Searched refs:GetCurrentAnimation (Results 1 – 14 of 14) sorted by relevance
49 assert(pAnimationComponent && pAnimationComponent->GetCurrentAnimation()); in VPostInit()85 assert(pAnimationComponent && pAnimationComponent->GetCurrentAnimation()); in OnContact()98 pAnimationComponent->GetCurrentAnimation()->Reset(); in ClawDiedDelegate()99 pAnimationComponent->GetCurrentAnimation()->Pause(); in ClawDiedDelegate()104 … pARC->SetImage(pAnimationComponent->GetCurrentAnimation()->GetCurrentAnimationFrame()->imageName); in ClawDiedDelegate()
66 Animation* pCurrentAnimation = m_pAnimationComponent->GetCurrentAnimation(); in VPostInit()
30 assert(pAnimationComponent && pAnimationComponent->GetCurrentAnimation()); in VPostInit()36 int numFrames = pAnimationComponent->GetCurrentAnimation()->GetAnimFramesSize(); in VPostInit()40 pAnimationComponent->GetCurrentAnimation()->SetNextFrame(); in VPostInit()
44 pAnimComponent->GetCurrentAnimation()->SetDelay(m_StartDelay); in VPostInit()45 pAnimComponent->GetCurrentAnimation()->SetReverseAnim(true); in VPostInit()
29 assert(pAnimationComponent->GetCurrentAnimation() != NULL); in VPostPostInit()
85 inline Animation* GetCurrentAnimation() const { return _currentAnimation; } in GetCurrentAnimation() function
230 !m_pAnimationComponent->GetCurrentAnimation()->IsPaused(); in IsFiring()
1105 !m_pClawAnimationComponent->GetCurrentAnimation()->IsPaused(); in IsClimbing()
356 if (m_pAnimationComponent->GetCurrentAnimation()->IsPaused()) in VOnActorEnteredTrigger()369 if (m_pAnimationComponent->GetCurrentAnimation()->IsPaused()) in Reset()558 m_pAnimationComponent->GetCurrentAnimation()->IsPaused()) in IsReadyToFire()
274 uint8 GetCurrentAnimation() const in GetCurrentAnimation() function
369 uint8 GetCurrentAnimation() const in GetCurrentAnimation() function
170 .def("GetCurrentAnimation", &PhysicalObject::GetCurrentAnimation) in BindModesToLua()200 .def("GetCurrentAnimation", &MapSprite::GetCurrentAnimation) in BindModesToLua()
605 uint8 GetCurrentAnimation() const in GetCurrentAnimation() function
531 m_pAnimationComponent->GetCurrentAnimation()->SetDelay(m_pIdleAction->animDelay); in VOnAnimationLooped()695 m_pAnimationComponent->GetCurrentAnimation()->SetDelay(m_pIdleAction->animDelay); in CommenceIdleBehaviour()885 …(m_pAnimationComponent->GetCurrentAnimation()->GetCurrentAnimationFrame()->idx >= ignoreParryDef.m… in CanParry()1069 if (m_pAnimationComponent->GetCurrentAnimation()->GetCurrentAnimationFrame() != pNewFrame) in VOnAnimationFrameChanged()