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Searched refs:GetCVarString (Results 1 – 25 of 37) sorted by relevance

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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/debugger/
H A Ddebugger.cpp109 …set fs_cdpath %s +debugger", exeFile, cvarSystem->GetCVarString( "fs_game" ), cvarSystem->GetCVarS… in DebuggerClientLaunch()
H A DDebuggerScript.cpp131 idStr gamedir = cvarSystem->GetCVarString( "fs_game" ); in Load()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/anim/
H A DAnim_Import.cpp285 const char *game = cvarSystem->GetCVarString( "fs_game" ); in ExportModel()
310 const char *game = cvarSystem->GetCVarString( "fs_game" ); in ExportAnim()
408 const char *game = cvarSystem->GetCVarString( "fs_game" ); in ParseExportSection()
474 const char *game = cvarSystem->GetCVarString( "fs_game" ); in ParseExportSection()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/anim/
H A DAnim_Import.cpp285 const char *game = cvarSystem->GetCVarString( "fs_game" ); in ExportModel()
310 const char *game = cvarSystem->GetCVarString( "fs_game" ); in ExportAnim()
468 const char *game = cvarSystem->GetCVarString( "fs_game" ); in ParseExportSection()
/dports/games/dhewm3/dhewm3-1.5.1/neo/sys/linux/
H A Dmain.cpp257 …script_path = fileSystem->BuildOSPath( cvarSystem->GetCVarString( "fs_savepath" ), "", "openurl.sh… in OpenURL()
260 …script_path = fileSystem->BuildOSPath( cvarSystem->GetCVarString( "fs_basepath" ), "", "openurl.sh… in OpenURL()
/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/
H A DSession_menu.cpp157 idStr game = cvarSystem->GetCVarString( "fs_game" ); in GetSaveGameList()
257 idStr str = cvarSystem->GetCVarString( "mod_validSkins" ); in SetMainMenuSkin()
258 idStr uiSkin = cvarSystem->GetCVarString( "ui_skin" ); in SetMainMenuSkin()
359 idStr game = cvarSystem->GetCVarString( "fs_game" ); in HandleSaveGameMenuCommand()
549 …fileSystem->FindMapScreenshot( cvarSystem->GetCVarString( "si_map" ), screenshot, MAX_STRING_CHARS… in UpdateMPLevelShot()
676 const char *gametype = cvarSystem->GetCVarString( "si_gameType" ); in HandleMainMenuCommands()
682 idStr si_map = cvarSystem->GetCVarString("si_map"); in HandleMainMenuCommands()
964 idStr lang = cvarSystem->GetCVarString("sys_lang"); in HandleMainMenuCommands()
1543 p = cvarSystem->GetCVarString( "ui_name" ); in HandleNoteCommands()
H A DCVarSystem.h234 virtual const char * GetCVarString( const char *name ) const = 0;
H A DCommon.cpp1032 sprintf( runtag, "%s - %s", cvarSystem->GetCVarString( "si_version" ), curtime ); in WriteConfigToFile()
1579 idStr langName = cvarSystem->GetCVarString( "sys_lang" ); in InitLanguageDict()
1588 langName = cvarSystem->GetCVarString( "sys_lang" ); in InitLanguageDict()
2063 idStr game = cvarSystem->GetCVarString( "fs_game" ); in Com_LocalizeGuis_f()
2623 fs_game = cvarSystem->GetCVarString("fs_game"); in LoadGameDLL()
H A DEditField.cpp101 common->Printf( " %s" S_COLOR_WHITE " = \"%s\"\n", s, cvarSystem->GetCVarString( s ) ); in PrintCvarMatches()
H A DCVarSystem.cpp443 virtual const char * GetCVarString( const char *name ) const;
686 const char *idCVarSystemLocal::GetCVarString( const char *name ) const { in GetCVarString() function in idCVarSystemLocal
H A DCmdSystem.cpp268 v = cvarSystem->GetCVarString( args.Argv( 1 ) ); in Vstr_f()
H A DSession.cpp1936 if ( Sys_GetDriveFreeSpace( cvarSystem->GetCVarString( "fs_savepath" ) ) < 25 ) { in SaveGame()
2082 idStr game = cvarSystem->GetCVarString( "fs_game" ); in LoadGame()
3044 …OSPath = fileSystem->BuildOSPath( cvarSystem->GetCVarString( "fs_configpath" ), BASE_GAMEDIR, CDKE… in WriteCDKey()
/dports/games/zdoom/zdoom-2.8.1/src/menu/
H A Doptionmenuitems.h975 const char* GetCVarString() in GetCVarString() function
985 return GetCVarString(); in Represent()
1003 strncpy( s, GetCVarString(), len ); in GetString()
1051 FString text = mEntering ? mEditName : GetCVarString(); in Represent()
1077 strcpy( mEditName, GetCVarString() ); in MenuEvent()
/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/async/
H A DAsyncClient.cpp399 msg.WriteString( cvarSystem->GetCVarString( "fs_game" ) ); in GetNETServers()
1073 if ( idStr::Icmp( cvarSystem->GetCVarString( "fs_game_base" ), serverGameBase ) || in ProcessChallengeResponseMessage()
