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Searched refs:GetAffectedAgi (Results 1 – 3 of 3) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_battlealgorithm.cpp65 REQUIRE_EQ(0, algo.GetAffectedAgi());
1245 REQUIRE_EQ(0, algo.GetAffectedAgi());
1250 REQUIRE_EQ(0, algo.GetAffectedAgi());
1271 REQUIRE_EQ(-50, algo.GetAffectedAgi());
1292 REQUIRE_EQ(50, algo.GetAffectedAgi());
1313 REQUIRE_EQ(-999, algo.GetAffectedAgi());
1334 REQUIRE_EQ(999, algo.GetAffectedAgi());
2723 REQUIRE(algo.GetAffectedAgi() > 0); in __anon40ea25f50d02()
2725 REQUIRE(algo.GetAffectedAgi() < 0); in __anon40ea25f50d02()
2738 REQUIRE_EQ(0, algo.GetAffectedAgi()); in __anon40ea25f50e02()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_battlealgorithm.h222 int GetAffectedAgi() const;
811 inline int Game_BattleAlgorithm::AlgorithmBase::GetAffectedAgi() const { in GetAffectedAgi() function
H A Dgame_battlealgorithm.cpp233 auto agi = GetAffectedAgi(); in ApplyAgiEffect()