Searched refs:GetAnimType (Results 1 – 10 of 10) sorted by relevance
112 int CharAnimations::GetAnimType() const in GetAnimType() function in GemRB::CharAnimations291 if (GetAnimType() >= IE_ANI_PST_ANIMATION_1) in LockPalette()364 if (GetAnimType() >= IE_ANI_PST_ANIMATION_1) { in SetupColors()414 if (GetAnimType()==IE_ANI_NINE_FRAMES) { in SetupColors()476 if (GetAnimType() == IE_ANI_NINE_FRAMES) { in GetPartPalette()480 else if (GetAnimType() == IE_ANI_FOUR_FRAMES_2) return NULL; in GetPartPalette()482 else if (GetAnimType() == IE_ANI_TWO_PIECE && part == 1) return NULL; in GetPartPalette()937 int AnimType = GetAnimType(); in GetAnimation()1391 switch (GetAnimType()) { in GetAnimResRef()1509 switch (GetAnimType()) { in GetEquipmentResRef()[all …]
214 int GetAnimType() const;
61 SVGEnumValue GetAnimType() const { return mAnimType; } in GetAnimType() function
188 switch (mOrient.GetAnimType()) { in GetMarkerTransform()