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Searched refs:GetCurrentAnimation (Results 1 – 14 of 14) sorted by relevance

/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/AIComponents/
H A DCrumblingPegAIComponent.cpp49 assert(pAnimationComponent && pAnimationComponent->GetCurrentAnimation()); in VPostInit()
85 assert(pAnimationComponent && pAnimationComponent->GetCurrentAnimation()); in OnContact()
98 pAnimationComponent->GetCurrentAnimation()->Reset(); in ClawDiedDelegate()
99 pAnimationComponent->GetCurrentAnimation()->Pause(); in ClawDiedDelegate()
104 … pARC->SetImage(pAnimationComponent->GetCurrentAnimation()->GetCurrentAnimationFrame()->imageName); in ClawDiedDelegate()
H A DTogglePegAIComponent.cpp66 Animation* pCurrentAnimation = m_pAnimationComponent->GetCurrentAnimation(); in VPostInit()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/
H A DPowerupSparkleAIComponent.cpp30 assert(pAnimationComponent && pAnimationComponent->GetCurrentAnimation()); in VPostInit()
36 int numFrames = pAnimationComponent->GetCurrentAnimation()->GetAnimFramesSize(); in VPostInit()
40 pAnimationComponent->GetCurrentAnimation()->SetNextFrame(); in VPostInit()
H A DFloorSpikeComponent.cpp44 pAnimComponent->GetCurrentAnimation()->SetDelay(m_StartDelay); in VPostInit()
45 pAnimComponent->GetCurrentAnimation()->SetReverseAnim(true); in VPostInit()
H A DSingleAnimationComponent.cpp29 assert(pAnimationComponent->GetCurrentAnimation() != NULL); in VPostPostInit()
H A DAnimationComponent.h85 inline Animation* GetCurrentAnimation() const { return _currentAnimation; } in GetCurrentAnimation() function
H A DProjectileSpawnerComponent.cpp230 !m_pAnimationComponent->GetCurrentAnimation()->IsPaused(); in IsFiring()
H A DControllableComponent.cpp1105 !m_pClawAnimationComponent->GetCurrentAnimation()->IsPaused(); in IsClimbing()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/Gabriel/
H A DGabrielEncounter.cpp356 if (m_pAnimationComponent->GetCurrentAnimation()->IsPaused()) in VOnActorEnteredTrigger()
369 if (m_pAnimationComponent->GetCurrentAnimation()->IsPaused()) in Reset()
558 m_pAnimationComponent->GetCurrentAnimation()->IsPaused()) in IsReadyToFire()
/dports/games/allacrost/allacrost-1.0.2/src/modes/map/
H A Dmap_sprites.h274 uint8 GetCurrentAnimation() const in GetCurrentAnimation() function
H A Dmap_objects.h369 uint8 GetCurrentAnimation() const in GetCurrentAnimation() function
/dports/games/allacrost/allacrost-1.0.2/src/modes/
H A Ddefs_modes.cpp170 .def("GetCurrentAnimation", &PhysicalObject::GetCurrentAnimation) in BindModesToLua()
200 .def("GetCurrentAnimation", &MapSprite::GetCurrentAnimation) in BindModesToLua()
/dports/games/allacrost/allacrost-1.0.2/src/editor/
H A Dsprites.h605 uint8 GetCurrentAnimation() const in GetCurrentAnimation() function
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/
H A DEnemyAIStateComponent.cpp531 m_pAnimationComponent->GetCurrentAnimation()->SetDelay(m_pIdleAction->animDelay); in VOnAnimationLooped()
695 m_pAnimationComponent->GetCurrentAnimation()->SetDelay(m_pIdleAction->animDelay); in CommenceIdleBehaviour()
885 …(m_pAnimationComponent->GetCurrentAnimation()->GetCurrentAnimationFrame()->idx >= ignoreParryDef.m… in CanParry()
1069 if (m_pAnimationComponent->GetCurrentAnimation()->GetCurrentAnimationFrame() != pNewFrame) in VOnAnimationFrameChanged()