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Searched refs:GetCBAMovement (Results 1 – 3 of 3) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_battlealgorithm.h371 virtual int GetCBAMovement() const;
641 int GetCBAMovement() const override;
676 int GetCBAMovement() const override;
707 int GetCBAMovement() const override;
H A Dscene_battle_rpg2k3.cpp2216 …if (action->GetCurrentRepeat() == 0 && action->GetCBAMovement() != lcf::rpg::BattlerAnimationItemS… in ProcessBattleActionStartAlgo()
2411 if (action->GetCBAMovement() != lcf::rpg::BattlerAnimationItemSkill::Movement_none) { in ProcessBattleActionAnimation()
2448 if (action->GetCBAMovement() != lcf::rpg::BattlerAnimationItemSkill::Movement_none) { in ProcessBattleActionExecute()
2625 if (action->GetCBAMovement() != lcf::rpg::BattlerAnimationItemSkill::Movement_none) { in ProcessBattleActionApply()
2865 if (cba_action->GetCBAMovement() == lcf::rpg::BattlerAnimationItemSkill::Movement_move) { in CBAInit()
2877 …if (cba_action->GetType() == Game_BattleAlgorithm::Type::Normal || cba_action->GetCBAMovement() ==… in CBAInit()
2885 if (cba_action->GetCBAMovement() != lcf::rpg::BattlerAnimationItemSkill::Movement_none) { in CBAInit()
2901 …if (cba_action->GetCBAMovement() == lcf::rpg::BattlerAnimationItemSkill::Movement_step || cba_acti… in CBAMove()
2904 if (cba_action->GetCBAMovement() == lcf::rpg::BattlerAnimationItemSkill::Movement_jump) { in CBAMove()
2907 if (cba_action->GetCBAMovement() == lcf::rpg::BattlerAnimationItemSkill::Movement_move) { in CBAMove()
H A Dgame_battlealgorithm.cpp325 int Game_BattleAlgorithm::AlgorithmBase::GetCBAMovement() const { in GetCBAMovement() function in Game_BattleAlgorithm::AlgorithmBase
733 int Game_BattleAlgorithm::Normal::GetCBAMovement() const { in GetCBAMovement() function in Game_BattleAlgorithm::Normal
1126 int Game_BattleAlgorithm::Skill::GetCBAMovement() const { in GetCBAMovement() function in Game_BattleAlgorithm::Skill
1277 int Game_BattleAlgorithm::Item::GetCBAMovement() const { in GetCBAMovement() function in Game_BattleAlgorithm::Item