Searched refs:Gametype_Names (Results 1 – 7 of 7) sorted by relevance
453 extern const char *Gametype_Names[NUMGAMETYPES];
434 gametype_cons_t[i].strvalue = Gametype_Names[i]; in D_RegisterServerCommands()3585 gametypestr = Gametype_Names[gametype]; in Command_ShowGametype_f()3853 oldgt = Gametype_Names[lastgametype]; in D_GameTypeChanged()3855 newgt = Gametype_Names[gametype]; in D_GameTypeChanged()
3267 const char *Gametype_Names[NUMGAMETYPES] = variable3345 Gametype_Names[newgtype] = "???"; in G_AddGametype()3438 gametype_cons_t[i].strvalue = Gametype_Names[i]; in G_UpdateGametypeSelections()3556 if (!stricmp(gametypestr, Gametype_Names[i])) in G_GetGametypeByName()
3409 Gametype_Names[newgtidx] = gtname; in lib_gAddGametype()3420 CONS_Printf("Added gametype %s\n", Gametype_Names[newgtidx]); in lib_gAddGametype()
1284 Gametype_Names[newgtidx] = Z_StrDup((const char *)gtname); in readgametype()1294 CONS_Printf("Added gametype %s\n", Gametype_Names[newgtidx]); in readgametype()
1993 strvalue = Gametype_Names[gametype]; in HU_drawGametype()
1231 strncpy(netbuffer->u.serverinfo.gametypename, Gametype_Names[gametype], in SV_SendServerInfo()