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Searched refs:GetBAMSprite (Results 1 – 5 of 5) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DGameData.h106 Holder<Sprite2D> GetBAMSprite(const ieResRef ResRef, int cycle, int frame, bool silent=false);
H A DGameData.cpp426 Holder<Sprite2D> GameData::GetBAMSprite(const ieResRef ResRef, int cycle, int frame, bool silent) in GetBAMSprite() function in GemRB::GameData
441 Holder<Sprite2D> img = gamedata->GetBAMSprite(resRef, cycle, frame, silent); in GetAnySprite()
H A DInterface.cpp128 pic = gamedata->GetBAMSprite(i->ItemIcon, -1, 0); in ItemDragOp()
4232 Holder<Sprite2D> spr = gamedata->GetBAMSprite(TextCursorBam, 0, 0); in GetCursorSprite()
4246 return gamedata->GetBAMSprite(ScrollCursorBam, frameNum, spriteNum, true); in GetScrollCursorSprite()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DContainer.cpp158 groundicons[i] = gamedata->GetBAMSprite( itm->GroundIcon, 0, 0 ); in RefreshGroundIcons()
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/GUIScript/
H A DGUIScript.cpp10892 Picture = gamedata->GetBAMSprite(item->UseIcon, 1, 0, true);
10896 Picture = gamedata->GetBAMSprite(item->UseIcon, 0, 0, true);