Searched refs:GetCBAMovement (Results 1 – 3 of 3) sorted by relevance
371 virtual int GetCBAMovement() const;641 int GetCBAMovement() const override;676 int GetCBAMovement() const override;707 int GetCBAMovement() const override;
2216 …if (action->GetCurrentRepeat() == 0 && action->GetCBAMovement() != lcf::rpg::BattlerAnimationItemS… in ProcessBattleActionStartAlgo()2411 if (action->GetCBAMovement() != lcf::rpg::BattlerAnimationItemSkill::Movement_none) { in ProcessBattleActionAnimation()2448 if (action->GetCBAMovement() != lcf::rpg::BattlerAnimationItemSkill::Movement_none) { in ProcessBattleActionExecute()2625 if (action->GetCBAMovement() != lcf::rpg::BattlerAnimationItemSkill::Movement_none) { in ProcessBattleActionApply()2865 if (cba_action->GetCBAMovement() == lcf::rpg::BattlerAnimationItemSkill::Movement_move) { in CBAInit()2877 …if (cba_action->GetType() == Game_BattleAlgorithm::Type::Normal || cba_action->GetCBAMovement() ==… in CBAInit()2885 if (cba_action->GetCBAMovement() != lcf::rpg::BattlerAnimationItemSkill::Movement_none) { in CBAInit()2901 …if (cba_action->GetCBAMovement() == lcf::rpg::BattlerAnimationItemSkill::Movement_step || cba_acti… in CBAMove()2904 if (cba_action->GetCBAMovement() == lcf::rpg::BattlerAnimationItemSkill::Movement_jump) { in CBAMove()2907 if (cba_action->GetCBAMovement() == lcf::rpg::BattlerAnimationItemSkill::Movement_move) { in CBAMove()
325 int Game_BattleAlgorithm::AlgorithmBase::GetCBAMovement() const { in GetCBAMovement() function in Game_BattleAlgorithm::AlgorithmBase733 int Game_BattleAlgorithm::Normal::GetCBAMovement() const { in GetCBAMovement() function in Game_BattleAlgorithm::Normal1126 int Game_BattleAlgorithm::Skill::GetCBAMovement() const { in GetCBAMovement() function in Game_BattleAlgorithm::Skill1277 int Game_BattleAlgorithm::Item::GetCBAMovement() const { in GetCBAMovement() function in Game_BattleAlgorithm::Item