Searched refs:Game_SetIgnoreUserInputAfterTextTimeoutMs (Results 1 – 5 of 5) sorted by relevance
98 void Game_SetIgnoreUserInputAfterTextTimeoutMs(int newValueMs);
867 void Game_SetIgnoreUserInputAfterTextTimeoutMs(int newValueMs) in Game_SetIgnoreUserInputAfterTextTimeoutMs() function2642 API_SCALL_VOID_PINT(Game_SetIgnoreUserInputAfterTextTimeoutMs); in Sc_Game_SetIgnoreUserInputAfterTextTimeoutMs()2855 …("Game::set_IgnoreUserInputAfterTextTimeoutMs", (void*)Game_SetIgnoreUserInputAfterTextTimeoutMs); in RegisterGameAPI()
125 void Game_SetIgnoreUserInputAfterTextTimeoutMs(int newValueMs);
636 void Game_SetIgnoreUserInputAfterTextTimeoutMs(int newValueMs) { in Game_SetIgnoreUserInputAfterTextTimeoutMs() function1602 API_SCALL_VOID_PINT(Game_SetIgnoreUserInputAfterTextTimeoutMs); in Sc_Game_SetIgnoreUserInputAfterTextTimeoutMs()
209 AGS3::Game_SetIgnoreUserInputAfterTextTimeoutMs(newValueMs); in SetIgnoreUserInputAfterTextTimeoutMs()