Searched refs:GetBAMSprite (Results 1 – 5 of 5) sorted by relevance
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/ |
H A D | GameData.h | 106 Holder<Sprite2D> GetBAMSprite(const ieResRef ResRef, int cycle, int frame, bool silent=false);
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H A D | GameData.cpp | 426 Holder<Sprite2D> GameData::GetBAMSprite(const ieResRef ResRef, int cycle, int frame, bool silent) in GetBAMSprite() function in GemRB::GameData 441 Holder<Sprite2D> img = gamedata->GetBAMSprite(resRef, cycle, frame, silent); in GetAnySprite()
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H A D | Interface.cpp | 128 pic = gamedata->GetBAMSprite(i->ItemIcon, -1, 0); in ItemDragOp() 4232 Holder<Sprite2D> spr = gamedata->GetBAMSprite(TextCursorBam, 0, 0); in GetCursorSprite() 4246 return gamedata->GetBAMSprite(ScrollCursorBam, frameNum, spriteNum, true); in GetScrollCursorSprite()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/ |
H A D | Container.cpp | 158 groundicons[i] = gamedata->GetBAMSprite( itm->GroundIcon, 0, 0 ); in RefreshGroundIcons()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/GUIScript/ |
H A D | GUIScript.cpp | 10892 Picture = gamedata->GetBAMSprite(item->UseIcon, 1, 0, true); 10896 Picture = gamedata->GetBAMSprite(item->UseIcon, 0, 0, true);
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