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Searched refs:GetAffectedAtk (Results 1 – 3 of 3) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_battlealgorithm.cpp62 REQUIRE_EQ(0, algo.GetAffectedAtk());
878 REQUIRE_EQ(0, algo.GetAffectedAtk());
883 REQUIRE_EQ(0, algo.GetAffectedAtk());
904 REQUIRE_EQ(-50, algo.GetAffectedAtk());
925 REQUIRE_EQ(50, algo.GetAffectedAtk());
946 REQUIRE_EQ(-999, algo.GetAffectedAtk());
967 REQUIRE_EQ(999, algo.GetAffectedAtk());
2699 REQUIRE(algo.GetAffectedAtk() > 0); in __anon40ea25f50d02()
2701 REQUIRE(algo.GetAffectedAtk() < 0); in __anon40ea25f50d02()
2735 REQUIRE_EQ(0, algo.GetAffectedAtk()); in __anon40ea25f50e02()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_battlealgorithm.h213 int GetAffectedAtk() const;
799 inline int Game_BattleAlgorithm::AlgorithmBase::GetAffectedAtk() const { in GetAffectedAtk() function
H A Dgame_battlealgorithm.cpp194 auto atk = GetAffectedAtk(); in ApplyAtkEffect()