D | mapstatereader.h | 38 class MapStateReader : public GameStateFolder::MapStateReader 41 MapStateReader(GameStateFolder const &session);
|
H A D | saveslots.h | 101 void setGameStateFolder(GameStateFolder *newSession);
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/ui/ |
H A D | savelistdata.h | 35 GameStateFolder const *saveFolder; 37 SaveItem(GameStateFolder const &saveFolder);
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/ |
H A D | clientapp.h | 69 void gameSessionWasSaved(AbstractSession const &session, GameStateFolder &toFolder) override; 70 …void gameSessionWasLoaded(AbstractSession const &session, GameStateFolder const &fromFolder) overr…
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/home/ |
H A D | savelistwidget.cpp | 85 if (GameStateFolder const *saved = FS::tryLocate<GameStateFolder>(saveItem.savePath())) in DENG_GUI_PIMPL()
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/ |
H A D | p_saveg.cpp | 788 …de::game::GameStateFolder *session = new de::game::GameStateFolder(saveNameForClientSessionId(sess… in SV_SaveGameClient() 849 …de::game::GameStateFolder *session = new de::game::GameStateFolder(saveNameForClientSessionId(sess… in SV_LoadGameClient()
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | mapstatereader.cpp | 736 MapStateReader::MapStateReader(GameStateFolder const &session) in MapStateReader() 737 : GameStateFolder::MapStateReader(session) in MapStateReader()
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ |
H A D | clientapp.cpp | 782 GameStateFolder &toFolder) in gameSessionWasSaved() 810 GameStateFolder const &fromFolder) in gameSessionWasLoaded()
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/ |
H A D | doomv9mapstatereader.cpp | 802 DoomV9MapStateReader::DoomV9MapStateReader(GameStateFolder const &session) in DoomV9MapStateReader() 803 : GameStateFolder::MapStateReader(session) in DoomV9MapStateReader()
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | hereticv13mapstatereader.cpp | 812 HereticV13MapStateReader::HereticV13MapStateReader(GameStateFolder const &session) in HereticV13MapStateReader() 813 : GameStateFolder::MapStateReader(session) in HereticV13MapStateReader()
|