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Searched refs:GetBloodColor (Results 1 – 7 of 7) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DCharAnimations.h216 int GetBloodColor() const;
H A DCharAnimations.cpp124 int CharAnimations::GetBloodColor() const in GetBloodColor() function in GemRB::CharAnimations
2909 Log (DEBUG, "CharAnimations", "BloodColor: %d", GetBloodColor() ); in DebugDump()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_mobj.cpp1134 PalEntry bloodcolor = GetBloodColor(); in Grind()
1176 PalEntry bloodcolor = GetBloodColor(); in Grind()
5094 PalEntry bloodcolor = originator->GetBloodColor(); in P_SpawnBlood()
5187 PalEntry bloodcolor = originator->GetBloodColor(); in P_BloodSplatter()
5227 PalEntry bloodcolor = originator->GetBloodColor(); in P_BloodSplatter2()
5267 PalEntry bloodcolor = bleeder->GetBloodColor(); in P_RipperBlood()
H A Dactor.h827 PalEntry GetBloodColor() const in GetBloodColor() function
H A Dp_map.cpp4055 PalEntry bloodcolor = actor->GetBloodColor(); in P_TraceBleed()
5130 PalEntry bloodcolor = thing->GetBloodColor(); in P_DoCrunch()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_codeptr.cpp1907 PalEntry bloodcolor = self->GetBloodColor(); in InitSpawnedItem()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.cpp2856 i = anims->GetBloodColor(); in PlayDamageAnimation()