Searched refs:GetAccumulatedPreserved3DTransform (Results 1 – 12 of 12) sorted by relevance
6599 const Matrix4x4& nsDisplayTransform::GetAccumulatedPreserved3DTransform( in GetAccumulatedPreserved3DTransform() function in mozilla::nsDisplayTransform6796 Matrix4x4 transform = item->GetAccumulatedPreserved3DTransform(aBuilder); in CollectSorted3DTransformLeaves()6820 polygon.data->GetAccumulatedPreserved3DTransform(aBuilder).Inverse(); in CollectSorted3DTransformLeaves()6849 : GetAccumulatedPreserved3DTransform(aBuilder); in Paint()7055 Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder); in HitTest()7131 Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder); in GetHitDepthAtPoint()
6238 const Matrix4x4& GetAccumulatedPreserved3DTransform(
8105 const Matrix4x4& nsDisplayTransform::GetAccumulatedPreserved3DTransform( in GetAccumulatedPreserved3DTransform() function in nsDisplayTransform8352 Matrix4x4 transform = item->GetAccumulatedPreserved3DTransform(aBuilder); in CollectSorted3DTransformLeaves()8376 polygon.data->GetAccumulatedPreserved3DTransform(aBuilder).Inverse(); in CollectSorted3DTransformLeaves()8403 …x4x4 trans = ShouldSkipTransform(aBuilder) ? Matrix4x4() : GetAccumulatedPreserved3DTransform(aBui… in Paint()8671 Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder); in HitTest()8747 Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder); in GetHitDepthAtPoint()
6914 const Matrix4x4& GetAccumulatedPreserved3DTransform(
6137 nsDisplayTransform::GetAccumulatedPreserved3DTransform(nsDisplayListBuilder* aBuilder) in GetAccumulatedPreserved3DTransform() function in nsDisplayTransform6313 Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder); in HitTest()6390 Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder); in GetHitDepthAtPoint()
4133 const Matrix4x4& GetAccumulatedPreserved3DTransform(nsDisplayListBuilder* aBuilder);
7999 const Matrix4x4& nsDisplayTransform::GetAccumulatedPreserved3DTransform( in GetAccumulatedPreserved3DTransform() function in nsDisplayTransform8262 Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder); in HitTest()8338 Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder); in GetHitDepthAtPoint()
6169 const Matrix4x4& GetAccumulatedPreserved3DTransform(
7911 const Matrix4x4& nsDisplayTransform::GetAccumulatedPreserved3DTransform( in GetAccumulatedPreserved3DTransform() function in nsDisplayTransform8313 Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder); in HitTest()8389 Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder); in GetHitDepthAtPoint()