Searched refs:GetAffectedAgi (Results 1 – 3 of 3) sorted by relevance
65 REQUIRE_EQ(0, algo.GetAffectedAgi());1245 REQUIRE_EQ(0, algo.GetAffectedAgi());1250 REQUIRE_EQ(0, algo.GetAffectedAgi());1271 REQUIRE_EQ(-50, algo.GetAffectedAgi());1292 REQUIRE_EQ(50, algo.GetAffectedAgi());1313 REQUIRE_EQ(-999, algo.GetAffectedAgi());1334 REQUIRE_EQ(999, algo.GetAffectedAgi());2723 REQUIRE(algo.GetAffectedAgi() > 0); in __anon40ea25f50d02()2725 REQUIRE(algo.GetAffectedAgi() < 0); in __anon40ea25f50d02()2738 REQUIRE_EQ(0, algo.GetAffectedAgi()); in __anon40ea25f50e02()
222 int GetAffectedAgi() const;811 inline int Game_BattleAlgorithm::AlgorithmBase::GetAffectedAgi() const { in GetAffectedAgi() function
233 auto agi = GetAffectedAgi(); in ApplyAgiEffect()