1074 idStr::Icmp( cvarSystem->GetCVarString( "fs_game" ), serverGame ) ) { in ProcessChallengeResponseMessage()
1662 msg.WriteString( cvarSystem->GetCVarString( "com_guid" ) ); in SetupConnection()
1663 msg.WriteString( cvarSystem->GetCVarString( "password" ), -1, false ); in SetupConnection()
1679 msg.WriteByte( cvarSystem->GetCVarString( "com_guid" )[0] ? 1 : 0 ); in SetupConnection()
1910 msg.WriteString( cvarSystem->GetCVarString( "si_version" ) ); in SendVersionCheck()
1911 msg.WriteString( cvarSystem->GetCVarString( "com_guid" ) ); in SendVersionCheck()
2073 idStr finalPath = cvarSystem->GetCVarString( "fs_savepath" ); in HandleDownloads()
H A DAsyncServer.cpp258 …game->GetBestGameType( cvarSystem->GetCVarString("si_map"), cvarSystem->GetCVarString("si_gametype… in ExecuteMapChange()
1518 outMsg.WriteString( cvarSystem->GetCVarString( "fs_game_base" ) ); in ProcessChallengeMessage()
1519 outMsg.WriteString( cvarSystem->GetCVarString( "fs_game" ) ); in ProcessChallengeMessage()
H A DAsyncNetwork.cpp304 if ( idStr::Icmp( cvarSystem->GetCVarString( "si_gameType" ), "singleplayer" ) == 0 ) { in SpawnServer_f()
/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/
H A DCmdArgs.cpp154 token = idLib::cvarSystem->GetCVarString( token.c_str() ); in TokenizeString()
/dports/games/dhewm3/dhewm3-1.5.1/neo/sys/
H A Dsys_local.cpp128 idStr lang = cvarSystem->GetCVarString( "sys_lang" ); in Sys_TimeStampToStr()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DGame_network.cpp273 const char *pass = cvarSystem->GetCVarString( "g_password" ); in ServerAllowClient()
1612 if ( !strlen( cvarSystem->GetCVarString( "si_serverURL" ) ) ) { in DownloadRequest()
1616 idStr::snPrintf( urls, MAX_STRING_CHARS, "1;%s", cvarSystem->GetCVarString( "si_serverURL" ) ); in DownloadRequest()
1627 Tokenize( dlTable, cvarSystem->GetCVarString( "net_serverDlTable" ) ); in DownloadRequest()
1651 idStr url = cvarSystem->GetCVarString( "net_serverDlBaseURL" ); in DownloadRequest()
H A DMultiplayerGame.cpp158 idStr str = cvarSystem->GetCVarString( "mod_validSkins" ); in SetMenuSkin()
159 idStr uiSkin = cvarSystem->GetCVarString( "ui_skin" ); in SetMenuSkin()
1987 idStr strReady = cvarSystem->GetCVarString( "ui_ready" );
3811 idStr str = cvarSystem->GetCVarString( "mod_validSkins" );
3850 spectating = ( idStr::Icmp( cvarSystem->GetCVarString( "ui_spectate" ), "Spectate" ) == 0 );
3873 ready = ( idStr::Icmp( cvarSystem->GetCVarString( "ui_ready" ), "Ready" ) == 0 );
3890 team = ( idStr::Icmp( cvarSystem->GetCVarString( "ui_team" ), "Red" ) == 0 );
3911 cvarSystem->GetCVarString( ThrottleVars[ i ] ) ) ) {
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DGame_network.cpp273 const char *pass = cvarSystem->GetCVarString( "g_password" ); in ServerAllowClient()
1567 if ( !strlen( cvarSystem->GetCVarString( "si_serverURL" ) ) ) { in DownloadRequest()
1571 idStr::snPrintf( urls, MAX_STRING_CHARS, "1;%s", cvarSystem->GetCVarString( "si_serverURL" ) ); in DownloadRequest()
1582 Tokenize( dlTable, cvarSystem->GetCVarString( "net_serverDlTable" ) ); in DownloadRequest()
1606 idStr url = cvarSystem->GetCVarString( "net_serverDlBaseURL" ); in DownloadRequest()
H A DMultiplayerGame.cpp134 idStr str = cvarSystem->GetCVarString( "mod_validSkins" ); in SetMenuSkin()
135 idStr uiSkin = cvarSystem->GetCVarString( "ui_skin" ); in SetMenuSkin()
1473 idStr strReady = cvarSystem->GetCVarString( "ui_ready" ); in UpdateMainGui()
3077 idStr str = cvarSystem->GetCVarString( "mod_validSkins" ); in Precache()
3116 spectating = ( idStr::Icmp( cvarSystem->GetCVarString( "ui_spectate" ), "Spectate" ) == 0 ); in ToggleSpectate()
3139 ready = ( idStr::Icmp( cvarSystem->GetCVarString( "ui_ready" ), "Ready" ) == 0 ); in ToggleReady()
3156 team = ( idStr::Icmp( cvarSystem->GetCVarString( "ui_team" ), "Red" ) == 0 ); in ToggleTeam()
3177 cvarSystem->GetCVarString( ThrottleVars[ i ] ) ) ) { in ThrottleUserInfo()
/dports/games/dhewm3/dhewm3-1.5.1/neo/TypeInfo/
H A Dmain.cpp129 path = cvarSystem->GetCVarString("fs_basepath"); in Sys_GetPath()
/dports/games/dhewm3/dhewm3-1.5.1/neo/sys/win32/
H A Dwin_input.cpp359 idStr lang = cvarSystem->GetCVarString( "sys_lang" ); in Sys_InitScanTable()
/dports/games/dhewm3/dhewm3-1.5.1/neo/sound/
H A Dsnd_shader.cpp339 idStr lang = cvarSystem->GetCVarString( "sys_lang" ); in ParseShader()

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