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Searched refs:Gametype_Names (Results 1 – 7 of 7) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ddoomstat.h453 extern const char *Gametype_Names[NUMGAMETYPES];
H A Dd_netcmd.c434 gametype_cons_t[i].strvalue = Gametype_Names[i]; in D_RegisterServerCommands()
3585 gametypestr = Gametype_Names[gametype]; in Command_ShowGametype_f()
3853 oldgt = Gametype_Names[lastgametype]; in D_GameTypeChanged()
3855 newgt = Gametype_Names[gametype]; in D_GameTypeChanged()
H A Dg_game.c3267 const char *Gametype_Names[NUMGAMETYPES] = variable
3345 Gametype_Names[newgtype] = "???"; in G_AddGametype()
3438 gametype_cons_t[i].strvalue = Gametype_Names[i]; in G_UpdateGametypeSelections()
3556 if (!stricmp(gametypestr, Gametype_Names[i])) in G_GetGametypeByName()
H A Dlua_baselib.c3409 Gametype_Names[newgtidx] = gtname; in lib_gAddGametype()
3420 CONS_Printf("Added gametype %s\n", Gametype_Names[newgtidx]); in lib_gAddGametype()
H A Ddeh_soc.c1284 Gametype_Names[newgtidx] = Z_StrDup((const char *)gtname); in readgametype()
1294 CONS_Printf("Added gametype %s\n", Gametype_Names[newgtidx]); in readgametype()
H A Dhu_stuff.c1993 strvalue = Gametype_Names[gametype]; in HU_drawGametype()
H A Dd_clisrv.c1231 strncpy(netbuffer->u.serverinfo.gametypename, Gametype_Names[gametype], in SV_SendServerInfo()